-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more
detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
A great example of this was demonstrated when we played Assassin's Creed Origins, with the X not only allowing the game to be rendered in 4K, but also offer twice
the detailed draw distance in the environment when compared to it running on an Xbox One S. Also, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot in an in - game scouting mechanic, were very smooth and seamless.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more
detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
Not exact matches
The team out of the University of California, Berkeley and University College London tested how people mentally estimate
distance and travel times by having 20 foreign students in London
draw, in
detail, the neighborhood surrounding their residence.
Whether it's the Louvre or the Rubin Museum of Art, students are often encouraged to spend time sketching the paintings and sculptures that intrigue them — not to practice their art skills, but to get them to look closer at the
details: the complex color of a sky, the figure off in the
distance... After taking the time to
draw a sketch yourself, you're bound to remember the
details of a work and have a greater appreciation for its creation.
Draw distance and pop - ins are issues, and the level of
detail just isn't very strong, probably in no small part to this game being released on the Vita as well.
The stronger hardware makes a vast array of improvements possible: more complex AI, more NPCs on - screen at any given time, dynamic effects in more contexts, greater mission and side - activity variety, foliage density, the magnitude of level - of -
detail phases,
draw distance and much more.
The game's open world is refreshingly grey and subdued compared to some of the oversaturated colors and high contrasts of games like Horizon Zero Dawn and Dragon Age: Inquisition, but also more empty, prone to terrible
draw distances and lots of texture pop - in with rocks glistening like marbles one minute and then rough, cracked, and more
detailed the next.
For instance, you could have a mountain being rendered in the background (
draw distance, but the mountain won't receive
detail until you get within a certain
distance to it (LOD).
The most horrendous dips were when parachuting for plains with the deep
draw distance and more
detailed 4K image.
Textures,
draw detail,
draw distance, and number of things in the environment.
TBH, I think it will be a long time before we get unlimited
draw distances and level of
detailing.
the pro 2560p - 1440p x 3840p - 2160p holds resolution better with higher
details and
draw distance but thats just a small difference give me a break.
However, should you already own the Xbox 360 or PS3 version of the game then increase in
detail and
draw distance just aren't enough to make shelling out extra cash for the upgrade worthwhile, which is a shame because had Ubisoft sunk more effort into crafting a heavily improved version of Black Flag which utilised all the power of the Xbox One then it would have been a great reason to experience the game for a second time.
While the cars feature nice models and decent
detailing in the cockpits, practically everything else looks sub-par: in particular, trackside
detail is very low and you'll constantly note things in the
distance popping into existence like some artist was hurriedly
drawing them in after having woken up from a long night on the town.
Indeed, when we booted up Forza on the Xbox One S, while the fluidity of framerate and overall experience remained the same,
draw distance, texture
details and weather effects all weren't at the level of the X, with some marked downgrades.
of course you shouldn't cancel your preorder over graphical
detail, just if I was to choose a console and only one (which i have to do due to budget restrictions) this
draw distance, jaggies crap is just another small reason I am leaning toward ps4...
With four times the amount of pixels, even the smallest
details are clearly visible, and even the most distant objects are distinct thanks to larger
draw distances.
Notable differences seem to be that the Vita version requires separate download of voice - overs (for free), the resolution (1080p on PS4 vs 540p on Vita), the amount of
detail in the on - screen models, and the
draw distance.
When it lands on next - gen and PC later this year, Grand Theft Auto V will have «increased
draw distances, finer texture
details, denser traffic and enhanced resolutions.»
The producer is very excited about how the PS4's capabilities have allowed From Software to utilise a longer
draw distance, better lighting, and more
detailed enemies and environments.
Character models are more
detailed,
draw distances are better, and things don't pixelate up close (though the game does blur focus depending on
distance, and we have no idea if that's a trick to aid technical limitations or not).
This is the main reason why the Hoth battle in Shadows of the Empire was such a great winter level: it played to the strengths of the license by replicating one of the series» big battles, and played to the strengths of the hardware with a tundra setting that inherently requires less
draw distance and could put the focus on
detailed enemies.
