Sentences with phrase «develop as a port»

Did You Know: Its close proximity to the Gulf of Maine allowed Ellsworth to develop as a port city, with shipbuilding the primary industry up until the mid 1800s.
The Tweed River was developed as a port from the 1830s to ship cedar.

Not exact matches

DUBAI, United Arab Emirates — The Dubai - based port operator DP World put its name Sunday on the hyperloop technology it has already spent millions of dollars to develop as work continues to make it operational across the grand plans of its designers.
It's a similiar story in Iran, where India Ports Global is developing the deep - sea Chabahar port — widely seen as a counter to China's Gwadar port in Pakistan.
Meanwhile, the contingency plans being developed to deal with the expected surge in border crossers include redeploying police and border agents to overwhelmed areas and setting up accommodation such as tents and trailers at ports of entry, said a spokesman for the Canada Border Services Agency.
Atrocious PC port aside, Quantum Break, if thoroughly patched and developed post launch, can find it's niche as a sci - fi guilty pleasure, but it does not live up to Remedy's lofty heritage.
Ultra Sun and Ultra Moon are essentially enhanced ports of the games we got last year, developed by a younger team and released on exactly the same platform as the previous games released on, instead of on the Nintendo Switch, which quite frankly, they would have better suited for.
The ship underwent a multimillion - dollar refurbishment prior to its deployment to the port, adding a number of Fun Ship 2.0 amenities such as Guy's Burger Joint, developed in tandem with Food Network star Guy Fieri, two poolside watering holes, the RedFrog Rum Bar and BlueIguana Tequila Bar, and the BlueIguana Cantina Mexican - themed eatery.
Due to the close proximity of Strandzha mountain the town of Tsarevo features a developed port and traditions in fishing and ship - building, as well as developed mountainous and ecological tourism in the region.
The article states nowhere that the game is a shit port, or that they even used an excuse of it being hard to develop for as a reason why it could be bad on the PS3.
So to test it out they had to actually port it over, a thing which we've been told by other devs such as Capcom and their MT Framework, is something that can go very very smoothly cause the Switch is easy to develop for, but that still takes putting staff aside who devote their time and effort on working on it.
And for PS3 owners out there, you'll be happy to know the team at EA DICE isn't half - assing a port as the title was developed with PS3 as the lead platform, ensuring an identical multi-platform experience.
These days Rare is hard at work developing for Microsoft in all ways possible, what with Rare doing the Xbox Live Avatars and helping a whole ton with Project Natal, as well as releasing XBLA ports of Banjo - Kazooie, Banjo - Tooie, and Perfect Dark.
I think they did the Vita port too, as far as I know the game was developed for PC, but Sony paid for the Vita release first.
Last year, Final Fantasy XIV: A Realm Reborn Director and Producer Naoki Yoshida told DualShockers that the team was ready to develop an Xbox One port of the game as soon as Microsoft opened to cross-platform gameplay.
Developed by M2, the Japanese developer known for high - quality ports of classic games such as the popular Sega 3D Classics series on the Nintendo 3DS, Sega Ages aims to bring prominent titles from Sega's legacy catalog to fans around the world.
We'll be developing new titles, and we'd like to port existing titles that the Switch can support often as we can.
LEGO Bionicle: The Legend of Mata Nui was being developed by Saffire Corporation, and was made as a PC game with later plans of porting the game to the Nintendo GameCube.
You may recall that the original game was developed by MachineGames and they were onboard during Wolfenstein's port to the Switch as well.
They told us what it is like to develop for Android, what they want to do in the future, as well as get more quality console games ported to Android.
I put out an article yesterday discussing the idea that Phantom Pain's skillfully developed port should serve as a point of shame for all other publishers but we all know I'm really talking about WB Interactive at the moment, aren't I?
It's still frustrating to me how they ported the first game (and Mighty Gunvolt) to steam and develop the rest as Switch exclusives.
To date, Spiders developed and released Faery: Legends of Avalon, as well as the console ports of the Sherlock Holmes vs. Jack the Ripper, and The Testament of Sherlock Holmes adventure games.
It's one of the rare titles developed by Tose that the company actually put its name on; it usually works behind the scenes as a hired hand, helping with ports and compilations.
«Now I asked him what Ubisoft Bucharest is developing for the portable NX device and he answered that they are preparing a port of Assassin's Creed Liberation, a PlayStation Vita game, for it as a launch title.
It was at the point where the new port had been developed for use on original hardware and was also compatible with emulation programs as well.
KnightOut is set to be released both on steam and Nintendo Switch; at first we prioritize developing online multiplayer for the PC version but when / if we down we need to port the functionality to Switch we have made sure that we are using PUN for the project because it works for switch as well.
If they have to produce a bunch of consoles with in a certain time frame as well as get some games ported and developed, they might need a longer time frame than just eight months to do this.
2) If Nintendo's system would be nearly the same as PS4 / Xbox One, what would really stop 3rd parties from doing what they do with the Xbox One / PS4, which is develop it primarily on one and port it to the other?
