Did You Know: Its close proximity to the Gulf of Maine allowed Ellsworth to
develop as a port city, with shipbuilding the primary industry up until the mid 1800s.
The Tweed River was
developed as a port from the 1830s to ship cedar.
Not exact matches
DUBAI, United Arab Emirates — The Dubai - based
port operator DP World put its name Sunday on the hyperloop technology it has already spent millions of dollars to
develop as work continues to make it operational across the grand plans of its designers.
It's a similiar story in Iran, where India Ports Global is
developing the deep - sea Chabahar
port — widely seen
as a counter to China's Gwadar
port in Pakistan.
Meanwhile, the contingency plans being
developed to deal with the expected surge in border crossers include redeploying police and border agents to overwhelmed areas and setting up accommodation such
as tents and trailers at
ports of entry, said a spokesman for the Canada Border Services Agency.
Atrocious PC
port aside, Quantum Break, if thoroughly patched and
developed post launch, can find it's niche
as a sci - fi guilty pleasure, but it does not live up to Remedy's lofty heritage.
Ultra Sun and Ultra Moon are essentially enhanced
ports of the games we got last year,
developed by a younger team and released on exactly the same platform
as the previous games released on, instead of on the Nintendo Switch, which quite frankly, they would have better suited for.
The ship underwent a multimillion - dollar refurbishment prior to its deployment to the
port, adding a number of Fun Ship 2.0 amenities such
as Guy's Burger Joint,
developed in tandem with Food Network star Guy Fieri, two poolside watering holes, the RedFrog Rum Bar and BlueIguana Tequila Bar, and the BlueIguana Cantina Mexican - themed eatery.
Due to the close proximity of Strandzha mountain the town of Tsarevo features a
developed port and traditions in fishing and ship - building,
as well
as developed mountainous and ecological tourism in the region.
The article states nowhere that the game is a shit
port, or that they even used an excuse of it being hard to
develop for
as a reason why it could be bad on the PS3.
So to test it out they had to actually
port it over, a thing which we've been told by other devs such
as Capcom and their MT Framework, is something that can go very very smoothly cause the Switch is easy to
develop for, but that still takes putting staff aside who devote their time and effort on working on it.
And for PS3 owners out there, you'll be happy to know the team at EA DICE isn't half - assing a
port as the title was
developed with PS3
as the lead platform, ensuring an identical multi-platform experience.
These days Rare is hard at work
developing for Microsoft in all ways possible, what with Rare doing the Xbox Live Avatars and helping a whole ton with Project Natal,
as well
as releasing XBLA
ports of Banjo - Kazooie, Banjo - Tooie, and Perfect Dark.
I think they did the Vita
port too,
as far
as I know the game was
developed for PC, but Sony paid for the Vita release first.
Last year, Final Fantasy XIV: A Realm Reborn Director and Producer Naoki Yoshida told DualShockers that the team was ready to
develop an Xbox One
port of the game
as soon
as Microsoft opened to cross-platform gameplay.
Developed by M2, the Japanese developer known for high - quality
ports of classic games such
as the popular Sega 3D Classics series on the Nintendo 3DS, Sega Ages aims to bring prominent titles from Sega's legacy catalog to fans around the world.
We'll be
developing new titles, and we'd like to
port existing titles that the Switch can support often
as we can.
LEGO Bionicle: The Legend of Mata Nui was being
developed by Saffire Corporation, and was made
as a PC game with later plans of
porting the game to the Nintendo GameCube.
You may recall that the original game was
developed by MachineGames and they were onboard during Wolfenstein's
port to the Switch
as well.
They told us what it is like to
develop for Android, what they want to do in the future,
as well
as get more quality console games
ported to Android.
I put out an article yesterday discussing the idea that Phantom Pain's skillfully
developed port should serve
as a point of shame for all other publishers but we all know I'm really talking about WB Interactive at the moment, aren't I?
It's still frustrating to me how they
ported the first game (and Mighty Gunvolt) to steam and
develop the rest
as Switch exclusives.
To date, Spiders
developed and released Faery: Legends of Avalon,
as well
as the console
ports of the Sherlock Holmes vs. Jack the Ripper, and The Testament of Sherlock Holmes adventure games.
It's one of the rare titles
developed by Tose that the company actually put its name on; it usually works behind the scenes
as a hired hand, helping with
ports and compilations.
«Now I asked him what Ubisoft Bucharest is
developing for the portable NX device and he answered that they are preparing a
port of Assassin's Creed Liberation, a PlayStation Vita game, for it
as a launch title.
It was at the point where the new
port had been
developed for use on original hardware and was also compatible with emulation programs
as well.
KnightOut is set to be released both on steam and Nintendo Switch; at first we prioritize
developing online multiplayer for the PC version but when / if we down we need to
port the functionality to Switch we have made sure that we are using PUN for the project because it works for switch
as well.
If they have to produce a bunch of consoles with in a certain time frame
as well
as get some games
ported and
developed, they might need a longer time frame than just eight months to do this.
2) If Nintendo's system would be nearly the same
as PS4 / Xbox One, what would really stop 3rd parties from doing what they do with the Xbox One / PS4, which is
develop it primarily on one and
port it to the other?
Given the financial risk for
developing for the platform, It's natural that most games have been
ports, copycat variations or VR iterations of familiar genres which absolutely fill a need for content - hungry players but do little to advance the notion of VR
as a revelatory, essential experience.
