Sentences with phrase «detailed ancient world»

Aporia Beyond The Valley features an incredibly detailed ancient world and a breathtaking soundtrack.

Not exact matches

We actually have a good bit of evidence - more than a great many known historical persons from the ancient world, and with a lot more detail.
The block on excavations has been the latest in a series of obstacles for archaeologists working in Egypt — the home of perhaps one - third of the world's antiquities, which reveal a vanished culture in unmatched detail (see «New research in an ancient land»).
They will place the details of ancient, preserved Mars next to those of modern, recycled Earth, learning more about both worlds.
«In order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin's Creed Origins uses the full extent of the minimum and recommended PC system requirements.»
This English language reading details the significance and history of Machu Picchu, the ancient city in Peru that is a world heritage site.
With a gift for comic timing and historic detail, Ruth Downie has conjured an ancient world as raucous and real as our own.
Glimmering with exquisite detail, Janet McNaughton's beautifully woven story transports readers to a magical medieval world where one young woman navigates the forceful tides of tradition and the ancient power of fairies to define her own destiny.
Rooted in the Ancient Oral and Mystical Traditions Authors Dave Mason and Mike Feuer spent years researching the Oral and Kabbalistic traditions detailing the inner workings of prophecy and the world of Ancient Israel.
With bustling cities, stunning Pacific coastline, primordial rainforests, fascinating ancient cultures and the mysterious peaks of the Andes, Peru is truly one of the world's top travel destinations, so for our Destination of the Week we have chosen its most famous site, Machu Picchu, and have included details on how to get there via Lima and Cuzco, as well as what to do while you're in each place.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
Details: After uncovering an ancient mystery, Lara Croft embarks on a journey throughout the most treacherous and remote regions of the world to find the secret of immortality.
I will not go into spoiler - level detail, but while the initial outlook suggested that the story would end up a Final Fantasy IV - style afterthought, it ended up being the game's strong suit as a band of adventurers sought to destroy an ancient enemy and repair a world fragmented by a 1000 year - old war.
Total War: Rome II — Emperor Edition does not introduce any sort of major update when it comes to the look of the title, but even more than one year after launch, the experience created by The Creative Assembly looks very good, both when gamers are planning thier moves on the strategic map and when they are directly commanding armies in the tactical battles, a game that creates a very immersive take on the Ancient World complete with plenty of small details.
Rise & Fall: Civilizations at War is a detailed real - time strategy game that lets players completely command one of the four mightiest empires of the ancient world: Greece, Rome, Egypt, and Persia.
Ma's poetic, yet precise language details the development and practice of the Shanshui City design philosophy, in which «architects should delineate a new ideal for the city of the future, to gradually construct an urban environment that embodies both the convenience of the modern city and the ancient Eastern affinity for the natural world
His mysterious figures of warriors, princesses, bulls and imaginary creatures create a world of imagery that is powerful yet intricately detailed, conveying an ancient spirituality.
Allington's work was influenced by his interest in the classical world of Greece and Rome and often included references to architectural details and ancient artefacts.
Impulse, given to decorative architectural details by the Ancient World, weaved into all history of architectural embellishments with further variations - classicism, renaissance, baroque, rococo, empire are always giving to interiors the gift of balance, harmony, and festivity.
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