Sentences with phrase «designing strategy games»

«I have a lot of experience designing strategy games,» notes the dev.
At first glance, it appears to have all the markings of a classically inspired and intelligently designed strategy game.
Newer players, meanwhile, might balk at starting a series at its third entry, although were they to give it a shot (because it comes so highly recommended), they would find a charming and beautifully designed strategy game.

Not exact matches

Well, a simple definition is «it's a business strategy which applies game design techniques to non-game experiences» and it's certainly the latest craze in business.
«As always, the entries for GPI's 2010 Clear Choice Awards represent some of the best in new packaging and show off the great innovation and design talents that keep the packaging industry working at the top of its game,» says Joe Pryweller, Managing Editor at Packaging Strategies.
They made trades designed to game baseball's free agent compensation rules, a strategy that came to a head in 2011 when the Rays owned 12 of the first 90 picks in the MLB draft.
What we saw at the Wanda Metropolitano was a 4 -2-2-2 designed to control the game and avoid counter-attacks, and the strategy worked to a certain extent.
Just as his backpack designs have transformed from Clifford the Big Red Dog to Star Wars to plain black, someday I'll probably be seeing college applications instead of field trip permission forms and pink paper with a girl's phone number on it rather than torn notebook paper featuring sloppily penned strategy a fellow 11 - year - old has provided for an Xbox game they both love.
The authors say game design elements — such as points, levels, and badges — and financial incentives may have contributed to the sustained use of the devices, but the results provide valuable insights for wellness programs, insurance companies, and other program designers who should consider testing new and more targeted engagement strategies to motivate older and lower - income populations.
Other strategies that could stimulate women to stay in science are a) various forms of flexibility with federal - grant funding designed to accommodate women with young children keeping these women in the game; b) increasing the value of teaching, service, and administrative experience in the tenure / promotion evaluation process; c) providing on - campus childcare centres; d) supporting requests from partners for shared tenure lines that enable couples to better balance work and personal / caretaking roles; e) stopping the tenure clock for one year per child due to childbearing demands; f) providing fully - paid leave for giving birth for tenure track women for one semester; g) providing equal opportunity for women and men to lead committees and research groups.
Fire Emblem Warriors is one of the best designed musou games in recent years thanks to its strategy touch, which is great for this genre.
Fire Emblem Warriors is one of the best designed musou games of the recent years thanks to its strategy touch, which is great for this genre.
It may not be the reinvention of the wheel its predecessor offered and it may have some ambiguous gameplay design choices, but Company of Heroes 2 is every bit as great as the previous installment and some of its amazing improvements offer a spectacular strategy game.
Has - Been Heroes has some great ideas and offers a interesting take on strategy, but some questionable design choices prevent it from being a better game.
Sniper Ghost Warrior 3 understands its mechanics and the game's design is brutally consistent, resulting in a challenging choice - based approach to gameplay and strategy.
«Warlords infuses the arcade action genre with a bold and vibrant visual style coupled with robust strategy gameplay,» says Jim Wilson, President and CEO of Atari, Inc. «It exemplifies our design goals and company strategy as we reintroduce these classic brands to a new generation of gamers
The paint splats two birds with one stone and can appeal to both children who are too young to play actual shooters, but also adults who can appreciate the game's design and the strategy associated with being a squid kid.
Fun and deep turn - based tactical gameplay, colorful and stylized graphics and level design, and the extensive upgrade and progression system all come together in a quirky and enjoyable result to provide strategy game fanatics an excellent new IP to sink their teeth into.
Ironically, in an age of MOBAs and strategy-less strategy games, this years - old staple of game design feels surprisingly refreshing.
Looking back there has been many popular video games that have been adapted to the big screen, including Nintendo's classic Super Mario Bros (1993's Super Mario Bros.), Capcom's survival horror Resident Evil (2002 - 2016's Resident Evil series), Blizzard's fantasy strategy Warcraft (2016's Warcraft or Warcraft: The Beginning in international territories), Core Design / Square Enix's action adventure platforming Tomb Raider (2001 - 2018's Tomb Raider films series), Ubisoft's time - traveling action adventures Assassin's Creed (2016's Assassin's Creed), Square Enix's immersive JRPG Final Fantasy (2001, 2005, and 2016's Final Fantasy movies), and many others.
The same principles — both in terms of design and the mechanics of development — could conceivably contribute to Rockstar's other large open - world games, including the Grand Theft Auto series, so if the new strategy works in Red Dead Redemption 2, we may see it in many other games going forward.
