CNN
designs these stories just to create controversy and drive traffic to their site.
Not exact matches
Excite has no success
stories to tell
just yet — Khayat says it takes at least a year to
design the study and two or more years to evaluate it in the field.
Simon Humphries:
Design has a responsibility to go beyond
just styling, and present a viable
story for the future.
Despite minimal experience in the retail industry, Bucketfeet, a company that creates community through artist -
designed shoes, has taken this in stride:
just three years from launch, Bucketfeet is selling its shoes globally, partnering with renowned retailers to tell their
story and thoughtfully scaling while improving their product line.
The
Stories tab is still up there
just before the conversations list, but overall, the app does look far cleaner and more inviting than the current
design.
But the horror
stories you hear — where aid
just helps a dictator build new palaces — mostly come from a time when aid was
designed to win allies for the Cold War rather than to improve people's lives.
But I could also use the Robinson Crusoe
story to establish the falsity, and not
just the inadequacies, of Intelligent
Design.
False statements such as these are
just designed as a foolish distraction to try and discredit the beauty of the
story of The Bible.»
This
story continues at Diet Coke launches new pack
designs Or
just read more coverage at Packaging News Read more
I already addressed lethality against modern tanks - but can go deeper about Kinetic Energy, Armor slope, target size, Ph and Pk percentages (Probability of Hit / Probability of Kill) missile warhead
design, effectiveness of russian ERA packages (very good), but long
story short, the gun
just doesn't have the power to punch through modern tank armor, and the missiles lack the warhead to kill modern tanks.
Then
just to give us a short break, these same rumour mongers announce
stories,
designed to add more click bait to bolster their media and blog site advertising revenues, they feed us cute
stories which are hard to prove, or disprove, as falsehoods often are.
Originally Shelley was
just looking for an outlet for her bookbinding skills, but given their
design background, they began to expand their range and introduce new products, including their trademark storytelling jewellery sets that use acrylic triptychs to tell traditional fairytales and other well - known
stories, and their concertina cityscape cards where iconic skylines are rendered in paper.
Reporters and press people generally understand the rules — what's on the record, what's on background, what the difference is between a press release (which mimics a full
story) and a statement (which is
just designed to provide quotes).
«
Design is an opportunity to continue telling the
story, not
just to sum everything up.»
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I've joined the following link parties, come and get inspired: AKA
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While I don't use fragrances (sensitive nose) I love collect them to display in my room and I
just adore the
designs of my Love
Story by Chloe and Miss Dior by Dior that I picked up from Sephora.
That's exactly the back
story of this collection — Alice, (one half of Belle and Bunty) who did
just this for her own wedding day by
designing and wearing the stunning Red Belle dress (below).
I'm sure the buying for
Design Darling is different than the buying we do in our store (it's a high end fashion store called Sassy Boutique in Vero Beach, FL) and I
just want the whole
story on how you started the boutique, how you buy, and the whole nine yards!
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I'm an avid anime lover but my interests are pretty varied, I
just get a feel of immersion or enjoyment sometimes depending on the anime but it's not always about
story,
design style matters and voice actors in their roles too.
While it talks about a few of the popular sites briefly, the main topic of the
story is eHarmony's new website with a matching system
designed just for the United Kingdom.
Unfortunately the combat mechanics, the mission
design and the
story aren't
just there.
Whilst the
story is engaging and the art
design is gorgeous, the RPG elements of the game
just come across as frustrating.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly
designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level
design), following a
story line that is so shallow it makes Jet Set Willy look like
story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is
just so useless.
I liked the introduction of achievements and the fact they continued the
story from the first game, but everything is a little too random for my taste (and some puzzles are
just badly
designed).
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake
just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual
story and have open worlds and are not
just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is
designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Overall the presentation, music, sound, and level
design is
just as epic as the
story.
The shots are perfunctory,
designed to give us
just enough information to keep following the
story and nothing more.
And Naomie Harris» eventual sidekick Kate has an emotional back
story that's
designed to make her more accessible but really
just falls flat — a scene between the two when they share their pasts, including when Davis found George and saved him from poachers, is embarrassingly mishandled.
Although Adaline's
story isn't fully fleshed out across the decades of her life, if you are a history buff, a fan of great cinematography and production
design, or
just looking for a good «date - nite» fantasy romance to experience on your home theater, definitely give Age of Adaline a look.
I
just got platinum trophy and I can tell you: Dishonored 2 is one of the best games of this generation... a work of art in
design, sound,
story / lore, AI and complex gameplay.
However, it's could
just as easily be serving as a disclaimer
designed to sucker you into believing a farfetched
story since, well, somebody once said it happened.
It's amazing to see
just how far Pixar have come as a studio when you look back a the lifeless eyes and odd - looking faces of Toy
Story to the «you - won't - believe - it's - animated» waterfalls and landscapes here.The
designs of our lead characters are sublime too, and really do help carry some of the emotional weight.
The
design of the film is strong; the prophetic dream sequences are incredible to behold, the Watchers look amazing on the screen (introduced in silhouette, a tactic Aronofsky uses a lot here) and there is a truly awe - inspiring sequence of Noah retelling the
story so far of Genesis that could legitimately be worth owning this on physical media
just to watch again whenever necessary.
Which is not to say a true
story can't or shouldn't be embellished, but the layering - on of these moments and coincidences, and the telescoping of them all into such a brief period
just feels too constructed, and so ironically does precisely the opposite to what it's
designed to — it slightly softens the true force of the tragedy by reminding us that there is fiction at work here too.
But
just as this set introduces us to what could be a riveting
story, even the film's seemingly mundane details that might have given character and depth, such as Joe's quip about so - called T.K.'s (telekinetics) being «assholes who think they're blowin» your mind floating quarters,» are really only expository moments
designed to move the plot forward.
This is a
story driven more by likeable characterizations and its lush setting, and with attractive, capable actors, gorgeous costumes, catchy music, and sumptuous set
design, it's a pleasant enough experience
just to sit back and take in the sights and sounds.
But the film doesn't
just get lucky with its aforementioned marriage; it's also simply an overall well - crafted film of delicate performances, illustrious cinematography, grade «A» sound
design, and a very pleasant minimal
story.
You can see in its pages of characters, the way it tells its
story, and how it approaches the anime series it not only emulates but shadowed, that this series long ago believed it found the best formula to transport fans into the
story they loved, and then
just chased the dragon of perfecting that
design.
The dark, decrepit school for boys is
just one of the great set
designs in the film, all of which manage to capture the time and mood of the
story.
There
just isn't much of a
story in that
design, which peaks with an overlong and outlandish scene in which Wally enters into a bidding war and ends up spending $ 10,000 on a pair of Wallis» gloves.
Actually in It's Kind of a Funny
Story, that was one of the first times I'd worked with CGI, and it made my life so much easier being able to know that I could
just pass the
design over.
While I though the
design and animation was quite well done - the
story and characters
just didn't connect with me.
«It's
just the way it's
designed; it's the way the
story plays out.
Instead, it is the most sumptuous, classical star cross'd lovers romance — a «Juliet and Juliet»
story — in which the central love affair is presented
just as legitimately as those that dotted the Hollywood films of the Golden Era (films whose narratives French film theorist Raymond Bellour memorably likened to machines
designed to produce heterosexual couples).