Sentences with phrase «detailed draw distance»

-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
A great example of this was demonstrated when we played Assassin's Creed Origins, with the X not only allowing the game to be rendered in 4K, but also offer twice the detailed draw distance in the environment when compared to it running on an Xbox One S. Also, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot in an in - game scouting mechanic, were very smooth and seamless.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time

Not exact matches

The team out of the University of California, Berkeley and University College London tested how people mentally estimate distance and travel times by having 20 foreign students in London draw, in detail, the neighborhood surrounding their residence.
Whether it's the Louvre or the Rubin Museum of Art, students are often encouraged to spend time sketching the paintings and sculptures that intrigue them — not to practice their art skills, but to get them to look closer at the details: the complex color of a sky, the figure off in the distance... After taking the time to draw a sketch yourself, you're bound to remember the details of a work and have a greater appreciation for its creation.
Draw distance and pop - ins are issues, and the level of detail just isn't very strong, probably in no small part to this game being released on the Vita as well.
The stronger hardware makes a vast array of improvements possible: more complex AI, more NPCs on - screen at any given time, dynamic effects in more contexts, greater mission and side - activity variety, foliage density, the magnitude of level - of - detail phases, draw distance and much more.
The game's open world is refreshingly grey and subdued compared to some of the oversaturated colors and high contrasts of games like Horizon Zero Dawn and Dragon Age: Inquisition, but also more empty, prone to terrible draw distances and lots of texture pop - in with rocks glistening like marbles one minute and then rough, cracked, and more detailed the next.
For instance, you could have a mountain being rendered in the background (draw distance, but the mountain won't receive detail until you get within a certain distance to it (LOD).
The most horrendous dips were when parachuting for plains with the deep draw distance and more detailed 4K image.
Textures, draw detail, draw distance, and number of things in the environment.
TBH, I think it will be a long time before we get unlimited draw distances and level of detailing.
the pro 2560p - 1440p x 3840p - 2160p holds resolution better with higher details and draw distance but thats just a small difference give me a break.
However, should you already own the Xbox 360 or PS3 version of the game then increase in detail and draw distance just aren't enough to make shelling out extra cash for the upgrade worthwhile, which is a shame because had Ubisoft sunk more effort into crafting a heavily improved version of Black Flag which utilised all the power of the Xbox One then it would have been a great reason to experience the game for a second time.
While the cars feature nice models and decent detailing in the cockpits, practically everything else looks sub-par: in particular, trackside detail is very low and you'll constantly note things in the distance popping into existence like some artist was hurriedly drawing them in after having woken up from a long night on the town.
Indeed, when we booted up Forza on the Xbox One S, while the fluidity of framerate and overall experience remained the same, draw distance, texture details and weather effects all weren't at the level of the X, with some marked downgrades.
of course you shouldn't cancel your preorder over graphical detail, just if I was to choose a console and only one (which i have to do due to budget restrictions) this draw distance, jaggies crap is just another small reason I am leaning toward ps4...
With four times the amount of pixels, even the smallest details are clearly visible, and even the most distant objects are distinct thanks to larger draw distances.
Notable differences seem to be that the Vita version requires separate download of voice - overs (for free), the resolution (1080p on PS4 vs 540p on Vita), the amount of detail in the on - screen models, and the draw distance.
When it lands on next - gen and PC later this year, Grand Theft Auto V will have «increased draw distances, finer texture details, denser traffic and enhanced resolutions.»
The producer is very excited about how the PS4's capabilities have allowed From Software to utilise a longer draw distance, better lighting, and more detailed enemies and environments.
Character models are more detailed, draw distances are better, and things don't pixelate up close (though the game does blur focus depending on distance, and we have no idea if that's a trick to aid technical limitations or not).
This is the main reason why the Hoth battle in Shadows of the Empire was such a great winter level: it played to the strengths of the license by replicating one of the series» big battles, and played to the strengths of the hardware with a tundra setting that inherently requires less draw distance and could put the focus on detailed enemies.
