Sentences with phrase «dev team thing»

Did the dev team thing ambition meant they didn't need to do some basic fucking animation?

Not exact matches

Alas, should Coolshop be right about the release date yet again, all it means is that the dev team will spend a few more weeks polishing the game — and that's not a bad thing.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
The dev team at Epic Games is also pushing regular updates for the game so that there is always something new going on and tweaks to the way things work.
The third installment of the MXGP series will shake things up with the newly added dynamic weather and visuals and sound which are better than ever thanks to the dev team utilising the Unreal Engine 4 for the first time.
Phantom pain is getting launched inside of a dumpster fire and things are only gonna get worse when the actual Dev team cuts out a month after it launches.
I genuinely expect to see good things come out of this game if the dev team continues to add mini games and correct existing problems.
I can't tell if the dev team purposely wanted to keep things simple, if there's still a lot in store for that segment of the game, or if I expected more than I should have.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Block is helping the dev team get things right by acting as a technical consultant, advising on rally racing and car handling.
Although most of our team at Thing Trunk has vast experience in game dev, this was the first Early Access launch for all of... more
While this won't be a «design by committee,» and the development team will make the final decisions, when it is appropriate to open it up to the community for things like available weapons, community members will have opportunities to vote and discuss with dev team members before the final decisions are made.
She is able to feedback any bugs or problems people are experiencing with the game to the QA team, or even suggestions some of the more prominent players may have to improve things to the dev team.
Of course, there are some teething issues — to be expected with a console that hasn't launched yet — but there weren't that many things that tripped us up during development, and the dev support team were always on hand to turn around solutions quickly.
Like, I know some devs really didn't like the SPUs [synergistic processing units, the hardware architecture of the PS3], but we have a tech team that spent eight years really perfecting that thing.
The reason the HIT devs didn't want to port the game over is because UE3 to UE4 is a lot more work than just porting a UE4 game to Switch, and for a team of their size focusing on other things they had planned it wouldn't be practical to put all those things on hold for a port of the game, which makes sense.
The dev team also mentions that it's working on an Internet of Things version of VLC, also based on UWP, which could transform something like the Raspberry PC into a portable media center.
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