Sentences with phrase «designing places of learning»

THE NINETEENTH - CENTURY FRENCH ARCHITECT Henri Labrouste is best known today for designing places of learning: libraries of unsurpassed beauty, clarity, and drama, structured by a tense but serene...

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The app is designed to help «teachers inspire learning for students, regardless of place or time.»
«We continue to innovate and learn through our ever - increasing use of technology in the overall Shack experience, demonstrated most recently with our cashless, kiosk - only, and new kitchen design at Astor Place in New York City,» he said.
Her goal was to create the best place online for learning electronics and making the best designed products for makers of all ages and skill levels.
On my recent trip to Sweden, to present at the Skolforum 2015, I recounted my journey on how my research on the spatial design of a place affords learning (PEHKA, 2012; Lippman, 1995).
True digital transformation will take place when organizations embrace the potential of social learning both in relation to «formally» designed and delivered content: Social elements embedded within digital content, and in its own right; informal problem solving, sharing, communities of practice, and user - generated content.
According to Julie Dirksen (author of Design for How People Learn), most people place the opinions of a certain two groups higher than others.
Eden's focus on the importance of outdoor learning and play can be seen throughout the work of the project as well as through the schools education team, with the ever - popular den building activities that take place in the project's arena during the summer and the landscaping and design of the play areas and gardens around the site.
The pace and place of workplace learning has transformed, but does that mean the role of Instructional Design has become obsolete?
An LMS is designed specifically to take all the components of great learning, organize them all in one place, and power an entire company's training program.
How and where would learning take place, and what role will students play in the design of the learning?
Using a combination of «stealth science,» technology driven place - based education, and non-hierarchical learning we intend to create a fertile learning environment designed specifically for young girls who may not normally identify with science.
This includes recommendations suggesting that: primary schools should bring in outside experts to teach coding; all primaries should have 3D printers and design software; secondary schools should be able to teach Computer Science, Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours dedesign software; secondary schools should be able to teach Computer Science, Design and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours deDesign and Technology or another technical / practical subject in place of a foreign language GCSE; the Computer Science GCSE should be taken by at least half of all 16 year olds; young apprenticeships should be reintroduced at 14, blending a core academic curriculum with hands - on learning; all students should learn how businesses work, with schools linked to local employers; schools should be encouraged to develop a technical stream from 14 - 18 for some students, covering enterprise, health, design and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours dedesign and hands - on skills; and that universities should provide part - time courses for apprentices to get Foundation and Honours degrees.
While the initial impression of this building is as something of immense scale which also signals its presence as an important place of learning, its internal spaces are designed to encourage both the formal teaching processes which it contains and informal, more chance encounters.
By attending this free one - hour dialogue, you'll learn about: • Place - based and community - based pedagogy • Design principles to support a community - based approach in language education, and • The impact of place - based pedagogy on student learning experiePlace - based and community - based pedagogy • Design principles to support a community - based approach in language education, and • The impact of place - based pedagogy on student learning experieplace - based pedagogy on student learning experiences.
Additionally, in order to enhance and motivate learning, teacher teams must intentionally design classrooms — the lighting and the type of furniture and how it is arranged, for example — so they are inviting places to learn.
This was an awesome school with a culture designed for learning and once again a place where «trust» was an essential component of school development.
Outcome - based learning focuses on the learning objectives instead of placing great emphasis on the Instructional Design strategy or eLearning course dDesign strategy or eLearning course designdesign.
The Student Leadership Network Forum, launched in February as part of NASBE's Student Leadership Initiative, is designed to give the 25 students across the country who serve as student members on state boards of education a place to exchange advice, chat about their experiences, and learn about what their...
It is designed to enhance the learning of gifted and talented children in Year 5 with the aim of preparing them to apply for places at selective senior schools in Year 6.
An effectively designed classroom library should support reading inside and outside of school, help students learn about how to select appropriate reading materials, provide a place for students to read independently, as well as serve as a place to talk and discuss books.
Cross & Joftus January 8, 2016 A Bottom - Up Approach to Deeper Learning Districts and schools across the country are working to promote deeper learning among students, which in many places requires a fundamental rethinking of schoolLearning Districts and schools across the country are working to promote deeper learning among students, which in many places requires a fundamental rethinking of schoollearning among students, which in many places requires a fundamental rethinking of school design.
