Not exact matches
I have been to workshops and classes in some of the countries top
studios with big name teachers and have never heard rolling up taught with
as much
detail as some of the arguments in this comment section.
But did you know there are a bunch of songs in the rock genre that are every bit
as whiny and annoying
as the most emo - y Brit pop, but for some reason U2 have unveiled full
details of their fourteenth
studio album «Songs of Experience».
As noted above, some of the process photography on the stagebound sets show its greenscreen source at this high resolution (especially with regard to Streep's flowing hair wafting in the
studio generated breeze), but overall this is a very sharp, crisp and well
detailed image.
Our friends over at SplashReport revealed some possible
details on the film, along with a rumor that the
studio wants Daniel Craig
as villain Mister Sinister.
Of course, exactly how she'll fit in remains a mystery at this pint
as the
studio (in this case Warner Bros., though Sony will release the movie in the UK) has locked down the
details.
Two new Fantastic Beasts clips have been released online by the
studio, and they both offer up some interesting new
details about our lead character, magizoologist Newt Scamander (Eddie Redmayne),
as well
as one of the creatures in his possession.
Marvel Studios» President Kevin Feige shared new
details about upcoming movies at his
studio as well
as 20th Century Fox and Warner Bros.'s DC Films in a recent open house press event.
Nochimson's article
details the origins of this «eternal
studio in the Eternal City» (it was movie - mad Mussolini's baby), its brief role
as housing for people displaced by World War II, and its reemergence
as a major site of spectacular movie projects, not only for Federico Fellini (whose La dolce vita, Amarcord, and And the Ship Sails On are just three of the many projects he filmed partly there) but also for Jean Renoir (The Golden Coach) and Bernardo Bertolucci (The Last Emperor).
Details on Universal Pictures» Doom revival remain largely scarce
as the
studio has yet to make any official announcements regarding the project.
I'm deeply disappointed that the music branch of the Academy did not recognize my score
as eligible, even after receiving a
detailed cue sheet, a letter from the president of music at Fox
studios, and a description of the process from both Alejandro and myself.
You may be more interested in checking out our Disney & Buena Vista TV Shows page which lists all of the
studio's significant television programs and their status on DVD,
as well
as links to preordering the newest releases and reading our
detailed, picture - laden reviews of past releases.
These visual properties combine with other elements like the evocative sound design and carefully
detailed locations to generate what is perhaps the film's most exceptional quality: a true sense of being somewhere — with actual people in actual places, whether they be
as loudly wide - open
as a rock band's
studio loft show or
as comfortably intimate
as a suburban basement - turned - practice - space.
The
studio never disappoints when it comes to the spectacular look and execution of both the over-the-top physical scenes and the small
details, such
as facial expressions.
The three are candid and
detailed as they tackle subjects like casting, test audience reactions,
studio notes, the freedom of an R rating, and the friendly production atmosphere.
There are also
details of all applications, both successful and unsuccessful, to open both mainstream free schools and specialist free schools, such
as university technology colleges or
studio schools.
Elegant and Confident Exterior Designed at Kia's California design
studio, birthplace of the unforgettable Track» ster and GT4 Stinger concepts
as well
as the iconic Soul, the Cadenza's precision - machined exterior exudes confidence, with clean lines offset by expressive
details.
Like a master portraitist, Otto focuses on the
details, describing
studio settings
as if she were staging a photograph herself.
In straightforward prose that evokes her subject's devotion to his craft, Loney
details VanDerZee's first experiences taking pictures
as a boy in Massachusetts; his job working in a New Jersey
studio darkroom, where he honed his skills; and his years
as a renowned portraitist whose specialty was transforming ordinary photographs into works of art.
FINAL FANTASY XII THE ZODIAC AGE Panel Friday, March 10, 1:30 p.m. — 2:30 p.m. — Albatross Room, Boston Convention Center Join FINAL FANTASY XII THE ZODIAC AGE Director Takashi Katano and Producer Hiroaki Kato, attending from SQUARE ENIX's Tokyo
studios,
as they discuss all - new
details of the upcoming title before its release on July 11, 2017.
While we're still keeping a tight lid on what the actual lineup will entail, the conference will present games from
studios both small and large, and will showcase new looks at and
details about some games you may have already heard of,
as well
as brand new games from some of your favorite developers, and very possibly some super secret new surprises that will be entirely unexpected.
Little concrete
detail was given on the new first - party
studio - including
details of where it is, it's name and size - but Whitten described «the main idea behind the concept»
as being «to invest deeply in developing original content that will be compelling and exclusive to Xbox Live».
«While we are still in a consultation process with the
studio, we can not release
details about the project we will be working on but we look forward to sharing more information in the coming months,» said creative director Jamie Jackson, who described the mystery project to Eurogamer
as «very, very exciting.»
We've spoken with employees who corroborate the information and offer additional
details about the
studio's failure to communicate with staff
as it missed the Christmas payday.
At this summer's event, French
studio Quantic Dream tried to dazzle audiences with a fully - rendered digital human head so lifelike that its eyes seemed to penetrate onlookers, and some Next Great Military Game — one of the many — pointed to the forearm hair
detail of its virtual soldiers
as evidence that the future is here.
An independent
studio source previously told Develop that the Wii U performs about twice
as fast
as the Xbox 360, though none of the console's
details have been confirmed.
Further
details about the game are
as scarce
as The Ultimate Warrior, although development is once again being handled by Japanese
studio Yuke's.
