Sentences with phrase «designing spaceships»

Fortunately, that third is only world building (it's scifi, and I've been playing at designing spaceships, overcoming things like osteopenia and long distance communication, rather than any plotting).
To get to Mars, Musk and his team at SpaceX have designed the spaceship, currently referred to by its codename, «BFR,» and have built the facility where it will be produced.
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Boasting beautifully designed spaceships for you and your Commander friends to explore, carry out trade runs and engage in epic space combat with.
Steve Jobs shows up with a crappy video of his Norman Foster designed spaceship and gets front page on every blog and design website on the planet, and on the same day Exxon Mobil unveils its new

Not exact matches

Apple Park, the tech titan's new Silicon Valley «spaceship» headquarters, is considered a feat of architecture and design — Apple's design chief, Jony Ive, himself led its creation.
The BFR design has two main sections: a rocket and a spaceship.
In the vacuum of information, architectural student Philip Lütken (who goes by user Next - Lvl) designed a concept for the spaceship's interior himself.
The company famous for its innovative design experienced at least two incidents of men walking into glass and causing injuries serious enough to warrant calls for local emergency services in the early days of its new «spaceship» campus, according to documents MarketWatch obtained via a public - records request.
And its corporate campuses are mostly models of how not to build cities, with mega office parks (and spaceship designs) dependent on cars and detached from their neighboring communities.
The design includes spaceships, robots, star clusters and planets.
Whitesides said that architectural teams from abroad and here in New Mexico have designed iconic infrastructure that will long be remembered as the first dedicated home for operational commercial spaceships.
While his celebrated colleagues design ever more inventive spaceships and robots to scour the surface of Mars for some signature of life, Venkateswaran quietly examines the machinery itself, searching for any clever microbes — «bugs,» he calls them — that might try to tag along.
For example, engineers will be designing fuels and spaceships to carry cargo and people.
The most magnificent of these visions, and perhaps NASA's greatest missed opportunity, was Project Orion: an 8 - million - pound spaceship propelled by nuclear explosions, designed to take a full crew to Saturn and beyond.
Orion spaceships were designed to fly as far as Saturn and its moons.
The spaceships of Project Orion, designed in the late 1950s but never built, had in common their massive size (this one was more than 30 feet in diameter) and a propulsion system that relied on controlled nuclear explosions.
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Your eyes start to quiver with nerd orgies when we see the horrifically stereotypically designed 1950's flying saucer spaceship land slowly on Altair IV.
The team are aware of the «massive technical and game design endeavour» and that «it is very important that we do not upset the serious business of Internet spaceships
Production design, featuring insectoid designs for spaceships and spacesuits, takes Saturn 3 a certain distance, though once repetition sets in, the low budget starts to look woefully inadequate.
Arrival is also stunning on a technical level, featuring excellently composed vantage point shots of the alien spaceship pods (they are also fascinatingly designed looking like tall, black metallic ovals suspended off the ground by roughly 20 or 30 feet), and very mysterious shots of the tentacle style aliens surrounded in a white mist while separated from the humans by a glass wall.
However while the costumes and sets may be okay for the cheap budget (they literally used spray - painted McDonald's hamburger carton boxes for the spaceship interiors), the fact remains that the designs themselves are shamelessly stolen from the first Alien movie.
Many of the controller designs appear to mimic some spaceship designs from popular science fiction properties, such as the Star Wars and Star Trek series.
When I introduced a creative, project - based theme to my summer program, we saw students engineering spaceships and designing future societies with junk drawer materials and some engineering basics.
Stripped of the wings and fender flares that afflicted later cars, you can see how futuristic the design was — it looked more like a spaceship than a car.
It's definitely not as wild as some of the spaceship - and fighter jet - like designs we've come to know from Lamborghini in recent years, but there's something familiar and yet refreshing about this new concept's synthesis of elegance and purposefulness.