Dishonored 2 isn't quite an open world game — expect long loading screens between each area — but each level is meticulously designed with ample routes and strategies for success.
However what makes Kirby: Planet Robobot so different to its competitors is the level and enemy design plus the heroic protagonist who has the ability of absorbing new powers which adds to the overall gaming strategy of this game.
As it stands, most freemium games are just graphical pretty spreadsheet games with very fuzzy math and «dice» rolls designed against the player, where there is actually no strategy to winning as opposed to a strategy to playing against their inherent monetization.
This is a terrible shame, as it encourages some developers to design games that require neither skill nor strategy to win but rather a willingness to spend money on in - game items.
This real - time strategy game lets you wage war with fantasy armies that you can design and customize to make your own, and we played the producers to see it all...
Without all the love and marriage, Fire Emblem: Awakening would be an immaculately designed, rewarding, and difficult strategy game.
Developer Laser Guided Games and design studio Hollow Earth Inc. continue the episodic story campaign that adds new content to both single - and multiplayer modes of dark fantasy real - time strategy game (RTS) Golem Gates with Book II of The Harbinger's story of redemption, which unlocks on February 28, 2018.
The games that we design are therefore geared to meet definite learning outcomes and our Gamification strategies broadly map to:
Game - based learning is designed effectively, to drive the optimum benefits from an eLearning strategy.
Some companies are not looking for an all - in - one «super ID,» but rather one with course marketing, business strategy and game theory (mathematical modeling and user - interface design expertise); they get the other skills by hiring media experts with animation, motion graphics and programming experience.
In this article, I'll compare and contrast gamification vs game - based eLearning and I'll give you some useful tips on how to design an effective instructional strategy for each.
Game - based learning is an Instructional Design strategy, which facilitates the exploration of game aspects in a learning contGame - based learning is an Instructional Design strategy, which facilitates the exploration of game aspects in a learning contgame aspects in a learning context.
Based on my experience, I see gamification as a strategy that uses elements and mechanics usually found in games in designing learning solutions.
Knowledge Guru's game engine is designed to tap into two powerful and empirically supported instructional strategies — Retrieval Practice and Spaced Retrieval.
In the eLearning arena, Gamification refers to using game designs and techniques as part of your instructional design and eLearning development strategy.
These books include: Book # 1: The Gamification of Learning and Instruction: Game - based Methods and Strategies for Training and Education — By Karl M. Kapp, Book # 2: Design for How People Learn (Voices that Matter)-- By Julie Dirksen Book # 3: E-Learning by Design — By William Horton (2nd edition) Book # 4: The Accidental Instructional Designer — By Cammy Bean
This strategy has content specially designed to fit into the confines of the game.
Sony, meanwhile, is developing next - gen TV concepts designed to emulate Apple's successful strategy of sharing user content among multiple devices, including TVs, tablets, smartphones, and game consoles.
Through games, projects and hands - on activities, you'll use science to explore nature, connect with scientists, and design strategies to...
As a Terry Pratchett fan, and as a board game lover, I have to say that this is a well designed, easy to learn and fun game with just enough lashings of strategy to keep you coming back for more.
The Verdict: 4/5 — Great As a Terry Pratchett fan, and as a board game lover, I have to say that this is a well designed, easy to learn and fun game with just enough lashings of strategy to keep you coming back for more.
Pros: + Ergonomically - designed comfort + Rechargeable batteries and retractable USB charging cord + Good for RPGs and strategy games
Relic Raiders is a fast - paced, team - based fighting game with a strong emphasis on tactical strategy and frenetic combat, designed with eSports in mind.
Through it's fantastically designed mechanics flows a wonderful game of strategy that also boasts a strong theme.
They weren't designed to make a statement about female gamers from a gender politics point of view, they were designed to push certain marketing strategies that publishers wish to go forward with but need justification to present to shareholders.
The cards and their art are really well designed and the game has the potential for some great strategy.
«Warlords infuses the arcade action genre with a bold and vibrant visual style coupled with robust strategic gameplay,» says Jim Wilson, President and CEO of Atari, Inc. «It exemplifies our design goals and company strategy as we reintroduce these classic brands to a new generation of gamers
Chief Marketing and Commercial Officer of KamaGames Daniel Kashti will discuss the social casino industry at large and KamaGames» strategy within that — as well as discuss the influence of genres such as MMOs and RPGs on the social casino ecosystem and the introduction of meta - games designed to attract the mainstream gamer.
This game mode has a heavy emphasis on class / spell composition and strategy and is designed to promote intense competition between teams.
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