Sentences with phrase «detailed art assets»

Even this Digital Foundry video seems surprised — for all the intensely detailed art assets, for all the beautiful tracks they've put in place, Fast Racing Neo weighs in at less than 600 MBs.

Not exact matches

-- Sonic's character model is considerably more detailed and more closely resembles the home console versions (image comparisons below)-- All art assets are now of a much higher resolution which makes use of modern iOS retina displays.
Given the growing size of open worlds and the rising expectations for detail, a «create, copy, paste» attitude to building art assets is no longer acceptable to most consumers.
Also understand exactly what art, sound, etc assets you need to have this happen, a very detailed breakdown is a must.
«We went through contract details, we spent a bunch of time, money, effort on lawyers getting the agreement part - way, got to a pretty happy place, got a dump of all the assets that BioWare had, and we looked through and we couldn't find any of the art source.»
+ DIGITAL ART BOOK - A book filled with concept art, illustrations, drawings, game assets and behind the scenes notes detailing the creation of this history in a neatly designed PDF fiART BOOK - A book filled with concept art, illustrations, drawings, game assets and behind the scenes notes detailing the creation of this history in a neatly designed PDF fiart, illustrations, drawings, game assets and behind the scenes notes detailing the creation of this history in a neatly designed PDF file.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
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