Cohorts of residents placed in «teaching schools» that model good practices with diverse learners and are designed to help novices learn to teach
This paper reports a case study of a pilot virtual early field experience designed to expand preservice teachers» knowledge, experience, and preparation for VS, which is also relevant for the induction of new teachers and site facilitators in VS. To showcase good practice, preservice teachers were placed with an award - winning exemplary teacher from Iowa Learning Online (ILO).
Although a framework for learning was in place, the process was designed as organic, developing with each exchange of musical selections and accompanying reviews and responses.
Our tools are specifically designed to aid in the deep learning that must take place for youth to rise above and meet the demands of the 21st Century workplace.
A well - designed school can be effective only if teachers understand the way children learn and can put latest brain research into practice, and all of the supports necessary are in place to help those children with extra needs.
Four of the courses examined contained elements that could be placed in the «Using technology to Design and Develop Digital - Age Learning Experiences and Assessments» category, either by assignment design or course objeDesign and Develop Digital - Age Learning Experiences and Assessments» category, either by assignment design or course objedesign or course objective.
Finally, students are engaged in an authentic learning activity that challenges them to design to demonstrate how could you use the place value system to determine the value of a digit in a multi-digit number based upon its place in the number and its relationship to other digits within the number.
Looi et al. (2011) found that placing technology in the hands of students was not enough to ensure student learning; teacher lesson design and their support during implementation were critical components needed in order to achieve the goal of student learning.
Johnson's classroom is an example of how changes in both the design of the learning space and the teaching that takes place there have combined to making learning much more engaging and effective for students.
Our infographic below, The Potential of Place - Based Education, provides a visual overview of the information in the first publication — including the goals for, benefits of and design principles to guide the implementation of place - based learPlace - Based Education, provides a visual overview of the information in the first publication — including the goals for, benefits of and design principles to guide the implementation of place - based learplace - based learning.
Examples drawn from a designed setting for teacher learning taking place in the context of a summer school program for 1st and 3rd grade students will illustrate learning to plan and planning to learn.
In addition to being one of the most popular websites to learn about eLearning design, the Articulate E-Learning Heroes Community is also a great place to find your next eLearning job.
To understand appropriate design and implementation of technology, one must understand how mathematics learning takes place when using these tools.
Design and implement targeted recruitment activities that place emphasis on actual behaviours and actions demonstrating application of personal qualities and impact on teaching and learning.
However, instead of placing a rubric in front of learners at the outset or handing out a checklist immediately to communicate our expectations, we might instead engage in an open - ended brainstorm or creative design process to get the learning started.
This phase of taking the time to listen, learn, build relationships, and understand the context and connections of the people and place where you'll be working, is a critical skill and mindset of anyone who wants to design or redesign anything.
Peppler leads the Make - to - Learn initiative of the MacArthur Foundation, which leverages DIY culture, digital practices, and educational research to advocate for placing making, creating, and designing at the core of educational practice.
Instead of assuming that the future of learning has to take place in buildings we happen to have now, districts can let innovations in instruction and learning drive how they provide, design, and use school buildings.
These pages are designed to serve as a tool for those interested in learning more about access rights for people with disabilities partnered with assistance dogs, to review the industry standards developed by Assistance Dogs International and to gain an understanding of the various state and federal laws that are in place.
Her goal was to create the best place online for learning electronics and making the best designed products for makers of all ages and skill levels.
«Level design has an important role in this balance of fair difficulty, so I spend most of the time playing my own games, making sure there are enemies placed for the player to learn or loot, places where the game becomes exigent, and places where the player can take a breathe.»
What is the point of having intricately - designed - and - placed hazards if they are easily bypassed by pure brute force that does not require someone to actually learn how to play the game at any level of proficiency?
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
E3 is a place for new technologies to be put on display for others to play with and learn from and all students of game design know how important this trade show is to how every year in gaming will play out.
Biomimicry is being taken up by companies right and left, and new generations of students are learning biomimicry as the first place to start when problem - solving and designing.
«I can tell you that this project is partly a reaction and result of what we've learned in the surfacesations project, but mostly, this project is a reaction to many of the things we have been saying time and again, only to have NOAA and NASA ignore our concerns, or create responses designed to protect their ideas, rather than consider if their ideas were valid in the first place.
However since it has been announced by press, I can tell you that this project is partly a reaction and result of what we've learned in the surfacesations project, but mostly, this project is a reaction to many of the things we have been saying time and again, only to have NOAA and NASA ignore our concerns, or create responses designed to protect their ideas, rather than consider if their ideas were valid in the first place
«That places a big responsibility on the Education Chairs of the Court — and other judges involved in education programming — to learn the skills they need to design and develop programming.
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