Sentences with phrase «designed my story experience»

Not exact matches

Despite minimal experience in the retail industry, Bucketfeet, a company that creates community through artist - designed shoes, has taken this in stride: just three years from launch, Bucketfeet is selling its shoes globally, partnering with renowned retailers to tell their story and thoughtfully scaling while improving their product line.
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Meanwhile, commercial radio succeeded in galvanizing whole nations around a new kind of experience: professionally produced stories, musicals, and immediate news — all designed for the ear.
Drai's Beach Club • Nightclub, designed and operated by nightlife impresario, Victor Drai, will span 65,000 square - foot with day and nightlife experiences boasting open - air, panoramic views from 11 stories above the iconic Las Vegas skyline.
The new 107 - room, 14 - story boutique hotel will contribute to the renewal of the area through a vibrant guest experience, thoughtful design, new restaurants and signature bars.
Story Land has 21 kid's attractions that are specially designed for a unique shared experience for both parents and their children.
Bloggers around the world have gathered together to share posts which provide current or soon - to - be breastfeeding mothers with a wealth of well - researched information, personal stories, and statistics designed to help you have the most successful breastfeeding experience possible.
I presented a talk there as well, «Personal experiences in long - term carnivorous eating: benefits beyond carbohydrate restriction», in which I retold my own story, made some distinctions between the goals, benefits, and pitfalls of ketogenic diets vs carnivorous diets, and showed some data I collected from the Zero Carb style carnivorous dieters who generously filled out the survey I designed.
Her music compositions are translated into her fashion designs through technology: namely, print and colour enact an enchanting synaesthetic experience that recounts the story of Cen Si's childhood in Finland, the key inspiration for her collection this season.
I got so many questions when I posted my microblading experience at the Lash & Brow Design Co on my insta stories, but I wanted to wait until I had the video feature with live content besides pictures for you to see and learn about the whole process of microblading eyebrows.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
The result is a rich experience for any audience: a story of family and culture, death and transcendence, all set to vibrant Latin music — including a new song by Oscar winners Kristen Anderson - Lopez and Robert Lopez («Frozen»)-- and awash in the brilliant colors and dazzling designs the imaginative talents at Disney and Pixar are known for.
The story is fairly interesting, but there are some inconsistencies and some rather poor design choices that mar the experience.
Dead Rising 3 has been designed with replayability in mind — whether you're playing in regular story mode, Nightmare Mode or online co-op, every experience point and upgrade you earn will carry over to all of your games.
Although Adaline's story isn't fully fleshed out across the decades of her life, if you are a history buff, a fan of great cinematography and production design, or just looking for a good «date - nite» fantasy romance to experience on your home theater, definitely give Age of Adaline a look.
The idea of a constant cinematic experience designed to come out multiple times a year, weaving together into an epic action story, a decade ago, was a laughable suggestion.
What I will say though is while Cave Story + is a rather cool game you can blitz through in a couple of hours (depending on what kind of a difficulty you choose,) be prepared to play through it more than once as there are many different endings to experience, but the levels are wonderfully designed so re-experiencing them more than once won't be an issue.
Experience the most powerful sound and imaging technologies in a cinema designed to make you feel you're inside the story.
This is a story driven more by likeable characterizations and its lush setting, and with attractive, capable actors, gorgeous costumes, catchy music, and sumptuous set design, it's a pleasant enough experience just to sit back and take in the sights and sounds.
However, the game suffers from some design choices that bring down the overall experience, particularly the focus on a visual - novel style for telling the story, which itself tries hard to grasp attention of the player but fails to do so.
In this Free eBook on How To Become an Instructional Designer * you will have the chance to read the viewpoints of 24 Instructional Design Experts who share their stories and personal experiences about all these and much more.
You may be thinking whether Story Mapping can really help you design better learning experiences.
The Must stories are the things that you must have because they are the essence of your learning experience - not depending on the effort to design, produce, test.
Design a welcoming entry experience that tells a story about your school's values and mission and gives a sense of how to move around the building.
If you had to design the user experience of a learner following a blended course, what would be the blocks of the story?
Discover how a powerful Agile method, Story Mapping, can help you design better learning experiences, deliver them faster, and create consensus of stakeholders on the roadmap.
