Not exact matches
While there are already mobile apps, virtual portfolios and simple online interfaces that make investing easier, Fidelity's
project is taking «
gamification» — applying game
design and thinking to non-game applications — to another level.
At this point, new learning methodologies get involved: Flipped classroom, learning by doing,
project - based learning, problem - based learning,
gamification,
design thinking, visual thinking, personalized learning, etc..
Michael's main fields of interest are
gamification,
design thinking, and
project management.
In the years 2013 - 2015 she conducted post-doctoral research at the
Gamification Lab in the Centre for Digital Cultures (Leuphana University Luneburg, Germany), where she co-edited a collected volume Rethinking
Gamification (2014), lead numerous game -
design projects and seminars on games theory and criticism, and co-organised the DiGRA 2015: Diversity of Play conference, amongst others.
This is another way to looking at a
gamification project and may help a
design team break out the different components that need to each be addressed separately.