Sentences with phrase «designing stage when»

Not exact matches

The Global Entrepreneurship Summit had kicked off Tuesday evening, officially getting under way when Trump and India's Prime Minister, Narendra Modi, each pressed panels decorated with the flags of their respective countries on an Indian - designed robot that had rolled onto stage.
Years ago, when Mass Design was in the early stages of planning and designing Butaro Hospital in the Burera District of Rwanda, it faced a serious design challenge: To reduce the transmission of airborne diseases liDesign was in the early stages of planning and designing Butaro Hospital in the Burera District of Rwanda, it faced a serious design challenge: To reduce the transmission of airborne diseases lidesign challenge: To reduce the transmission of airborne diseases like TB.
Designed plays for linemen are often reserved for the later stages of blowouts, when one team has a lead and feels like trying something frisky.
Some of this you can see and feel for yourself, when you wear our clothes; the high quality is there at every stage, including design, function and choice of materials.
Interesting finding; the bra you buy in this stage, will usually fit again when you are breastfeeding (when it is designed properly).
Shared parental leave is designed to give parents the flexibility to decide when to return to work and allow families to spend time together in the early stages of a child's life.
They're specifically designed for that stage when your toddler pees a little before realizing they need to run for the potty or otherwise has small accidents.
The stage for the courtroom confrontation was set in October 2004, when the Dover school board voted 6 to 3 to require ninth - grade biology students to listen to a brief disclaimer asserting that «Darwin's theory is a theory... not a fact» and that «Intelligent Design is an explanation of the origin of life that differs from Darwin's view.»
The team also suggests a four - stage design process which, when adopted internally, may help organizations implement more efficient health care delivery solutions.
When you reach the intermediate stage and want to design your routines, we recommend consulting it.
When I was on the GAPS Introductory Diet five years ago, my gut detoxed so quickly that I couldn't eat anything but Stage 1 (soups) foods lest I felt like dying (alone, in the bathroom...) and stayed the program course as designed over the period of a few months.
However, the traditional model of medicine is designed to diagnose and treat the symptoms of disease when it is in its final or acute stage.
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The publisher is staging a design contest and encouraging fans to develop two weapons to be used in the game, when it launches in the west for Nintendo 3DS in 2015.
The publisher is staging a design contest and encouraging fans to develop two weapons to be used in the game, when it...
You've got to bring something to the table when it comes to the tower defense genre, be it cleverly designed or endlessly replayable stages; unique tower combinations and effects; or a twist on the concept that's rarely seen, or possibly even entirely unique.
Both are based on well - regarded plays designed for small casts eating one another in claustrophobic environments, both point to the fallacy that a good stage play needs to be expanded when transformed into feature film — if the writing is caustic and vital enough, it can by itself open up limitless interiors.
Fight Money can also be spent in a variety of other ways — on additional stages, new character costumes, alternate colors for the costumes you already own plus more cosmetic things like extra packs of background music for battles and profile designs to show off when somebody looks up your Capcom Fighters Network profile.
«The fun really started when the students started to Ideate [and] think up all the amazing ideas, argue with each other, challenge and refine their ideas... during the Prototype and Test stages there were tears and frustrations when designs didn't work, and it was back to the drawing board.»
The design brief can then translate this vision into spaces and be used as a working document throughout the design stage, construction stage and when the building is in - use.
One of my favorite tips for developing exceptional eLearning content is to collaborate with others in the up - front stages when you're designing your solution.
During Ford's media preview before the Detroit show, when we first saw the Vertrek concept, J Mays, Ford's ultra-chic worldwide design chief, came out onto the stage wearing a three - piece charcoal gray suit with fairly thick white pinstripes, a crisp white shirt but no necktie, and fabulous black shoes, probably custom - made.
«Obviously you need to be careful when you take a vehicle like Wrangler for its next generation,» Manley said, «But factoring those things in and the feedback that we've had right now when we're in the early stages of thinking about the next Jeep Wrangler is very important because then we can think about how we design those things maybe into that vehicle program.»
Source: Nissan Press Release is on Page 2 2017 Nissan Rogue Sport takes the stage at NAIAS today — joins record - breaking Rogue lineup this spring «Right sized» Rogue Sport slots just under popular 2017 Rogue, Nissan's # 1 selling vehicle in the U.S., and further expands Nissan's extensive SUV lineup Brings Intelligent Safety Shield technologies, fun - to - drive performance and affordability to young, urban compact sport utility vehicle buyers DETROIT — The new 2017 Nissan Rogue Sport, which is designed to expand the audience for Nissan's top - selling Rogue crossover when it goes on sale this spring, is set to make its auto show debut this morning at the North American International Auto Show.
Michael Cole, Chief Operating Officer, Kia Motors Europe, commented: «When the current Kia Optima arrived on the global stage in 2010, it acted as the catalyst for the five - year, design - led transformation of Kia's product range.
Let's face it, when it comes to tablets, design is the attribute that's squarely at center stage.
Mother - and - daughter real estate pros Donna and Shannon Freeman of Designed to Sell and Secrets That Sell explain why some home sellers miss the mark when staging their homes.