The Famicom title was originally planned
as a home
port of the 1984 weapon - based fighting game, Great Swordsman,
developed by SETA and published by Taito, which in fact its vs. mode resembles the Kendo mode of Great Swordsman.
The textures, models, and overall level of detail is very plain Jane, but
as this was
developed for the less powerful mobile headsets, and
ported over to the more powerful HMD's, it's understandable, though unfortunate, that the game looks lacklustre.
While many high profile games are handed over to alternative developers who then churn out a shoddy handheld
port that disgraces the franchise (* cough * Call of Duty: Declassified * cough *), Criterion Games decided to buck the trend and
develop Most Wanted for Vita entirely in - house — just
as Milestone did with WRC3 with commendable results.
It was later
ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions
developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such
as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao Kahn.
Developed by Haemimont Games, Victor Vran has already made it big debut back in 2015 though the title has recently been
ported for the PlayStation 4 and Xbox One, known
as Victor Vran: Overkill edition.
Developed as a tribute to the classic Sega Genesis platformers, Freedom Planet released for PC in Summer 2014; the sleeper - hit was later
ported to the Wii U this past October.
As far as I know, all Sega did was develop an inferior ps3 por
As far
as I know, all Sega did was develop an inferior ps3 por
as I know, all Sega did was
develop an inferior ps3
port.
Bluepoint Games has experience with
porting intergenerational console games which includes
developing the Metal Gear Solid HD Collection for the Xbox 360 and Playstation 3
as well
as the God of War Collection for the Playstation 3.
«The rich diversity of New Orleans has
developed over a long history of colonization, the trans - Atlantic slave trade, waves of migration and displacement, and Gulf Coast trade routes buoyed by the city's position
as the American South's largest
port.
[119] Valve has also
developed VOGL, an OpenGL debugger intended to aid video game development, [120]
as well
as porting its Source game engine to desktop Linux.
Camera features from the Pixel 2 have been so highly coveted that many tech - savvy smartphone users have
developed ways to
port the features on to non-Google smartphones, including the Xiaomi Mi 5, OnePlus 3, Moto G5s Plus,
as well
as the Samsung Galaxy S7, Galaxy S8 and Galaxy Note 8, among others.
The phone will come with a USB - C
port, an artificial intelligence assistant that's able to determine objects, which could be called Bixby,
as per a number of rumors which also suggest Samsung
developed it with other companies
Researchers have
developed a laser - based charging system, that can charge smartphones
as quickly
as the conventional USB
port options.
Its
port serves much of the south eastern portion of the U.S. and it has
developed its own technology area known
as the «Research Coast.»
The city is home to one of the largest
ports on the Pacific Coast,
as well
as a
developed downtown area that includes the company headquarters of Fortune 500 corporations like Amazon, Starbucks, and Nordstrom.
General Electric (Stamford, CT) 2007 — 2008 Corporate Consultant — Infrastructure Systems & Network • Designed,
developed, and engineered GE Treasury system's development, QA, Production, and DR environment • Hardware: Sun Fire V220, V480, V880, V1290, V6140, V6800, V6920; Sun Enterprise T2000, T5120 (Solaris 10: LDOMS, ZFS, RAID, Zoans, Containers), E10K, E15K, E25, M4000, M8000, M9000; HP ProLiant with Linux 5.0 (EMC and 3 PAR SAN) • Built servers from racking, cabling (Ethernet / fiber), connecting to network, setting serial connection to Avocent
ports, and setting up server to the network through DNS • Performed massive installation of Solaris servers using both Jumpstart and Blade Logic and Red Hat using both PXE boot and BladeLogic servers to global distributed network of more than 6000 servers • Installed and configured Solaris 10 OS, recommended patches, hardening software, LDOMS, ZFS, and Container on Sun server • Installed and configured Emulex LPFC, EMC Power path, Navisphere, Veritas Volume Manager, Veritas Cluster Server, Veritas Volume Replicator, and Veritas Net Backup in heterogeneous environment • Partitioned and mirrored disks using Solaris LVM, disk suites, Veritas VxVM, mirrored root file system and set up alternate boot device and dump device • Installed application software for ITG, IDM, and Tibco etc. • Created and adjusted Oracle projects on oracle 9i and 10g • Configured operating systems, LDOMS, ZFS, RAID, network Multi Pathing, Cisco Switch 6309, Brocade Switch, EMC DS41000 fiber switch, EMC, 3 PAR and HITACHI SAN, DNS, NIS, NIS plus, LDAP • Created LUNs for EMC, 3 PAR, HITACHI SAN and set up RAIDS • Created zoning of Cisco 6309 switch • Provided connectivity of Ethernet
ports and fiber channel by patching Ethernet
ports from server panel to switch, and by patching fiber from server to Brocade switch then to EMC DS41000 switch through Cisco switch6300, 6309, Big IP • Performed alternate boot testing, crush dump testing and cluster testing • Vendor liaison for Cisco, HP, IBM, EMC, Symantec, Oracle Sun, and Red hat Linux resolving hardware and software issues • Scheduled changes and upgrades communicating with business owners and support team • Architected Disaster Recovery System conducted testing and resetting the systems
as needed • Performed zoning and provisioning configured EMC / Power path LUNs on UNIX servers upon client's request • Resolved issues with NIS, NIS +, DNS, VxVM and VCS among other SA tasks • Created network topology of the internet and intranet security environment using Visio 7.5