Sentences with phrase «designers on projects like»

Of course, the culture of achievement also means that prominent designers on projects like these drive very, very nice cars, we're told.
Prior to Thatgamecompany, she spent five years at Electronic Arts as a producer and a designer on projects like Bloom Blox and MySims.

Not exact matches

The lead designer on the project, Markus McKenna, worked with Steelcase to construct what McKenna refers to as a «cocoon - like space»; a three sided set of privacy screens that work together to obstruct peripheral vision and help block out the sound and vision of people traffic around it.
Designer Sean Bull has created these awesome designs, showing off what BMW Art Car projects would look like if they were on F1 cars.
On October 24 vice presidential candidate Governor Sarah Palin took on what looked through her designer eyeglasses like silly pork - barrel spending by the U.S.: «Some of these pet projects, they really don't make a whole lot of sense, and sometimes, these dollars, they go to projects having little or nothing to do with the public gooOn October 24 vice presidential candidate Governor Sarah Palin took on what looked through her designer eyeglasses like silly pork - barrel spending by the U.S.: «Some of these pet projects, they really don't make a whole lot of sense, and sometimes, these dollars, they go to projects having little or nothing to do with the public gooon what looked through her designer eyeglasses like silly pork - barrel spending by the U.S.: «Some of these pet projects, they really don't make a whole lot of sense, and sometimes, these dollars, they go to projects having little or nothing to do with the public good.
The fiber - optic cables will allow Lowline organizers to set up as many remote skylight fixtures as they like, says industrial designer Edward Jacobs, who is working with Ramsey's Raad Studios as a consultant on the project.
In addition to checking out the latest from designers like Timo Weiland, Daniel Vosovic, Whit and Isaora, we decided to try and find out what it's like to work in a shared space with a bunch of other designers — something designers don't really do, unless they're on Project Runway (though Vosovic tells us this is totally different).
In addition to checking out the latest from designers like Timo Weiland, Daniel Vosovic, Whit and Isaora, we decided to try and find out what it's like to work in a shared space with a bunch of other designers — something designers don't really do, unless they're on Project Runway (though PR alum Vosovic tells us this is totally different).
Arana is part of the founding team of school designers that opened the Institute's flagship project, Quest to Learn, a New York City public school which focuses on integrating games and game like learning into middle and high school classrooms, where she served as Co-Director of School for 4 years.
For many learning designers like Georgia, Online Project Producer at the Open University, there are significant challenges when it comes to working with others on an eLearning pProject Producer at the Open University, there are significant challenges when it comes to working with others on an eLearning projectproject:
If you'd like to work with our instructional designers on your next big project, swing over to our custom solutions page and fill out the contact form!
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
Many PBL projects focus on real - world design challenges, and just like in the real world, designers fail.
You could incentivize your teams on the basis of project accomplishment goals or reward the members by role, like «designer of the month», for example, and provide perks as rewards.
There is such a wide range, from doing it yourself on platforms like Wix, Pub Site, or WordPress, to spending many thousands of dollars hiring a website designer / developer to do the entire project for you.
- Suda worked as a designer and writer for Fatal Frame 4: Mask of the Lunar Eclipse, but initially didn't want to do the project - Tecmo offered multiple invitations to work on the project before Suda agreed - Suda: «I don't like horror games... There's a very small chance I'll make horror games in the future.»
The MASSIVE CHALICE team comprises artists, designers, and engineers who recently worked on Double Fine projects like The Cave, Brütal Legend PC, Dropchord, Middle Manager of Justice, and various prototypes.
At Obsidian we have created great games like Fallout: New Vegas and have many amazing people who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and designers.
«In the year 200X, master robot designer Dr. Thomas Light, and his assistant, Dr. Wily, worked on a project to create human - like robots with advanced intelligence.»
Katsuya Iwamoto, producer and designer on the game, told GameSide that the project, like so many of the time, got its start from Dragon Quest.
The newly - formed Lucid Games is packed with veteran designers who've worked on the likes of Project Gotham, Blur and Blood Stone; and we're delighted that they've decided to keep it British rather than splitting up to join some of the big multinationals.
She's collaborating with a fashion designer from Denmark on a project involving the resulting sienna - colored material festooned with a pattern that looks like cells under a microscope.
Created by web designer, video designer, and new media artist Marco Bagni, the three - part project offers some observations and speculations on questions like «Why are we here?»
However you have worked on some design projects in the last decade — how did that come about and what was it like to be a designer again?
There have been some projects that we would've loved to work on that just haven't panned out, but as designers, you learn quite early on to take stuff like that on the chin and keep going.
Like lots of designers I'd always worked on my own projects on the side to earn extra cash, so going solo was more of a transition than a major change.
Her long line of experience on shows like Freeform Furniture, Designer People, and Trading Spaces has given her a unique approach to DIY projects and a creative knack for the beauty and the transformative power of a fresh coat of paint.
Woodsy details like hand - hewn reclaimed oak columns and beams as well as other natural materials continue the indoor - outdoor appeal thanks to Canadian - born interior designer Marlene Dennis, who was thrilled to take on this project.
Advice for new decorators and designers sounds like this: «Pay a professional photographer to take photos of one great project, or even one room decorated well, and show that on your website.»
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