It's
designed by dialogue specialists for dialogue specialists.
Not exact matches
Dialogue is so critical to the architectural engineering
design firm's DNA that once a year, the company hosts a national initiative called Aspire Dialog, where the company's best projects are put on display to be critiqued
by outside experts.
The current
dialogue between religion and science seems to be dominated
by the intelligent
design (ID) controversy.
Those comments aren't
designed to foster the kind of open
dialogue of the sort proposed
by the author.
Feed the Beast vacillates from being something we've seen often to something that's just not believable, and the
dialogue sounds produced
by a computer
designed to write melodrama.
Enemies and boss fights are bland, but this is more than made up for
by excellent level
design, hilarious
dialogue, loveable characters, and an expertly realised, brilliantly Australian world.
Whether it's his smart
dialogues, or the way a candle stand has been brought to life
by giving it a proper antique
design, Lumiere steals the show in all entirety while other characters who are also cursed, including the beast, are just normal and existing.
Both Hawley's team and the Coens turn in unique projects that are populated
by fascinating people spouting quotable
dialogue that is filled with philosophical underpinnings, all while being delivered with a beautiful eye to aesthetics and
design.
Unfortunately, the appalling
dialogue seems to have inspired Rogue Warrior's gameplay, which is characterized
by useless stealth mechanics, inconsistent hit detection, incredibly linear level
design, and abysmal AI.
The group makes it over the wall, but not before two of the series» prominent characters of color — played
by Mekhi Phifer and Maggie Q, who are each given virtually no
dialogue as a parting gift — are gunned down, likely to make room for the new influx of white actors we're about to meet (Daniel Dae Kim shows up for a second too, another minority bit - part
designed to create a false sense of diversity).
Most of the Japanese
dialogue is untranslated, except
by an occasional announcer (Frances McDormand), and the
design is heavily influenced
by Asian styles.
The often impossibly tedious narrative is compounded
by stilted
dialogue that rarely sounds authentic or even plausible (ie it's as if everything's been translated into English directly from another language), while the total lack of tension ensures that the movie's second half, ostensibly
designed to operate as a suspenseful thriller, feels even more aimless and irrelevant than anything preceding it.
In accordance with its episodic, elliptical structure and minimal snippets of
dialogue, its essence is elusive, as befits its enigmatic, poetic style, illuminated
by Emmanuel Lubezki's spectacular landscape / cityscape cinematography, Jack Fisk's sprawling production
design and Alexandre Desplat's sublime, requiem - filled score.
Slapping the nickname «Needy» on Seyfried's only - possibly - nerdy -
by - movie - standards - otherwise - hotter - than - 99 % - of - my - hs - classmates best friend character (full name: Anita Lesnicki, her nickname seems
designed to add superfluous character the incredibly - talented Seyfried can supply with a mere inclination of her head) is the first hint of Cody doing her thing;
by the time Jennifer is mocking Needy's bf Chip (the sublime Johnny Simmons) as «lime green Jell - o» the Cody
Dialogue Effect is in full force within the film.
Then there's Nancy, who is but isn't Max's mother, and somewhere between the obvious jokes about awful
dialogue, unnecessary slow - motion, and extended flashbacks (all
by the screenplay's own
design, of course) exists a disarmingly touching story about a daughter reaching out to a deceased parent who is and isn't right there in front of her.
Dialogue in the Dark, presented in partnership with Guide Dogs Australia, is
designed to test the audience's senses and problem - solving skills as they move through a simulation of some of Melbourne's best - known sites, aided
by a guide who is blind or has low vision.
McCartney's welcome speech opened an orientation week
designed to provide students opportunities to familiarize themselves with the Ed School campus, Harvard Square, courses, faculty members, and fellow students, including a diversity event, «Engaging in Inclusive
Dialogue,» led
by Professor Tom Hehir, and master's program meetings.
Though the open
dialogues have a theme and structured content (
designed by the students), the conversation also includes what music they listen to and how they get along with their parents — in other words, teenagers talking to teenagers about teenage issues.
By attending this free one - hour
dialogue, you'll learn about: • Place - based and community - based pedagogy •
Design principles to support a community - based approach in language education, and • The impact of place - based pedagogy on student learning experiences.
Collectively we engaged in
dialogue about the Agency
by Design framework through a visible thinking routine called Chalk Talk.
