Huge
destructible environments for the player to roam within (either with a mecha by their side or just with a trusty rocket launcher).
Developers have long lured us with talk of fully
destructible environments for quite some time now, and Battlefield: Bad Company was one of the first titles to actually have a destructible feel to it.
Not exact matches
Given the online nature of the system, the fully
destructible environments will be limited to the multiplayer portion of the game which is a little disappointing, but it should make
for some truly impressive moments under the right circumstances.
Aeion Abilities expand Samus» repertoire and allow her to search
environments for destructible or hidden pathways, or even give herself a shield to fend off against enemy attacks.
They're selling the game on an open and
destructible environment, and if they do that exceptionally well then that could be what we've been asking
for.
While there are bound to be countless on - the - rails shooters
for the PlayStation Move hardware, this game might just be setting the standard with
destructible environments and a motion sensitive duck and cover system.
As
for the big selling point of the game, the
destructible environments, it proved easy to blow a giant hole in a wall with a rocket launcher to get ot the boxes of gold or to get a better look at my opponent.
Featuring
destructible environments, fantastic sound, and what were stunning graphics
for the time, Black allowed the last - gen consoles to have one last moment in the sun before the next - gen took over.
With fully
destructible environments that crumble away and enemies that leave puddles of pixelated blood, your primary mission
for each level is simple... get to the chopper!
I hope Bethesda thinks a bit more ambitiously
for the next title, imagine the following: - Huge particle and physics system, all
environments are
destructible and dynamic e.g. Trees can get set on fire, spread across...
I would have liked to have seen some form of competitive multiplayer from the PS4 version that would have included such game modes as deathmatch, team deathmatch, capture the flag and king of the hill, amongst other game modes, while set on the full - scale
destructible environments found within each of the procedurally generated
environments from the single player and co-op modes with the progressive upgrades system, customisable loadout and support
for two to four players.
The replayability
for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated
destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer
for 2 to 4 players which are all features that will collectively have players returning
for quite some time on both Vita and PS4.
Scheduled
for a holiday release on December 1st, Avalanche Studios launched a lengthy gameplay trailer
for Just Cause 3 showing off the game's enormous scope,
destructible environments, and stunning visuals.
The strive
for realism is there and highlighted buy the
destructible environments that are all over the game, but even those are still some what of a let down.
Every victory is reliant upon strategy and patience and how well your team can prepare the area
for the inevitable siege; in tandem with the
destructible environments comes a new gameplay mechanic that allows players to combat their objective are being destroyed by reinforcing walls and floors.
Crackdown 3 has been in development
for quite some time with its giant open world and
destructible environments.
It had incredibly detailed visuals, fully
destructible environments and a cover system
for units that contributed to deep rock - paper - scissors gameplay which was designed in such a way that fighting was intense and continuous throughout both the excellent campaign and multiplayer components.
Why I am excited: Fully
destructible environments with physics intrigue me personally and with mechanics relating to floatstones (Check the website), it makes
for an interesting game.
Every planet is also fully
destructible, allowing you to harvest every piece of the
environment as well as claim a planet
for yourself.
Speaking of
destructible environment, the team received feedback about the first game, asking
for more realism on this front.
The blurb
for the talk reads: «This session presents a detailed overview of the new lighting system implemented in DICE's Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and
destructible environments.
Dynamic
Environments is one thing that changes things up
for the series, which has some levels featuring
destructible elements.
From the looks of things, not only is it not going to feature stylized graphics, keeping things nice and gritty (even more so than the excellent Titan Quest), but the game is supposed to feature NPC factions, meaningful quest choices, non-linear progression,
destructible environments, and a whole other junk of stuff that frankly sounds too good to be true
for a budget of half a million bucks.
Everything about this section of the game just works
for me: the low to moderate difficulty, near fully
destructible environments and playing the role of action movie heroes all reinforce the idea that America revels in and celebrates the collateral damage it causes.
You'll get the same gorgeous
destructible environments and 64 - player multiplayer that Battlefield is known
for, as well as a sprawling story campaign and narrative - based competitive modes that have teams fight across multiple maps.
The
destructible environments are fantastic and add a cool element to strategic play, but if you decide to exploit an enemy on a rooftop by blasting out the floor beneath him and causing fall damage, get ready
for the game to freak out.
Sadly though not too much of the
environment is
destructible but there are some areas where you can take down set objects and yes, once again Sly Cooper gets a few, maybe too many, nods within the game as neon signs and graffiti will usually show something from those games, nothing specific just random fun
for those who take the time out to spot stuff like that within the
environment.
New additions like
destructible environments, boosted jumps
for added verticality, and all - new weapons and Biotics make combat more thrilling than ever
Developers, Saber Interactive must be complimented
for creating a nearly entirely
destructible environment within the campaign and multiplayer that will see a building brought down to its foundations — exposing the enemy or creating your own cover!
Uncover wacky power - ups, navigate through completely
destructible environments, or burrow into different areas of the map
for surprise attacks.
This pair of hack and slash games were pretty ground breaking
for their time, offering a large amount of content with incredible detail and
destructible environments.
The three mechanics of movement and game play work very well together and the the addition of
destructible environments make this game paradise
for players who want destruction on a massive scale.
It certainly talks a good game - promising further refinements to the series» winning multiplayer action, including maps with
destructible environments, whizzy new game modes and more customisation options
for your virtual soldiers.
Red Faction was a 2001 game that gained tons of attention during previews
for its
destructible environments, and Red Faction II was the critically pummeled 2004 follow - up.
Gameplay includes
destructible environments and allows
for players to wall run, jump high and perform numerous stylized ninja attacks against a variety of unique enemies.
With the visuals your brain will think that you have made some mistake and have paid full retail price
for a disk based game, but in reality it's just an arcade game, but with the lush green
environments and
destructible environments, this game has some of the best visuals that I've seen in a while.
With an
environment almost completely
destructible, a store served by a little mouse who will supply you with items and weapons in exchanged
for golden corns and a meals menu from which your next enemy will depend on.
This will have major repercussions
for the online functionality of Crackdown 3 which, if all things go as planned, will include the fully
destructible environments mentioned in the video above.
The compromise, however, is extremely
destructible environments and intense firefights in a single player arena in exchange
for good story and any sort of multiplayer options.
You may remember that way back then I explained how the game would make use of cloud computing to add extra power that would allow
for bigger explosions and fully
destructible environments.
Another big feature that Bullock can't wait
for players to experience is the
destructible environment.