Sentences with phrase «details on those classic games»

While we knew that online play and classic games would be a draw, we finally know details on those classic games.
However, we don't know the details on the Classic Game Selection where users get to download a compilation of NES and SNES games for free.

Not exact matches

The first port of Emergency for iPad is a success: excellent choice to focus on 2D in order to simplify the approach to the game but at the same time not distorting the classic style, while offering a good level of detail.
As promised, Nintendo has revealed some concrete details about what Switch owners will get for subscribing to its upcoming paid online service in the form of 10 classic Nintendo games that will be available on demand for free.
I respect giving classic titles a second lease on life with crisper graphics and more detailed textures, but I've rarely felt like most games have benefited enough from the upgraded visual polish to warrant the replay.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
It evokes the best parts of the classic Infinity Engine games like Baldur's Gate and Planescape: Torment (both found elsewhere on this list) while striking out on its own path with a compelling fantasy yarn and a richly detailed original world.
I could write over 1,000 words regarding the original Outcast and how it came to be (which I did before editing it out) but I think I'll save that, possibly for another day, as it's quite interesting and goes into detail on how a small unknown game became a cult classic.
Game developer Lars Doucet (Defender's Quest) has published a great detailed analysis of the smudgy, blurry redesign of Square's Super Nintendo classic, which launches on Steam today.
«Like many of the essential classic video games, VVVVVV uses solid colors and basic shapes to get information into your brain as quickly as possible, so you can focus on the gameplay and let your imagination fill in the abstract details,» says Nicalis president Tyrone Rodriguez.
Playing with Power: Nintendo NES Classics features 320 pages of art, interviews, commentary and in depth detail on 17 beloved Nintendo games.
Today the big N released more details about how Nintendo Classic games work on the Switch.
There is a familiar look to Micro Machines visually as it is the typical top down art style that the series is known for and it is certainly eye catching with great attention to detail, especially on the tracks with ketchup, cereal pieces, oven hobs and many other things that may stand in your way and although it won't win any awards for its visuals, Micro Machines World Series is a decent looking game that captures the essence of that classic Micro Machines look faithfully.
Details on the playset suggest that the levels are the side scrolling part of the game and there is a reef that you can upgrade and build in just like classic 1.0 playsets.
Using every last drop of the consoles» hardware power, this game served as a showcase for what the NES could do even after years on the market; and with its unique platforming gameplay and surprisingly detailed design it was considered an instant classic.
I can understand if you like classic Sonic more (we all have our opinions), but missing out on an entire game because of that one tiny detail seems REALLY stupid.
Set on Mars and throughout the depths of Hell, the game looks to be a return to the classic Doom gameplay — super fast, hyper - violent action against nightmarish demons — all rendered in detailed visuals, courtesy of the game's Id Tech 6 engine.
All the latest details on video games coming to the Switch from first party classics to 3rd party developers.
While this morning's direct was a «mini», Nintendo did not bring up any details on a «Virtual Console» for classic games we've all been dying to play on the Switch nor online services.
American Sk8land is one of the last games that felt like classic Tony Hawk, wisely opting to go with cel - shaded visuals to make up for the lack of detail on the DS.
a b c d e f g h i j k l m n o p q r s t u v w x y z