looks like another transformer marvel design, why they do nt add japanese element to the toy, and more screens with futuristic interface, more carbon to its formula1 steering wheel, and more chrome to make it luxury, then that would be another toy looking futuristic utopia transportation device, with rocket acceleration somewhere in a space without junctions and anything disturbing - and that would totally fit todays fashion of perfect spaceship device materialised, sadly even a track could be a problem for... P.S. an Audi used to be even being sport but in shoes of everyday premium and sometimes only car to drive for the owner...
The various lights and buttons, sleek dashboard design, sloped roof and low head clearance result in the Toyota CH - R feeling a lot like a spaceship.
Although it's no high - tech spaceship with overwrought electronic instrument panels or overdone trim, Audi 80 meets the future head - on, thanks to its rational design and functional engineering.
Once nestled inside the cabin of the R8, the «virtual cockpit» design makes you feel more like you are seated at the helm of a spaceship.
This stunning book cover design is best for any epic Science Fiction Space Opera anthology as it defines a high tech environment with spaceships and digital force fields but can be used for any scifi genre setting or story background.
Being the head of a corporation commited to designing a range of spaceships in order to fulfill contracts that call for cargo hauling, pirate extermination, mining and more sounds pretty freaking awesome on paper, especially when it lets you design those ships.
The small budget and inexperience of the developers is at its most obvious in the bland visual design which places you firmly aboard a gigantic spaceship filled with vast rooms, which are in turn filled with... nothing.
Graphically, Dead Effect 2 has some flare that helps it to excel in its horror elements such as flickering lights, sparks and smoke effects, while enemy models are appropriately scary in design, spaceship environments are futuristic in design and weapons look fiercely capable of destroying the oncoming hordes of zombies amongst other enemies which all plays out at a frantic yet consistent pace.
The environment design is pretty good as it accurately reflects a spaceship in disarray with confined corridors leading from one larger room to another providing some scares due to the lack of clearance space to run away from enemies, while smoke from vents can obscure enemies that are just up ahead of your character which combines perfectly with the enemy tracker to induce a horror tone.
The art design of the game is very retro, with an appropriate sci - fi vibe to it all, and the main character (Lt. Kai Tana) is a badass female with all of the cockiness and swagger you'd expect from a spaceship pilot.
[17] To keep the same level of authenticity, concept artist Syd Mead, who collaborated with Cameron on the film to design the Sulaco, was hired to recreate its «mechanical mood» and design areas of the spaceship that did not appear in the film but would be used in the game.
There are no weapons, tools or ability upgrades — only an expansive, cleverly designed world that you explore at your own pace, searching for your spaceship's lost crew one screen at a time.
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Starship Corporation is a starship - building simulation game in which you must design and build spaceships for a hugely demanding galaxy - wide market.
The Citadel of the Mass Effect games is a triumph of cool game design and a place you can imagine admiring and relaxing in - despite that fact you're inside a floating, actually - part - of - a-massive-weapon spaceship.
With all of the many spaceships designed (and sold) for Star Citizen so far, it might be a little confusing which might be the best for any particular person or playstyle when one strolls up to the lot and stares at all of the options.
Descent: Underground will include tech trees and RPG - style elements to let players design their own strategic, impressive spaceships.
Star Citizen has raised about $ 94 million so far, and its scope shows it: with studios in LA, Austin, Manchester, and Frankfurt, Cloud Imperium Games is designing and building a huge persistent universe, multi-crew spaceships full of complex simulated parts, a single - player campaign with celebrity actors, first - person shooting, and more.
Detailed sets, and spaceships are designed by four - time Hugo award winner Frank Wu.
With a delightful storyline designed to please new and longtime fans of the Kirby franchise, Kirby's Return to Dream Land finds the heroic pink puff striving to help recover pieces of a spaceship that has crash - landed on Kirby's home planet of Popstar.
Access to the first special set of visual elements (special spaceship design elements), an acknowledgement in the game credits and all previous reward tiers.
Recently he worked on the new Appleseed few, Ex Machina, designing many of the weapons and on the upcoming Nintendo DS game, Infinite Line, creating the numerous spaceship designs.
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