Begin the
dialogue by telling your dealership's story on a uniquely
designed website.
The updated edition also features new cover
design and allows parents and children to relive Totoro's magical adventures with scene -
by - scene illustrations and character
dialogue.
Once that's all done it's on to the actual development of your game, which is done
by using a total of 9 different sliders, each of which corresponds to a different aspect of the game (Story / Quests, engine, gameplay,
dialogues, graphics, sound, world
design, level
design, AI), to balance how much of the total development time is spent on each one.
Rad Rodgers» replayability originates from far more than retro nostalgia as it features 8 platforming levels, 3 pogo stick levels and an end world boss with standout level
design in its own right accompanied
by dozens of secrets, alongside numerous collectibles, unlockable concept art, fun hats, amusing
dialogue, three difficulty levels and revamping local leaderboards with points scoring focused online leaderboards that will collectively have players returning for quite some time.
The game includes over 40,000 lines of text
dialogue, all of which have been expertly translated into English
by a Gaijinworks team of former Working
Designs staffers known for localizing Japanese RPGs like Lunar: The Silver Star and Arc the Lad.
The level
design for the story stuff is just uninspired, though, and the attempt to make the character
dialogue feel authentic
by using recordings straight from the movies ends up backfiring in an almost Return of Chef - style fashion.
With vastly refined combat, exploration mechanics, world
design, and even
dialogue - free storytelling, the game garnered universal acclaim and is often labeled
by official publications as one of the best video games ever made.
Inspired
by the architectural character of the neighborhood and featuring various scales of gallery space that speak to the diverse needs of contemporary artists, the
design seeks to ensure that artistic
dialogue remains at the heart of the Museum.»
His latest works, inspired
by the 17th century French painter Nicolas Poussin («I'm always in a
dialogue with painting and its history,» he says), are on view at the Savannah College of Art
Design Museum of Art, in Georgia, where W caught up with him.
Presented within The Roundhouse — a 17,000 sq. ft space built in 1881 and
designed by Burnham & Root — at the DuSable Museum of African American History, the exhibition will present an intimate
dialogue between original productions and pre-existing works to open during the sixth edition of EXPO CHICAGO (September 13 — 17), and will run concurrently through the 2017 Chicago Architecture Biennial (September 16, 2017 — January 7, 2018).
Director & Chief Curator of High Line Art, and produced
by Friends of the High Line, High Line Art invites artists to think of creative ways to engage with the uniqueness of the architecture, history, and
design of the High Line and to foster a productive
dialogue with the surrounding neighborhood and urban landscape.
Wall works
by gallery artists Allan Forsyth, Onyeka Ibe, Miguel Kohler - Jan, Laure Hatchuel - Becker and Paul Wright stand in
dialogue with
design pieces.
The biggest rethinking of SI's mandate comes with the launch of the institution's first educational programs, which will be
designed by artists in
dialogue with various local schools and community organizations.
His installation is
designed to challenge society's desensitized attitude towards the legal and illegal drug trades
by inspiring
dialogue on a local, national and global level.
Garvey Simon is pleased to present Inward / Outward: Responding to the Built Environment, a group exhibition, curated
by Joseph A. Gross, that includes a selection of works, each inspired
by and in
dialogue with architecture, interiors, and
design.
