Sentences with phrase «designed as an after thought»

Very frustrating as it wouldn't take much for the design to be more «solid», it's almost like they were designed as an after thought.

Not exact matches

These are typically designed for higher volume sellers, but become more cost effective after fewer sales than you would think as they reduce insertion and sale price fees.
What I find breathtaking is that Kettner would claim that she thought the law designed to strictly limit her political conduct allowed her to conduct herself as a «private citizen» and thus not subject to judicial ethics laws even after she was sworn in as a judge.
People think that these machines are only designed to work out the legs, but we can tell you from personal experience that the shoulder muscles will be just as sore as the quads after a vigorous workout with a vertical climber.
As we consider redefining the L&D organization to meet the needs of the modern learner, we should be thinking holistically about the experiences we're designing and the outcomes we're after.
For each learning initiative we design, we need to think broadly about not only the event we're designing, but the before and after support as well.
After coding the Agency by Design interview data and seeing the range of possible teacher roles that were mentioned, two stood out to me as important shifts in how I think about the teaching profession: teachers as learners and teachers as connectors.
INCLUDES 1 Hands - On Standards Math Teacher Resource Guide Grade K with 43 lessons TOPICS Counting and Cardinality Counting On Counting 0 - 5 Number shapes Groups of 6 - 10 Estimate and count Arranging sets of objects Representing numbers with objects Comparing groups Equal groups More and fewer More than, less than, same as Order of numbers Operations and Algebraic Thinking Joining problems Using the plus and minus sign Separating problems Sums and differences to and from ten Decomposing numbers Number and Operations in Base Ten Compose and decompose numbers 11 - 19 Measurement and Data Nonstandard measurement of height Sorting by height and length Estimating and measuring length Sort by one or two attributes Determine the sorting rule Geometry Left and right Top, middle, and bottom Positions on a line Relative locations Inside and outside Before and after Plane shapes and real - life objects Geometric pictures and designs Attributes of plane shapes Cubes and spheres Exploring shape attributes Shape attributes riddles
The company recently showed concept cars and sketches at the Geneva auto show that demonstrated its current thinking on the design of its smallest cars.Rover denied the cars being showed belonged to the same design family that will replace its classic Mini, the snub - nosed, square - topped city car still in production after 30 years.Rover described its concept car, called Spiritual, as an «unashamedly forward - looking vehicle,» a statement that contrasts with its views of the current Mini, a vehicle it says has become a classic in Britain and places like Japan.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Persistence is key, as they say, and I had always thought that after three years of training at Sega, I would like to try designing my own game.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
But as Emilie points out, when they designed the van they thought they would be using them at campgrounds, but so far, after almost a year on the road, they've only used it a few times.
As an engineering degree is designed to prepare you for a specific career, your personal statement should show admissions tutors that you have looked into engineering careers and thought about which route (s) you might want to go down after finishing university.
It was designed to generate survey data to be used by Brookfield Developments first and leads to brokerages as an after thought.
Bedding down at 1 am after a hectic day serving non-stop flat whites for entrepreneur whippersnappers, she thinks about how she can bring more colour and iconic design (such as her Kartell bedside table) to her shop.
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