This is one of the biggest, most
detail - rich tech analyses we've ever put together, but there's little doubt that developer Polyphony Digital is a
studio that likes to dwell on the technical
details, and to be frank, a release
as highly anticipated
as Gran Turismo 5 more than deserves the mileage.
«PAM is one of the hottest
studios in the development community, and their attention to
detail will make Top Spin an exceptional product on PC
as well
as Xbox.»
The
studio puts out regular videos
detailing updates to the game's universe, but the question ultimately facing Star Citizen is: can it pull off its grand vision
as a cohesive whole, or is it simply too bloated to complete?
«So we worked closely with a
studio in the US, and even had our own shared wiki to facilitate
detailed discussions
as we worked together.
There are no solid gameplay
details to report
as of yet, but we're sure it will be different to the
studios usual output of the Soldner - X side - scrolling shooter games.
While the publisher and developer hasn't offered any official
details as to what kind of games these unannounced projects will be, fan speculation has turned rampant following a new job listing on the «Careers» page of the
studio's website that indicates the potential for one of the new games to involve the use of vehicles.
At the end of the day, regardless of the setup you use, Avalanche is promising an experience that lets you get all kind of creative in destroying the world around you,
as you can see in this new developer diary video
detailing the engine that the
studio uses to make all that destruction happen (see, we started this article with a video, and so we end it with another.
Reboot Develop, the high - end boutique game developers and games industry conference well known for both its breathtaking coastal locations
as well
as a star - studded speaker lineup is partnering this year with devcom and curating a special panel on the rapid rise of the South East European (Adriatic region) games industry while giving a
detailed studio landscape insight in what is considered to be one of the most exciting regions in game development nowadays.
The
studio co-founder was unable to elaborate on specific
details, such
as whether it was to do with its powerful development tech CryEngine that has powered the Crysis series and Star Citizen, but said he was hopeful of announcing the deal with its mystery new partner soon.
Today, Hollywood superproducer Jerry Bruckheimer finally
detailed the plans for his MTV - backed games
studio, confirming the appointment of former key Ubisoft and Microsoft execs
as leading the team.
Assassin's Creed Origins also looks stunning in every way,
as it is enhanced for both the PS4 Pro and the Xbox One X. Origins was developed by the
studio that created the amazing Black Flag, arguably the best game in the franchise, and that attention to
detail is evident in each of the game's 30 different regions.
Carol Vogel
details the views of a guest curator at Atlanta's High Museum who believes Leonardo da Vinci painted to figures in an alterpiece
as studio assistant to Verrocchio:
With new galleries and classrooms, a 250 - seat theater, a terrace and outdoor projection screen, a conservation
studio, a museum café,
as well
as a 12 - foot - long orientation touch pad, the new museum demonstrates the vision, innovation and attention to
detail that SCAD is known for.
This series of
detailed reproductions serves
as a visual extension of Mrs. Still's documentary process, a practice that she continued when cataloging artworks that had not been photographed for Still's
studio records prior to leaving his collection.
The show's centrepiece, In the
Studio (December 2017)-- ur Hockney in that it is at once comprehensive and
detailed — is a mural - length compendium of all the shaped paintings in the show
as scanned on to three walls of his
studio to halo the artist with a triumphant: «I've cracked it!»
Notably, 1953 was also a pivotal year for de Kooning, who finally found staunch critical support and solid financial success following the exhibition of paintings and drawings from his Woman series at the Janis Gallery that spring.22 By then, Rauschenberg had known de Kooning for a year or more and had seen him on occasion, often through their mutual friend Jack Tworkov (1900 — 1982), who sublet
studio space from de Kooning.23 Even
as other
details of the Erased de Kooning Drawing story changed, Rauschenberg always insisted that he chose de Kooning out of deep respect for his work and because there was no question that a drawing of his would be considered art — and this was more true than ever in 1953.24 Critic Leo Steinberg later reported asking Rauschenberg whether he would have erased a drawing by Rembrandt, to which he replied no.
With new galleries and classrooms, a 250 - seat theater, a terrace and outdoor projection screen, a conservation
studio, a museum café
as well
as a 12 - foot - long orientation touch pad, the new museum demonstrates the vision and attention to
detail that SCAD is known for.
Although working mostly with the human form, Freud also painted cityscapes seen from his
studio window,
as well
as highly
detailed nature studies.
Detrani discusses his
studio process in
detail as well
as various sources of inspiration including «the beauty of ruins... this romanticism of ruins and... debased things.
And for the posthumous retrospective of the fictitious Lester Hayes, Nesbett and Bancroft cooked up a
detailed exhibition history and biography that includes a stint
as a
studio assistant for Richard Tuttle and a show at Richard Feigen.
The first museum survey of paintings and drawings by McEneaney, who uses the historic medium of egg tempera and miniaturist brushwork to render a
detailed account of her life
as a contemporary artist and activist in and around the
studio.
In anticipation of her upcoming solo show at Mark Moore Gallery — which opens the following Thursday, February 19th, 7 - 9 pm — this artist talk will include
details pertaining to her new body of work, «Counterpoint,»
as well
as her
studio technique and process.
The attention to
detail is impressive,
as is the range of finished works, dating from the period he was using the
studio, set up on easels amid all the stage design.
This change in medium, along with the use of
studio maquettes, has altered much else, however, such
as moving from a highly
detailed vocabulary to a looser hand and exploded imagery.