More than just a superfluous visual upgrade, Rockstar is promising «increased draw distances, finer texture details, denser traffic, and enhanced resolutions» for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer looked.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
Getting a tad more detailed both this Xbox One version and the PS4 run at the full 1080p and have a more powerful post-AA to help the increased draw distances.
While some units have a decent level of detail, and while the environmental draw distance is impressive at times, the troops are all generic and it's impossible sometimes to know which ones are on your side when you fight against a similar enemy.
- In the dev's opinion, it is okay to make graphical compromises for portable mode to increase battery life, such as resolution, Level of Detail, draw distance, even framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.
By sweet looking vistas to the impressive draw distance and well detailed cars, Gran Turismo Sport is surely an eye - candy for those who wants to take advantage of their PlayStation 4 Pro's power.
The draw distance is rather short as well, with detailed objects popping into view as you sprint.
The city and scale is one of the first things that will pop out to the player as the increased draw distance, improved textures and detailed lighting system truly showcase that this is being played on a new console.
Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California.
Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California,» says Rockstar Games.
Gamesradar.com gave it a 7/10 and had this to say about the title: «The graphics are superb, with huge draw distances, detailed environments and lavish special effects»; «It's unquestionably well designed, with loads of hidden bonuses for those who master the controls and the abilities of the Titans».
Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best - looking version of San Andreas yet.
The updated version features new graphics including dynamic and details shadows, colour palette, greater draw distance, plus enhanced character and car models.
As well as enjoying numerous technical improvements (such as greater texture details, increased draw distance, etc), the developer has designed bespoke modes built specifically for 4K and HDR, turning Mordor into a vibrant and mesmerising place to explore.
The scenery, particularly on the Alaskan and Namibian stages, is absolutely beautiful, with draw distances almost to the moon, and a massive amount of detail.
The worlds of Boundless are brought to life with breathtaking draw distances, advanced level of detail scaling, real - time reflections, HDR lighting, fog, bloom, depth of field, and volumetric lighting.
Environments have all been upgraded (draw distances and general levels of details), but the characters look worse for wear.
For starters, it looks great, with incredible draw - distances and notably detailed (and therefore convincing) environments.
The visuals are improved and feature more detail, the resolution has been increased, the draw distance is greater, and more characters and effects appear on screen at any given time.»
Here is a full list of additional PC / PS4 Pro featuring coming to Sniper Elite 4 on launch day: SNIPER ELITE ® 4 FEATURES ON PLAYSTATION ® 4 PRO INCLUDE: • Enhanced frame rate • Increased draw distances • Increased geometry level of detail • Improved lighting and shadows fidelity • Increased image quality of reflections • Faster loading times
Ark also boasts a new «Detail Mode» that runs at 30 frames per second in 1440p, with higher texture quality, longer draw distances, and a variety of environment enhancements, including volumetric clouds and sunlight scattering.
Also, the draw distance is pretty disappointing — I would have been okay with less - detailed character models just so you can see farther down the horizon and get less random pop - in, especially when you're taking on large crowds.
The headline improvements are higher resolution character models, improved shadows and lighting, longer draw distance and generally improved detail.
Further enhancements include an increased texture cache size (which is said to improve loading times by keeping more recent assets in memory), increased terrain details and texture resolutions, bigger draw distances and more.
Textures will see enhanced detail, draw distances will be improved, there'll be more vegetation and shadows and lighting will be improved.
The game simply looks great, with long draw distances, spectacular lighting effects and detailed characters.
-- Three different control schemes for driving and maneuvering — Contextual touchscreen commands, with display buttons only being shown when needed during gameplay — Compatibility with gaming controllers, such as the MOGA ACE Power and several Made for iOS peripherals — Dynamic and detailed shadows for the game's graphical output — Greater draw distances — An «enriched» colour palette — Enhanced character and vehicle models
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