THE NINETEENTH - CENTURY FRENCH ARCHITECT Henri Labrouste is best known today for
designing places of learning: libraries of unsurpassed beauty, clarity, and drama, structured by a tense but serene...
Not exact matches
The app is
designed to help «teachers inspire
learning for students, regardless
of place or time.»
«We continue to innovate and
learn through our ever - increasing use
of technology in the overall Shack experience, demonstrated most recently with our cashless, kiosk - only, and new kitchen
design at Astor
Place in New York City,» he said.
Her goal was to create the best
place online for
learning electronics and making the best
designed products for makers
of all ages and skill levels.
On my recent trip to Sweden, to present at the Skolforum 2015, I recounted my journey on how my research on the spatial
design of a
place affords
learning (PEHKA, 2012; Lippman, 1995).
True digital transformation will take
place when organizations embrace the potential
of social
learning both in relation to «formally»
designed and delivered content: Social elements embedded within digital content, and in its own right; informal problem solving, sharing, communities
of practice, and user - generated content.
According to Julie Dirksen (author
of Design for How People
Learn), most people
place the opinions
of a certain two groups higher than others.
Eden's focus on the importance
of outdoor
learning and play can be seen throughout the work
of the project as well as through the schools education team, with the ever - popular den building activities that take
place in the project's arena during the summer and the landscaping and
design of the play areas and gardens around the site.
The pace and
place of workplace
learning has transformed, but does that mean the role
of Instructional
Design has become obsolete?
An LMS is
designed specifically to take all the components
of great
learning, organize them all in one
place, and power an entire company's training program.
How and where would
learning take
place, and what role will students play in the
design of the
learning?
Using a combination
of «stealth science,» technology driven
place - based education, and non-hierarchical
learning we intend to create a fertile
learning environment
designed specifically for young girls who may not normally identify with science.
This includes recommendations suggesting that: primary schools should bring in outside experts to teach coding; all primaries should have 3D printers and
design software; secondary schools should be able to teach Computer Science, Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours de
design software; secondary schools should be able to teach Computer Science,
Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours de
Design and Technology or another technical / practical subject in
place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half
of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on
learning; all students should
learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health,
design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours de
design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours degrees.
While the initial impression
of this building is as something
of immense scale which also signals its presence as an important
place of learning, its internal spaces are
designed to encourage both the formal teaching processes which it contains and informal, more chance encounters.
By attending this free one - hour dialogue, you'll
learn about: •
Place - based and community - based pedagogy • Design principles to support a community - based approach in language education, and • The impact of place - based pedagogy on student learning experie
Place - based and community - based pedagogy •
Design principles to support a community - based approach in language education, and • The impact
of place - based pedagogy on student learning experie
place - based pedagogy on student
learning experiences.
Additionally, in order to enhance and motivate
learning, teacher teams must intentionally
design classrooms — the lighting and the type
of furniture and how it is arranged, for example — so they are inviting
places to
learn.
This was an awesome school with a culture
designed for
learning and once again a
place where «trust» was an essential component
of school development.
Outcome - based
learning focuses on the
learning objectives instead
of placing great emphasis on the Instructional
Design strategy or eLearning course d
Design strategy or eLearning course
designdesign.
The Student Leadership Network Forum, launched in February as part
of NASBE's Student Leadership Initiative, is
designed to give the 25 students across the country who serve as student members on state boards
of education a
place to exchange advice, chat about their experiences, and
learn about what their...
It is
designed to enhance the
learning of gifted and talented children in Year 5 with the aim
of preparing them to apply for
places at selective senior schools in Year 6.
An effectively
designed classroom library should support reading inside and outside
of school, help students
learn about how to select appropriate reading materials, provide a
place for students to read independently, as well as serve as a
place to talk and discuss books.
Cross & Joftus January 8, 2016 A Bottom - Up Approach to Deeper
Learning Districts and schools across the country are working to promote deeper learning among students, which in many places requires a fundamental rethinking of school
Learning Districts and schools across the country are working to promote deeper
learning among students, which in many places requires a fundamental rethinking of school
learning among students, which in many
places requires a fundamental rethinking
of school
design.
Cohorts
of residents
placed in «teaching schools» that model good practices with diverse learners and are
designed to help novices
learn to teach
This paper reports a case study
of a pilot virtual early field experience
designed to expand preservice teachers» knowledge, experience, and preparation for VS, which is also relevant for the induction
of new teachers and site facilitators in VS. To showcase good practice, preservice teachers were
placed with an award - winning exemplary teacher from Iowa
Learning Online (ILO).
Although a framework for
learning was in
place, the process was
designed as organic, developing with each exchange
of musical selections and accompanying reviews and responses.
