Sentences with phrase «destructible walls -lsb-»

Beyond destructible walls, there's a variety of projectile producing turrets and the relentless release of schools of enemies.
Traversal will be pretty familiar to Metroid fans too — Spider Ball to crawl on walls and ceilings, Wall Jumps, Charge Beam, hidden tunnels, destructible walls and floors, etc..
Whole sections of the map are locked behind easy - to - miss destructible walls, and one of its three possible endings can be achieved without even dipping a toe into most of the game's optional areas — my favorite area of which is called the White Palace, where Hollow Knight basically transforms into Super Meat Boy with a long series of increasingly difficult platforming sections through mazes of spinning saw blades.
Massive sprawling levels with multiple points of ingress, vents, corridors, destructible walls give Adam ample opportunity to deploy his expanded inventory of augmentations and tools of the trade.
They act similarly to destructible walls; any player who collides with them slows down and ends up destroying the Dry Bones in the process.
A hostage situation at the end of the fourth chapter, set in a circular building with multiple entry points and destructible walls, is brilliantly realised.
Many of Siege's textures are used to visually inform players of important gameplay mechanics, such as destructible walls.
Old standbys like the see - through - vision Detective Mode, vantage points, floor grates and destructible walls can still be used to silently dispatch hostiles.
The two new maps feature tight caves, streets, and corridors, along with unique map - specific features like destructible walls in the caves of Broken Hill Mine and crates of bohrium that can be smashed for monster food in Broken Hill Foundry.
The environments featured in the game look wonderful, and the moderately destructible walls surrounding the ring on some levels look much better than they have in previous iterations.
Traversal will be pretty familiar to Metroid fans too — Spider Ball to crawl on walls and ceilings, Wall Jumps, Charge Beam, hidden tunnels, destructible walls and floors, etc..
Similar to the Snowmen on N64 Frappe Snowland, they slow the player down by acting like a destructible wall.
These obstacles slow the player down via acting like a destructible wall.
Endlessly running around searching for something you missed - a hidden switch here, a crack in a destructible wall there, or a great big Shawshank Redemption-esque tunnel hidden by a pin - up poster - will either drive you to quit, or stoke the fires of your perseverance into a white - hot inferno that'll have your eyes burning and the wax dribbling out of your ears.

Not exact matches

Environmental damage to the surroundings and destructible building walls will also play strong factor in the strategic battles.
Blasting away in the stages is great fun as many walls are destructible and there are enough explosions to make Michael Bay jealous.
As for the big selling point of the game, the destructible environments, it proved easy to blow a giant hole in a wall with a rocket launcher to get ot the boxes of gold or to get a better look at my opponent.
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant about enemy and trap placement (and usually trying to get through as fast as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which walls are destructible and have goodies like health upgrades behind them.
We're used to destructible floors and walls thanks to games like Mortal Kombat, Dead or Alive and Tekken Tag 2, but this game provides even more options.
There will be destructible environments, wall running and a sidekick assist feature.
Every victory is reliant upon strategy and patience and how well your team can prepare the area for the inevitable siege; in tandem with the destructible environments comes a new gameplay mechanic that allows players to combat their objective are being destroyed by reinforcing walls and floors.
Breaking down the (right) walls: Ubisoft Montreal on texturing Rainbow Six Siege's destructible world
The cartoonish graphics and destructible environments are enjoyable to look at, even though it can be a bit rough around the edges at times, with enemies clipping into walls as an example.
Skill - based combat — travel Horizontal and vertically, perform wall runs, and use your whip as a vault to perform devastating air assault, moving freely around a fully destructible environment
Each battle in Knights of Britannia takes place in an invisibly walled off arena with a few houses inside that are destructible — the environments shattering as you do battle is pretty satisfying, honestly, even if it doesn't always feel like it's because of your actions.
The big draw was the destructible environments that will allow players to shoot through walls and burst through ceilings and using advanced technology like drones to spot opposing players.
The glitches move up the scale, from the weird, such as road side cones — which in every racer since the PS2 have been destructible — having sufficient structural integrity to allow them to support a trophy truck landing on them after a jump, to trackside walls seeming to be magnetic.
Gameplay includes destructible environments and allows for players to wall run, jump high and perform numerous stylized ninja attacks against a variety of unique enemies.
Almost everything is destructible in some way, floating islands are made with voxels and can be tunneled or destroyed, structures (bridges, walls, houses) take damage from spells or monsters, along with dynamic fire propagation.
Leverage fully - dynamic physics - based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.; Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.
Most of the environment and structures are destructible, so you should never get too comfy, even with a bunch of brick walls surrounding you.
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