Sentences with phrase «desired final products»

Not exact matches

Some small chunks are actually desired because they are visible in the final product!
Another area where consumer preferences are re-shaping the packaged food industry is with their desire for foods that offer better nutrition; have less sugar; are organic; are «free - from» allergens and additives, including GMOs (and «free - from jargon» in clean labelling); are ethically sourced and produced; and do not harm the environment in any way, from growing or creating the ingredients through to producing the final product.
At a particular location within the product, a local freezing rate can be defined as the ratio of the difference between the initial temperature and desired temperature to the time elapsed in reaching the given final temperature (Persson and Lohndal, 1993).
The team is still working on tweaking the final step of converting the intermediate products in the desired humulones efficiently.
Analytical tests from Vanderbilt's Institute of Nanoscale Science and Engineering in Nashville, TN, as well as the University of New Mexico's Center for High Technology Materials in Albuquerque, NM and Los Alamos National Laboratory's Nanotechnology and Advanced Spectroscopy Team (http://quantumdot.lanl.gov) confirmed that the final products had the desired shape, composition and behavior by analyzing individual quantum dots at the atomic level.
Despite an ample dose of optimism, when the final product launched in September it left a lot to be desired, especially where story - telling was concerned.
The final products, inventions or discoveries are not necessarily unique as much as they successfully meet the desired functions or objectives of a problem.
This early step is also the most important step in designing a learning experience, as it is crucial to ensure that the final product (the finished course) effectively provides the desired outcome.
Honda's desire to develop a hybrid system for its larger automobiles isn't anything new, but the automaker has just entered the development phase — meaning the final product could be approximately three years away.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
However, game director Tetsuya Nomura has since confirmed a few weeks ago that development has gone quite smoothly for the amazing looking Final Fantasy XV, which had been in development hell for the past few years due to gaming tech upgrades and Nomura's desire for the best product possible (meaning the move to the new consoles).
Breakaway may be dead but, given that the team couldn't create the final product that they desired, it's probably for the best that they didn't release a half - hearted triple - A game.
Moreover, if there's a beta for a game you can't wait to play, it may be worth holding on until the final, polished, potentially perfect product is released to make sure you get the full, undiluted experience you so desire.
The final product taps into urges that we are taught to control, namely, the desire to physically interact with the paintings.
The final product is an eye - catching, accomplishment - driven resume positioning you for your desired job.
Just reply to the email containing the final product with your desired text changes and we will send you the updated versions in 3 business days.
• Carried out the metrics and mathematical conversions required to obtain the desired and specified final product quality.
When you engage Action Resume Service for our full suite of executive resume services, you can be assured that your final product will exceed your peer group and garner the volume of interviews you desire.
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