Aporia Beyond The Valley features an incredibly
detailed ancient world and a breathtaking soundtrack.
Not exact matches
We actually have a good bit of evidence - more than a great many known historical persons from the
ancient world, and with a lot more
detail.
The block on excavations has been the latest in a series of obstacles for archaeologists working in Egypt — the home of perhaps one - third of the
world's antiquities, which reveal a vanished culture in unmatched
detail (see «New research in an
ancient land»).
They will place the
details of
ancient, preserved Mars next to those of modern, recycled Earth, learning more about both
worlds.
«In order to recreate a living, systemic and majestic open
world of
Ancient Egypt, where players can witness all of its stunning
details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin's Creed Origins uses the full extent of the minimum and recommended PC system requirements.»
This English language reading
details the significance and history of Machu Picchu, the
ancient city in Peru that is a
world heritage site.
With a gift for comic timing and historic
detail, Ruth Downie has conjured an
ancient world as raucous and real as our own.
Glimmering with exquisite
detail, Janet McNaughton's beautifully woven story transports readers to a magical medieval
world where one young woman navigates the forceful tides of tradition and the
ancient power of fairies to define her own destiny.
Rooted in the
Ancient Oral and Mystical Traditions Authors Dave Mason and Mike Feuer spent years researching the Oral and Kabbalistic traditions
detailing the inner workings of prophecy and the
world of
Ancient Israel.
With bustling cities, stunning Pacific coastline, primordial rainforests, fascinating
ancient cultures and the mysterious peaks of the Andes, Peru is truly one of the
world's top travel destinations, so for our Destination of the Week we have chosen its most famous site, Machu Picchu, and have included
details on how to get there via Lima and Cuzco, as well as what to do while you're in each place.
- Kataoka believes the
world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a
world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the
ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such
details, but had the opportunity to do so this time
Details: After uncovering an
ancient mystery, Lara Croft embarks on a journey throughout the most treacherous and remote regions of the
world to find the secret of immortality.
I will not go into spoiler - level
detail, but while the initial outlook suggested that the story would end up a Final Fantasy IV - style afterthought, it ended up being the game's strong suit as a band of adventurers sought to destroy an
ancient enemy and repair a
world fragmented by a 1000 year - old war.
Total War: Rome II — Emperor Edition does not introduce any sort of major update when it comes to the look of the title, but even more than one year after launch, the experience created by The Creative Assembly looks very good, both when gamers are planning thier moves on the strategic map and when they are directly commanding armies in the tactical battles, a game that creates a very immersive take on the
Ancient World complete with plenty of small
details.
Rise & Fall: Civilizations at War is a
detailed real - time strategy game that lets players completely command one of the four mightiest empires of the
ancient world: Greece, Rome, Egypt, and Persia.
Ma's poetic, yet precise language
details the development and practice of the Shanshui City design philosophy, in which «architects should delineate a new ideal for the city of the future, to gradually construct an urban environment that embodies both the convenience of the modern city and the
ancient Eastern affinity for the natural
world.»
His mysterious figures of warriors, princesses, bulls and imaginary creatures create a
world of imagery that is powerful yet intricately
detailed, conveying an
ancient spirituality.
Allington's work was influenced by his interest in the classical
world of Greece and Rome and often included references to architectural
details and
ancient artefacts.
Impulse, given to decorative architectural
details by the
Ancient World, weaved into all history of architectural embellishments with further variations - classicism, renaissance, baroque, rococo, empire are always giving to interiors the gift of balance, harmony, and festivity.