Aside from enjoying the game's visuals, story, setting and general gameplay, you'll be interested in the game's «Tactical Decisions» that'll allow you to change the pace of the game as you manage enemy spawn rate, providing
a desired tactical play - style.
Not exact matches
Ozil, Lacazette and Sanchez, if all
play with
desire, can cause problems, and if the Citizens have a weak point, it's their defence, so if we manage to pull out a solid
tactical play, there's a chance, but I doubt this.
Where Declassifed sets itself apart from a lot of the other shooters is in its
desire to implement some of the
tactical play of its strategy cousin XCOM: Enemy Unknown, the game which captured the hearts and minds of many players when it was released last year.
Voice chat remains off the cards - an omission that's understandable given Nintendo's
desire to provide a safe space to
play, but still one that feels like it's holding back a deeper, more
tactical brand of
play.