Sentences with phrase «desired end game»

If student motivation and higher engagement is truly the desired end game, then we as teachers must adapt right along with our students in our classrooms.

Not exact matches

Following his deflected goal that gave Arsenal the equaliser against Manchester United, Theo Walcott has claimed that he is now fit enough to start more games for the Gunners and has admitted his desire to start the FA Cup final against Aston Villa at the end of the month.
We certainly have enough strikers now, and Wenger believes that our improvement stems from our desire to fight right until the end of games, whoever comes on the pitch.
The whole team must be motivated from start to end of game, total commitment and desire with no lapses of concentration.
While he did lose possession several times in compromising situations, he showed that he has the skill, potential, and desire to begin starting more games towards the end of this season and the beginning of the next one.
In that situation, it could mean an injury or just humiliation (based on the fan reaction I witness at many youth football games) and the end to a child's desire to play this great game that we all love so much.
A while ago Final Fantasy Type - 0 director Hajime Tabata spoke of his desire to make more games in the series after Type - 0, a special teaser after the ending of the Final...
You can understand the desire to put a story into this game, however the implementation is struggling to even make ends meet.
At the end of the day though, to the Red Dead fans, all of this means two things: Red Dead Redemption 2 may turn out to be a much more multiplayer and mainstream oriented title than many long - time fans expect, and that Take - Two's desire to release more games more frequently is aimed primarily at 2K and the new mobile market, not Rockstar.
Note: The term «game» refers to a dog's, a rooster's (cock) or a person's desire / love to fight until the bitter end.
Admittedly, though, we do have to commend the series» desire to tie up any and all lose ends as its story reached its conclusion - it's rare, after all, for a franchise in any medium, much less in video games, to care that much and that deeply about its story.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
At first Amy's storyline is certainly interesting enough to instil a desire to see the game through to the end, taking a leaf out of the classic chiller films by providing just enough information to get you guessing.
A desire to destroy drives these evil creatures to put an end to one of multiple heroes the game offers.
The problem with setting pushing your wants and desires for a video game series is they are almost always unrealistic, and you end up never being satisfied from the real thing, because you want and hope for them to do things you want.
Bioware have today revealed the release date for the new Extended Cut DLC, which promises to expand upon the games ending through additional cinematic scenes and epilogue moments, hopefully providing the closure and explanations that we all so dearly desire.
Cue Hideo Kojima's desire to enter the mechanical fray with the Zone of the Enders games.
I finished this game and was only left with a headache, hundreds of questions, and surprisingly a desire to commit suicide (Very few forms of media have actually pushed me to contemplate ending my own life.)
Whether this was because my friend played it pretty much non-stop and my desire to play with a friend kept me going or the change in pace it provided with its different game modes (which could end in a 15 minute match), Smite had me for a while.
Like many other die - hard fans, I've played every SH game and attained every ending, so you can understand my strong desire to write a SH novel.
Without ruining any of the storyline, the ending does leave a bit to be desired and does feel slightly lazy but it is not significant enough of a fault to take too much away from my overall enjoyment of the game.
However, Naughty Dog's clever level design makes sure you end up hitting all the desired beats of what is still essentially a linear action game.
In most games save - stating or simply restarting the entire game allows you to explore every possibility until you find the best one: the much - desired GOOD ENDING.
On the other hand, the game's ending left something to be desired in my opinion — it seemed like Ninja Theory was perhaps trying a little too hard there and the result is a bit confusing.
Unfortunately, the game's execution lacks a whole lot of polish, and the end results leave a lot to be desired.
There is defiantly no end of things to do in The Elder Scrolls Online, your desire to do them varies from task to task here but, much like the traditional games, there are some very well designed missions to undertake outside the main plot.
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