More than just a superfluous visual upgrade, Rockstar is promising «increased
draw distances, finer texture
details, denser traffic, and enhanced resolutions» for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer looked.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of
detail packed into character models and vast
draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
Getting a tad more
detailed both this Xbox One version and the PS4 run at the full 1080p and have a more powerful post-AA to help the increased
draw distances.
While some units have a decent level of
detail, and while the environmental
draw distance is impressive at times, the troops are all generic and it's impossible sometimes to know which ones are on your side when you fight against a similar enemy.
- In the dev's opinion, it is okay to make graphical compromises for portable mode to increase battery life, such as resolution, Level of
Detail,
draw distance, even framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.
By sweet looking vistas to the impressive
draw distance and well
detailed cars, Gran Turismo Sport is surely an eye - candy for those who wants to take advantage of their PlayStation 4 Pro's power.
The
draw distance is rather short as well, with
detailed objects popping into view as you sprint.
The city and scale is one of the first things that will pop out to the player as the increased
draw distance, improved textures and
detailed lighting system truly showcase that this is being played on a new console.
Increased
draw distances, finer texture
details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California.
Increased
draw distances, finer texture
details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California,» says Rockstar Games.
Gamesradar.com gave it a 7/10 and had this to say about the title: «The graphics are superb, with huge
draw distances,
detailed environments and lavish special effects»; «It's unquestionably well designed, with loads of hidden bonuses for those who master the controls and the abilities of the Titans».
Newly remastered graphics including dynamic and
detailed shadows, greater
draw distance, an enriched color palette, plus enhanced character and car models make this the best - looking version of San Andreas yet.
The updated version features new graphics including dynamic and
details shadows, colour palette, greater
draw distance, plus enhanced character and car models.
As well as enjoying numerous technical improvements (such as greater texture
details, increased
draw distance, etc), the developer has designed bespoke modes built specifically for 4K and HDR, turning Mordor into a vibrant and mesmerising place to explore.
The scenery, particularly on the Alaskan and Namibian stages, is absolutely beautiful, with
draw distances almost to the moon, and a massive amount of
detail.
The worlds of Boundless are brought to life with breathtaking
draw distances, advanced level of
detail scaling, real - time reflections, HDR lighting, fog, bloom, depth of field, and volumetric lighting.
Environments have all been upgraded (
draw distances and general levels of
details), but the characters look worse for wear.
For starters, it looks great, with incredible
draw -
distances and notably
detailed (and therefore convincing) environments.
The visuals are improved and feature more
detail, the resolution has been increased, the
draw distance is greater, and more characters and effects appear on screen at any given time.»
Here is a full list of additional PC / PS4 Pro featuring coming to Sniper Elite 4 on launch day: SNIPER ELITE ® 4 FEATURES ON PLAYSTATION ® 4 PRO INCLUDE: • Enhanced frame rate • Increased
draw distances • Increased geometry level of
detail • Improved lighting and shadows fidelity • Increased image quality of reflections • Faster loading times
Ark also boasts a new «
Detail Mode» that runs at 30 frames per second in 1440p, with higher texture quality, longer
draw distances, and a variety of environment enhancements, including volumetric clouds and sunlight scattering.
Also, the
draw distance is pretty disappointing — I would have been okay with less -
detailed character models just so you can see farther down the horizon and get less random pop - in, especially when you're taking on large crowds.
The headline improvements are higher resolution character models, improved shadows and lighting, longer
draw distance and generally improved
detail.
Further enhancements include an increased texture cache size (which is said to improve loading times by keeping more recent assets in memory), increased terrain
details and texture resolutions, bigger
draw distances and more.
Textures will see enhanced
detail,
draw distances will be improved, there'll be more vegetation and shadows and lighting will be improved.
The game simply looks great, with long
draw distances, spectacular lighting effects and
detailed characters.
-- Three different control schemes for driving and maneuvering — Contextual touchscreen commands, with display buttons only being shown when needed during gameplay — Compatibility with gaming controllers, such as the MOGA ACE Power and several Made for iOS peripherals — Dynamic and
detailed shadows for the game's graphical output — Greater
draw distances — An «enriched» colour palette — Enhanced character and vehicle models