Crown height reduction can often be curative in the beginning stages of dental disease when accompanied by diet correction and other preventive measures.1 — 3 However, in cases of moderate to severe dental disease, crown height reduction procedures will need to be performed repeatedly.1 - 3 Overgrown incisors or cheek teeth should be trimmed using a dental bur or trimming forceps (FIGURE 6A) designed specifically for crown reduction.1 - 3 Nail trimmers, rongeurs, and other manual cutting tools should never be used to perform crown height reduction.2, 3 Root damage, tooth fractures or splinters, and abnormal regrowth are likely to occur when using improper equipment.2, 3 Crown reduction performed without sedation or anesthesia is difficult and often done blindly, resulting in missed sharp points or spurs and injury to the gums, cheeks, or tongue.1 - 3 Rabbits with moderate to severe dental disease should be anesthetized, allowing crown reduction and reshaping to be performed with a low - speed dental bur while protecting soft tissues with bur guards and dental spatulas.1 — 3 (FIGURE 6B)
What and how much your dog eats when they are a puppy, adult, and senior is likely going to change over time unless you can stick to one high quality food designed for all life stages.
Toy safety is ensured at the very earliest stage of the product development process, when the toy is first conceived and designed.
However, DmC has obviously had a lot of work when it comes to stage design — as the areas are very interactive and visually impressive.
Some of the earlier stages and lab areas have a few rooms that are kind of boring, such as the tunnels when you run from the main boss in the first level, but overall, the game has a great look to its level design.
When my wife and I went on to play Silent Hill 2, it annoyed me with its obvious staged linearity and almost total absence of what I, at the time, considered characteristic of game design.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Oh well, I just hope the «remastered» games have a little more time spent in the development stages when compared to whomever designed the box.
At face value this is really just a difference in design philosophies, but when its tied to the fact that outside of a few levels many of the story stages repeat themselves with each character, the lack of diverting paths becomes more pronounced.
«Although we considered being able to play the same stage using different vehicles when designing the game, we concluded that the enjoyment of Star Fox is to discover new routes, and there is enjoyment in finding different paths even after completion.
So many lost lives left me cursing my own slow fingers for missing jumps or being struck by fire, putting me closer than ever to the days when the stage design was the challenge, not the technical limitations inherent in the awkward evolution of the code.
Blanka's stage features this turnaround proving that even fans recognize traditional Mega Man level design when they see it.
As I was playing, the award ceremony was taking place over by the stage — and that's when Semblance was announced as the winner of the Excellence in Game Design award.
It happens far too often, and it's hard to figure out the levels when the stage design and technical limitations don't mesh together.
Simply making and testing your own courses is an unexpectedly absorbing pastime in itself, and the fact remains that, when you do stumble on a great user - designed stage, the results can be dazzling; a course inspired by Metroid - which we found thanks to YouTube - is little short of a delight.
Daniel Libeskind's angular 146,000 - square - foot addition to Gio Ponti's fortresslike 1971 Denver Art Museum is still in the design stage, but Denver mayor Wellington Webb proclaimed that, when completed, the complex «will put Denver on the map as a world - class destination city.»
If you are a designer, you are talking about design as the idea forms, you create design in the delivery stage, and design is still a part of the conversation beyond creation when the product is in market.
We help our clients make the best design decisions in the early stages and we're very inclusive in these processes, so this requires a shift in expectation from the client as they're involved in the design when it's probably at its messiest.
Daniel got propelled into the world of jet - set when legendary American dance choreographer Merce Cunningham invited him to design the stage for the piece titled eyeSpace at the Miami Performing Arts Center, 2004.
Bibliography Frieze New York, 2014 catalogue Antonis Donef, Elephant Magazine, spring 2014 Vitamin D2, Phaidon, 2013 Frieze New York, A photo tour, Time Out New York, May 2013 Antonis Donef, Elephant Magazine, Issue II - Summer 2012 Liste, The Young Art Fair in Basel, catalogue, 2012 Contemporary Woman in Greece, exhibition catalogue, curated by Marina Fokidis, organized and produced by Vima, Athens Christos Paridis, «Athens - Shanghai», Paper magazine, no. 22, April 2010 «Artists to watch», 2boards, April - June 2010 «The Yellow Wilderness», exhibition catalogue, essay by Christopher Marinos, Kalfayan Galleries, Athens, 2009 «Mimes», exhibition catalogue, Kalfayan Galleries, Athens, 2009 Maria Marangou, «Imitation - Mimes and Stage Design», Eleftherotypia, 18 May 2009 When Art Imitates and re-writes, Vima newspaper, Athens, 2 June 2009 Theodora Malamou, Antonis Donef, Velvet, no. 44, October 2009 Antonios Donef, 2007, exhibition catalogue, Athens
When Brown invited Rauschenberg to design the costume and sets for Glacial Decoy (1979), her first work on a proscenium stage, a «quartet that «slides» back and forth,» Rauschenberg created a backdrop of 620 photographic slides showing sites in and around Fort Myers, Florida, near his home base of Captiva Island.
And yet despite tougher building regs and a surge of interest in the passive house standard there hasn't been any significant palpable change in our knowledge as an industry in terms of what thermal bridging actually is, what the regulations require us to do when it comes to accounting for thermal bridging in buildings, how we minimise thermal bridging effects at design stage, where it sits in the overall context of a BER or Sap assessment and so on.
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