Sentences with phrase «designer of the game»

CEO and lead designer of the game, Finn Brice has said in an interview with PC Gamer that «There are many different kinds of magic / crafting / potion making / farming systems in this game and each of those needs to be rewarding and satisfying in their own right.
Hideo Kojima is writter / director / level designer of the game.
The lead creative designer of the game, Ken Rolston, has previously worked on the Elder Scrolls series, famed fantasy author R.A. Salvatore was the man responsible for bringing to life the universe, while Spawn creator Todd MacFarlane worked on the artwork and Grant Kirkhope (known for the likes of GoldenEye's amazing score) composed the music.
Join us Monday, April 2 from 11 am to noon for a live chat with learning designer Amanda Warner, designer of the games Fake It to Make It, about how misinformation is created, spread and targeted, and Posto Facto, in which players become news fact - checkers.
Another World for Jaguar is a separate port developed by French indie group The Removers, with the approval of Eric Chahi, the original designer of the game.
He is the designer of the game Super Meat Boy.
Phil Fish lives in Montreal, QC and is the designer of the game, Fez, about a two - dimensional boy who realizes that he lives in a three - dimensional world.
Essentially a crash course in Cronenbergology, with healthy doses of Philip K. Dick (perhaps left over from Cronenberg's work on the Dick adaptation that would become Total Recall), the latter stars Jennifer Jason Leigh as the designer of a game in which living pods, once plugged into players» «bio-ports,» transport participants to a virtual world where accepted rules don't apply, reality loses its meaning, and it's never clear where the mind ends and the body begins.
One of America's most celebrated educators, James Paul Gee, in his classical book What Video Games Have to Teach Us about Learning and Literacy he has advocated a set of 36 learning principles that designers of game - based eLearning content should adhere to.
the designer of the game is Keiichirō Toyama, the same man that design the first Silen Hill..
Furthermore, the designers of the game actually come out and say that «Heroic» difficulty is the way the game is «meant to be played».
On a side note I believe one of the designers of the game is «Akira Toriyama», whom is responsible for Dragon Ball so it explains the likeness: o)
Its not the technology, but the programmers and designers of this game... the wii u deserves better than this.
When the designer of the game Tim Willits mentioned it would feel much like a post-apocalyptic version of Motorstom or Burnout, he wasn't kidding.
I think the designers of both games have come to the same conclusion, which is that even superb level design and good storytelling can overstay their welcome when repetitiveness in gameplay becomes both conspicuous and inevitable.
There's the designer of the game, the creator of everything you experience, and there's a hero in your control.
The designers of the game expected you to die a lot, and seemingly unbelievably have catered to the needs of players like me who insist on repeatedly leaping out of one set of spikes onto another.
However, the designers of this game feel that because the players have health, that they are going to make some parts where players are going to have to «cheese» their run.
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