by R.Tufnell / White Columns / 320 W 13 enter onHoratio / thru 12/20 Betty Tompkins / Rines / 55 Gansevoort / thru 12/13 Dust,
Dialogue, and Uncertainty: Slow knowledge in
design thinking and practice / Pratt / 144 W 14 / thru 2/7 Opening12 / 4 Franscesco Clemente thru 2/2; All - Knowing Buddha thru 4/13; Etc. / Rubin Museum / 150 W 17 Ann Lislegaard / Murray Guy / 453 W 17 / thru 12/20 Spaced Out: Migration to the Interior curated
by Phong Bui / Red Bull / 220 W 18 / thru 12/14 Sean Landers / Petzel / 456 W 18 / thru 12/20 Thomas Houseago / Hauser & Wirth / 511 W 18 (second NYC location) / thru 1/17 Willie Doherty / Alexander and Bonin / 132 10th Ave. @ 18 / thru 12/6 Susan Te Kahurangi King / Edlin / 134 Tenth Ave. / thru 12/20 Willard Boepple; Helen Miranda Wilson / Bookstein / 138 Tenth Ave. @ 19 / thru12 / 20 Batik d'Afrique / Cohen / 251 W 19 / thru 12/31 Ridley Howard / Koenig & Clinton / 459 W 19 / thru 12/13 Klaus Lutz / Kitchen / 512 W 19 / thru 12/20 Hugue Caland / Lombard - Freid / 518 W 19 / thru 12/20 Wu Jian» an / Chambers / 522 W 19 / thru 12/20 Christopher Williams / Zwirner / 525 W 19 / thru 12/20 Neo Rauch / Zwirner / 533 W 19 / thru 12/20 Barbara Chase - Ribold / Rosenfeld / 100 Eleventh Ave. @ 19 / thru 1/10 Lynette Yiadom - Boakye / Shainman / 513 W 20 / thru 1/10 Opening 11/21 Stephane Calais / Zieher Smith & Horton / 516 W 20 / thru 12/20 Nicolas Guagnini / Bortolami / 520 W 20 / thru 1/10 Opening 11/20 Small is Beautiful / Flowers / 529 W 20 / thru 1/10 Opening 11/20 Dylan Stone; Diana de Solares / Bienvenu / 529 W 20 — floor 2 / thru 12/13 Dan Miller / Ricco - Maresca / 529 W 20 — floor 3 / thru 12/6 Sui Park; Shonagh Adelman / Bibro / 529 W 20 — floor 4 / thru 12/13 Owusu - Ankomah / Skoto / 529 W 20 — floor 5 / thru 1/10 Pat Passlof / Harris / 529 W 20 — floor 6 / thru 12/20 Lisa Breslow / Markel / 529 W 20 — floor 6 / thru 12/20 Opening 11/20 David Goerk / Scott / 529 W 20 / floor 7 / thru 11/29 Cathy Diamond; Dana Gordon / Zarre / 529 W 20 / floor 8 / thru 12/5 Gladys Nilsson / Greenan / 529 W 20 — floor 10 / thru 12/6 Heri Dono / Rollins / 529 W 20 — floor 10 / thru 12/20 Andy Warhol / Kern / 532 W 20 / thru 12/20 Opening 11/20 Richard Serra thru 12/20; Franz West thru 12/13 / Zwirner / 537 W 20 Gabriele Beveridge / Dee / 545 W 20 / thru 12/20 Pier 54 (featuring 27 women artists, photographs
by Liz Ligon) / 120 11th Ave. @ 20 / thru 12/13 Be Here How: J.Grubin; M.Hoferer; M.Kukla; D.Levine; I.Sunshine; S.York / 308@156 / 156 Fifth Ave @ 21 / thru 1/9 Opening 11/20
Born in California, 1977 Lives and works in New York City EDUCATION 2007 - 2009 MFA, Columbia University 1995 - 1999 BFA, Rhode Island School of
Design EXHIBITIONS 2011 Andrea Rosen Gallery, New York, NY, «A Thousand & One Nights,» March 18 — April 23 2010 Laurel Gitlen, New York, NY, «In Here,» July 9 — August 13 Museum 52, New York, NY, «Preconceived Iconography,» Apr 7 — May 9 2009 Andrea Rosen Gallery, New York, NY, «The Perpetual
Dialogue,» December 12 — January 23, 2010 SculptureCenter, Long Island City, NY, «In Practice Fall» 09,» September 13 — November 30 Brown Gallery, London, «Evading Customs,» group show curated
by Lumi Tan and Peter J. Russo, September Socrates Sculpture Park, Long Island City, NY, «EAF09: 2009 Emerging Artists Fellowship Exhibition,» with Ninh Wysocan, September 2009 - March 2010 Bard College, Annandale - on - Hudson, NY, «The Special Affect,» video screening co-curated with Summer Guthery, May The Fisher Landau Center for Art.
* Café Tschihold is the name of a concept developed
by a group of artists and designers (Emiliano Godoy, Terence Gower, Sonia Lartigue, Edgar Orlaineta and Tilman Wendland) to generate
dialogues, events and situations integrating different formal languages, techniques and manifestations concerning Architecture,
Design, Craft, and Art in general with the principle of not limiting these activities
by their historical definition.