Given the financial risk for developing for the platform, It's natural that most games have been ports, copycat variations or VR iterations of familiar genres which absolutely fill a need for content - hungry players but do little to advance the notion of VR as a revelatory, essential experience.
The Famicom title was originally planned as a home port of the 1984 weapon - based fighting game, Great Swordsman, developed by SETA and published by Taito, which in fact its vs. mode resembles the Kendo mode of Great Swordsman.
The textures, models, and overall level of detail is very plain Jane, but as this was developed for the less powerful mobile headsets, and ported over to the more powerful HMD's, it's understandable, though unfortunate, that the game looks lacklustre.
While many high profile games are handed over to alternative developers who then churn out a shoddy handheld port that disgraces the franchise (* cough * Call of Duty: Declassified * cough *), Criterion Games decided to buck the trend and develop Most Wanted for Vita entirely in - house — just as Milestone did with WRC3 with commendable results.
It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao Kahn.
Developed by Haemimont Games, Victor Vran has already made it big debut back in 2015 though the title has recently been ported for the PlayStation 4 and Xbox One, known as Victor Vran: Overkill edition.
Developed as a tribute to the classic Sega Genesis platformers, Freedom Planet released for PC in Summer 2014; the sleeper - hit was later ported to the Wii U this past October.
As far as I know, all Sega did was develop an inferior ps3 porAs far as I know, all Sega did was develop an inferior ps3 poras I know, all Sega did was develop an inferior ps3 port.
Bluepoint Games has experience with porting intergenerational console games which includes developing the Metal Gear Solid HD Collection for the Xbox 360 and Playstation 3 as well as the God of War Collection for the Playstation 3.
«The rich diversity of New Orleans has developed over a long history of colonization, the trans - Atlantic slave trade, waves of migration and displacement, and Gulf Coast trade routes buoyed by the city's position as the American South's largest port.
[119] Valve has also developed VOGL, an OpenGL debugger intended to aid video game development, [120] as well as porting its Source game engine to desktop Linux.
Camera features from the Pixel 2 have been so highly coveted that many tech - savvy smartphone users have developed ways to port the features on to non-Google smartphones, including the Xiaomi Mi 5, OnePlus 3, Moto G5s Plus, as well as the Samsung Galaxy S7, Galaxy S8 and Galaxy Note 8, among others.
The phone will come with a USB - C port, an artificial intelligence assistant that's able to determine objects, which could be called Bixby, as per a number of rumors which also suggest Samsung developed it with other companies
Researchers have developed a laser - based charging system, that can charge smartphones as quickly as the conventional USB port options.
Its port serves much of the south eastern portion of the U.S. and it has developed its own technology area known as the «Research Coast.»
The city is home to one of the largest ports on the Pacific Coast, as well as a developed downtown area that includes the company headquarters of Fortune 500 corporations like Amazon, Starbucks, and Nordstrom.
General Electric (Stamford, CT) 2007 — 2008 Corporate Consultant — Infrastructure Systems & Network • Designed, developed, and engineered GE Treasury system's development, QA, Production, and DR environment • Hardware: Sun Fire V220, V480, V880, V1290, V6140, V6800, V6920; Sun Enterprise T2000, T5120 (Solaris 10: LDOMS, ZFS, RAID, Zoans, Containers), E10K, E15K, E25, M4000, M8000, M9000; HP ProLiant with Linux 5.0 (EMC and 3 PAR SAN) • Built servers from racking, cabling (Ethernet / fiber), connecting to network, setting serial connection to Avocent ports, and setting up server to the network through DNS • Performed massive installation of Solaris servers using both Jumpstart and Blade Logic and Red Hat using both PXE boot and BladeLogic servers to global distributed network of more than 6000 servers • Installed and configured Solaris 10 OS, recommended patches, hardening software, LDOMS, ZFS, and Container on Sun server • Installed and configured Emulex LPFC, EMC Power path, Navisphere, Veritas Volume Manager, Veritas Cluster Server, Veritas Volume Replicator, and Veritas Net Backup in heterogeneous environment • Partitioned and mirrored disks using Solaris LVM, disk suites, Veritas VxVM, mirrored root file system and set up alternate boot device and dump device • Installed application software for ITG, IDM, and Tibco etc. • Created and adjusted Oracle projects on oracle 9i and 10g • Configured operating systems, LDOMS, ZFS, RAID, network Multi Pathing, Cisco Switch 6309, Brocade Switch, EMC DS41000 fiber switch, EMC, 3 PAR and HITACHI SAN, DNS, NIS, NIS plus, LDAP • Created LUNs for EMC, 3 PAR, HITACHI SAN and set up RAIDS • Created zoning of Cisco 6309 switch • Provided connectivity of Ethernet ports and fiber channel by patching Ethernet ports from server panel to switch, and by patching fiber from server to Brocade switch then to EMC DS41000 switch through Cisco switch6300, 6309, Big IP • Performed alternate boot testing, crush dump testing and cluster testing • Vendor liaison for Cisco, HP, IBM, EMC, Symantec, Oracle Sun, and Red hat Linux resolving hardware and software issues • Scheduled changes and upgrades communicating with business owners and support team • Architected Disaster Recovery System conducted testing and resetting the systems as needed • Performed zoning and provisioning configured EMC / Power path LUNs on UNIX servers upon client's request • Resolved issues with NIS, NIS +, DNS, VxVM and VCS among other SA tasks • Created network topology of the internet and intranet security environment using Visio 7.5
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