Not exact matches
Like patterned wrapping paper covering a plain white box, a
texture map is a flat image applied to a 3D model, thereby adding
detail, color and surface
texture.
All levels and multiplayer
maps have been given a serious lick of paint, with improved colors,
textures and
details galore.
But getting up into the fun roads, the 3D
map on the navigation system
detailed every mountain and contour with shaded
textures.
The difference in normal
mapping detail (which applies a 3D effect on
texture) is fairly noticeable on Suvi Anwar's clothes.
Higher definition on PS4 Pro also applies to
texture detail, hair, foliage and normal
mapping.
There are tons of
details in the units and level layout, and I did not notice any repetitive
textures like many RTS
maps are plagued with.
Additionally, the
detailed environments feature a degree of three - dimensionality simply not preset to the same degree on the 360, PS3, or Wii U games, with lower - quality
textures and normal
maps leaving such surfaces looking a lot flatter on those systems.
The
maps themselves lack any
detailed textures and there aren't any post processing to make the arenas seem alive and exciting.
Although the screens that we were provided don't show it, environments are not as
detailed as I hoped as I found bland
texture work throughout all the
maps.
The minus points are given for the
detailed textures on both the
map and characters.
@NakedManHoldingAFudgesicle: disqus: Your comment reminds me of the one thing that really galls me about modern military shooters: the
detailed environments of the
maps (after the
texture pops in, anyway).
Instead, in my 13 years» resume chronicling, I've found the ability to cull meaningful,
detailed and
textured stories about a candidate's unique value offerings that
map to a target audience, and facilitating a two - way conversation is most critical.