The artworks will address notions of recycling (objects and ideas), micro-modernism (as a «do - it - yourself Modernism), the site (the Essex Street Market specifically), the history of Modern Art,
Design and Architecture, sustainability, the urban environment, and crafts, but most important the real motive is the
dialogue generated
by the project itself and its contingent.
Most of all, so does a show all about the
dialogue between art and architecture, centering on visionary
designs by Hariri & Hariri.
Untitled, Art innovates the standard fair model
by selecting a curatorial team to identify and curate a selection of galleries, artist - run exhibition spaces, and nonprofit institutions and organizations, in
dialogue with an architecturally
designed venue.
• The publication of the first - ever catalogue raisonné on Kjærholm's oeuvre, researched and written
by the leading Kjærholm scholar, Michael Sheridan,
designed by award winning graphic artist Takaaki Matsumoto and published
by premier art publisher Gregory R. Miller & Co. • Simultaneous exhibitions at Sean Kelly Gallery and R Gallery of the most important collection of Kjærholm works ever assembled, alongside significant modern and contemporary art works that, together, showcase a compelling
dialogue between furniture, art and installation.
What's more, the exhibition opens an interesting
dialogue between Murkudis»
designs and the museum's collection, juxtaposing his oeuvre with works
by John Chamberlain, Jack Goldstein, Steven Parrino, Yves Klein, Juergen Teller, Mark Borthwick, Blinky Palermo, Sigmar Polke and Franz Erhard Walther.
«Inspired
by the architectural character of the neighborhood and featuring various scales of gallery space that speak to the diverse needs of contemporary artists, the
design seeks to ensure that artistic
dialogue remains at the heart of the museum.»
In 2011 his work is featured in DEFINITION: The Art and
Design of Hip Hop, an anthology chronicling the impact of hip - hop on visual culture, written
by well - known graffiti artist and designer Cey Adams, 5 Cities / 41 Artists: Artadia O8 / 09, Artadia: The Fund for Art and
Dialogue by Franklin et al Sirmans, NOPLACENESS: Art in a Post-Urban Landscape, as well as In the Eye of the Muses: Selections from the Clark Atlanta University Art Collection in 2012.
2015AMERICANAESOTERICA, Plovdiv, Bulgaria, curated
by Aaron Moulton Artist's Proof: Jennifer West, Carnegie Museum of Art, Pittsburgh, PA (curated films from Carnegie collection shown with my work) Staging Los Angeles: Reality, Fantasy, and the Space Between, Gayle and Ed Roski MFA Gallery, USC Roski School of Art and
Design, Los Angeles, CA Fellows of Contemporary Art Fellowship Exhibition, FOCA, Los Angeles, CA Edible Planets / Soylent
Dialogues, The Pit, Los Angeles, CA
Dust,
Dialogue and Uncertainty is a group exhibition that gives form to a decade of inquiry
by the Netherlands - based research platform slowLab, combining diverse facets of its ongoing investigations into the potentials of Slow knowledge in
design thinking and practice.
Press: 2018 USA Art News 2018 Powell Fine Art Advisory 2017 Cloud and Day 2017 Musuem of Fine Arts Boston 2017 Mountain Living Magazine 2016 Dobra Polska Szkola,
by Lidia Russell 2016 Abigail Ogilvy Gallery,
by Puloma Ghosh 2015 Wingspan,
by Charles Detheridge 2014 The Song Garden 2013 Artsy Forager, Synthesis of Complements 2012 Dartmouth Alumni Magazine, Alumni News Artist Spotlight 2012 The Dartmouth, «Wrobel's Rotunda», Kunyi Li 2011 Chimaera: The Dartmouth Interdisciplinary Journal 2010 Aerial Perspectives: Grounded in an Infinite Landscape, Space for
Dialogue, Hood Museum of Art, Natalia Wrobel 2010 Kelsey, Elizabeth, Club Scene:
Design for America, Dartmouth Engineer Magazine
Join curators Mitchell Merling and John Ravenal in the galleries for a discussion of the formal and conceptual
dialogues between historical and contemporary
design as explored
by McGinness.
Accompanied
by a newly
designed architectural installation, the show provides unparalleled insight into Allied Works's approach to
design, while exploring the
dialogue between material, technique, and intention that lies at the heart of architectural practice.