Our tools are specifically
designed to aid in the deep
learning that must take
place for youth to rise above and meet the demands
of the 21st Century workplace.
A well -
designed school can be effective only if teachers understand the way children
learn and can put latest brain research into practice, and all
of the supports necessary are in
place to help those children with extra needs.
Four
of the courses examined contained elements that could be
placed in the «Using technology to
Design and Develop Digital - Age Learning Experiences and Assessments» category, either by assignment design or course obje
Design and Develop Digital - Age
Learning Experiences and Assessments» category, either by assignment
design or course obje
design or course objective.
Finally, students are engaged in an authentic
learning activity that challenges them to
design to demonstrate how could you use the
place value system to determine the value
of a digit in a multi-digit number based upon its
place in the number and its relationship to other digits within the number.
Looi et al. (2011) found that
placing technology in the hands
of students was not enough to ensure student
learning; teacher lesson
design and their support during implementation were critical components needed in order to achieve the goal
of student
learning.
Johnson's classroom is an example
of how changes in both the
design of the
learning space and the teaching that takes
place there have combined to making
learning much more engaging and effective for students.
Our infographic below, The Potential
of Place - Based Education, provides a visual overview of the information in the first publication — including the goals for, benefits of and design principles to guide the implementation of place - based lear
Place - Based Education, provides a visual overview
of the information in the first publication — including the goals for, benefits
of and
design principles to guide the implementation
of place - based lear
place - based
learning.
Examples drawn from a
designed setting for teacher
learning taking
place in the context
of a summer school program for 1st and 3rd grade students will illustrate
learning to plan and planning to
learn.
In addition to being one
of the most popular websites to
learn about eLearning
design, the Articulate E-Learning Heroes Community is also a great
place to find your next eLearning job.
To understand appropriate
design and implementation
of technology, one must understand how mathematics
learning takes
place when using these tools.
Design and implement targeted recruitment activities that
place emphasis on actual behaviours and actions demonstrating application
of personal qualities and impact on teaching and
learning.
However, instead
of placing a rubric in front
of learners at the outset or handing out a checklist immediately to communicate our expectations, we might instead engage in an open - ended brainstorm or creative
design process to get the
learning started.
This phase
of taking the time to listen,
learn, build relationships, and understand the context and connections
of the people and
place where you'll be working, is a critical skill and mindset
of anyone who wants to
design or redesign anything.
Peppler leads the Make - to -
Learn initiative
of the MacArthur Foundation, which leverages DIY culture, digital practices, and educational research to advocate for
placing making, creating, and
designing at the core
of educational practice.
Instead
of assuming that the future
of learning has to take
place in buildings we happen to have now, districts can let innovations in instruction and
learning drive how they provide,
design, and use school buildings.
These pages are
designed to serve as a tool for those interested in
learning more about access rights for people with disabilities partnered with assistance dogs, to review the industry standards developed by Assistance Dogs International and to gain an understanding
of the various state and federal laws that are in
place.
Her goal was to create the best
place online for
learning electronics and making the best
designed products for makers
of all ages and skill levels.
«Level
design has an important role in this balance
of fair difficulty, so I spend most
of the time playing my own games, making sure there are enemies
placed for the player to
learn or loot,
places where the game becomes exigent, and
places where the player can take a breathe.»
What is the point
of having intricately -
designed - and -
placed hazards if they are easily bypassed by pure brute force that does not require someone to actually
learn how to play the game at any level
of proficiency?
- the team has been adding weapons one by one because they want the same amount
of attention for each weapon - the team
learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 %
of the overall player base are in A or less - about 90 %
of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the
design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel
of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can feel the same sense
of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took
place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
E3 is a
place for new technologies to be put on display for others to play with and
learn from and all students
of game
design know how important this trade show is to how every year in gaming will play out.
Biomimicry is being taken up by companies right and left, and new generations
of students are
learning biomimicry as the first
place to start when problem - solving and
designing.
«I can tell you that this project is partly a reaction and result
of what we've
learned in the surfacesations project, but mostly, this project is a reaction to many
of the things we have been saying time and again, only to have NOAA and NASA ignore our concerns, or create responses
designed to protect their ideas, rather than consider if their ideas were valid in the first
place.
However since it has been announced by press, I can tell you that this project is partly a reaction and result
of what we've
learned in the surfacesations project, but mostly, this project is a reaction to many
of the things we have been saying time and again, only to have NOAA and NASA ignore our concerns, or create responses
designed to protect their ideas, rather than consider if their ideas were valid in the first
place.»
«That
places a big responsibility on the Education Chairs
of the Court — and other judges involved in education programming — to
learn the skills they need to
design and develop programming.