Great digital learning design is like a symphony with all of its sections — storylines, user experience design (UX), user interface design (UI), visual / sensory design, interaction design, etc. — each contributing a unique element to engage the audience, tell a story, and impart a lasting message.
Examples and tips on designing each part of your course like story or characters will let you provide your learners with interesting and what's most imporant really effective learning experience.
The following are strategic tips designed to help the media navigate the upcoming event, generate quality stories and get the most out of their SEMA Show experience:
I designed this workshop to teach people how to organize their life experiences into a compelling story, help them improve their writing, and put all their ideas into a working plan for writing a memoir.
For people who love to escape to a great book, content is what matters most and the new NOOK GlowLight introduces an all - new customer experience intuitively designed to minimize distractions and let stories shine.
«We wanted to experiment with providing background information as a user reads a story to help bring context to a complicated topic, and we designed Knowledge Map to work in a way that would not interrupt the reading experience,» Sarah Sampsel, director of digital strategy at The Post, said in a prepared statement.
AuthorImprints Services: eBook design, conversion About the book: Using humorous stories with illustrations, this classic collection brings deaf culture to life through personal experiences and practical day - to - day information.
Kobo Aura HD is designed for the most passionate booklovers - those who devour hundreds of stories each year who asked us to create the ultimate e-reading experience.
«Kobo Aura HD is designed for the most passionate booklovers — those who devour hundreds of stories each year — who asked us to create the ultimate e-reading experience,» said chief executive Michael Serbinis.
«Kobo Aura HD is designed for the most passionate booklovers — those who devour hundreds of stories each year — who asked us to create the ultimate eReading experience.
The page was designed for us to share stories and experiences about our furry friends.
Lautner was a Modernist in terms of his spare, clean designs, but instead of boxy, single - story structures, his creations were convoluted and organic, and he was more interested in the experience of the occupants than in a building's external appearance.
They seek the world's finest destinations, cuisines, accommodations, spas, brands, and experiences and their stories, tips, and ideas are designed to fuel the thrill of discovery for luxury seekers, global explorers, and food lovers.
Our stories, tips, and ideas are designed to fuel the thrill of discovery for luxury seekers, global explorers, and food lovers as well as LGBTQ travelers, all seeking an unforgettable experience wherever they go.
«Since Transitions Abroad was founded in 1977 as a magazine designed to counter the «glossies,» we were deeply committed to providing stories and practical information inspiring those going abroad to get off - the - beaten track and experience the world abroad on its own terms and with a minimal footprint.
beautifully designed websites that focus on telling your story and sharing that experience with the world.
Occupying the top nine floors of the 53 - story Midtown Tower in the Roppongi District, the capital's entertainment and design - related business hub, The Ritz - Carlton, Tokyo features 245 elegantly appointed guest rooms, a soothing spa and fine dining, all exuding exceptional experiences with artistry and personalized attention for guests.
I just finished Tales of Berseria, the story keep me going, since the game design is inferior to past entries, while combat is more streamlined like with Nier you either make little to no effort or even just leave autoplay, OR you get constantly one shot which if it were playing coop it'll make sense, but constantly reviving the cpu allies, got tiresome, also I might not get it, but it doesn't make sense to me that you get more experience points in lower difficulties, especially when enemy levels are doubled on higher difficulties.
Already hugely popular on Steam Greenlight and set to be released Summer 2015 by Merge Games, RIOT aims to tell a contemporary story about real events, questioning both sides of attack, and allowing experiences to be shared through a simplistic, low - bit design.
Again, my own experience was that while the map was overly cluttered, a nasty side - effect of Ubisoft's current design template, but the actual missions themselves were worth completing, the Paris Stories providing nice little bites of narrative and the Murder Mysteries pretty interesting.
So there was no way for reviewers to experience the online mode as we designed it, and they reviewed the game based mostly on the single - player story mode.
«The game is being developed in Japan yet it is designed for a global audience and will take players into an exhilarating story wrapped into a unique, action - packed shooter experience in a fresh new setting.»
«Harmony of a Champion is an opportunity to experience the story of Red and his journey from a ten - year - old boy who grew up in Pallet Town to becoming a Pokémon Champion, through the inclusion of sound design across the album to add narrative and express the story more effectively.»
Tacoma was designed to «bring the player closer to the story, putting them in the middle of the moments these characters experienced, giving players new interactive tools to discover every detail of the story as it unfolds,» according to Gaynor.
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