Sentences with phrase «develop better consoles»

Nintendo needs to understand (and I don't mean this with hate or something) that they will never develop better consoles than Sony or Micro $ oft (in specs terms, at least).

Not exact matches

Despite some defects in the control system, Super Street Fighter IV 3D Edition is one of the best fighting game ever developed for a mobile console.
You can tell that it's a game that comes from a studio that has had minimal need to develop narratives previously, and on the Nintendo Switch, the game's mobile roots hurt it, but then the Nintendo Switch is also a portable console, and as a game that's best played in short bursts, it's a good one to have sitting on the hard drive or memory card.
Touché, well then they never developed a red dead game on a nintendo console.
It is important to note that the original Halo Wars, developed by the Age of Empire wizards Ensemble Studios, was only released on the Xbox 360, so it stands to reason the console DNA would be alive and well in Halo Wars 2.
It messed up Christmas, I was supposed to get him an android retro half ass chinese made console bullshit thing for all games, wii party u, mario 3d world AND DK, got every last one except DK, got him Mario and Sonic at the Sochi olympics instead, which turned out to be good, but not exactly your traditional Nintendo game, it really shouldn't take so long for a DK platformer, I mean geez, Retro might as well be developing on retro development kits at this rate
The HANDHELD variant got the better developed game (clearly), while the console version got this weird addition to the series with virtually nothing tying into Animal Crossing other than some jokes about the series / trivia about New Leaf, no decorating, no designing, and no talking to your villagers - even HHD allows you some minimal conversations.
It is possible that the company may not be good at or never have developed nor optimized game code or anything multiplayer for the Wii U console in total.
The next - gen version of the game is being developed by Sledgehammer Games, the studio best known for its contribution in the development of Call of Duty: Modern Warfare 3, while High Moon Studios is handling the game's development for last - gen consoles.
The Nintendo Switch version of the game, which is being developed by a different team than the other console, PC versions, is going to come with the same enhancements, as well as improved multiplayer.
Developed, tuned and tested at various locations in the U.S. and around the world — including Imperial Sand Dunes («Glamis») in California; Moscow, Russia; and Dubai, United Arab Emirates — the Intelligent Traction Management system allows the driver to select the operating mode that best suits the driving conditions by simply pushing a button on the vehicle's center console.
Developed, tuned and tested at various locations in the U.S. and around the world — including Imperial Dunes «Glamis», California; Moscow, Russia; and Dubai, United Arab Emirates — the Intelligent Traction Management system allows the driver to select the operating mode that best suits the driving conditions by simply pushing a button on the vehicle's center console.
Developed, tuned and tested in challenging locations in the U.S. and around the world — including Imperial Dunes «Glamis», California; Moscow, Russia; and Dubai, United Arab Emirates — the Intelligent Traction Management system allows the driver to select the operating mode that best suits the driving conditions by simply pushing a button on the vehicle's center console.
JR: In a way it has played a role in our first choice, thinking in all the PS3 owners waiting for a good RPG, but the main reason of our effort in developing a great PS3 game first is because the PS3 is a very complicated platform that is most of the time not used to its best, and we know that if we concentrate now on all the difficulties and strong points of this console and if we can go over them, the other platforms should be more simple to approach.
Arguably the biggest goal, though, is to develop and release your own console, and then create games solely for it, ensuring that anyone who wants the best titles on the market will need to own your brand of hardware.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Sony is one of the largest companies in the world, and it has developed more than a few successful and popular products, but the PlayStation (the original and all subsequent editions) is definitely their most successful product line, as well as the most successful gaming console in the world.
Having only been released 2 - years ago back in 2010, Metal Gear Solid: Peace Walker was always going to stand up with modern titles in terms of sheer polish far better than it's two brethren, but it's also a radically different game from the other two titles as it was originally developed as a PSP only title, with this collection being the first time it has seen the light of day as a console release.
And despite assurances that this time around the console version would be developed alongside the PC version and that Pyrhana Bytes, the PC developers, would be keeping a firm eye on it, Wizarbox have once again delivered a technical mess to our beloved consoles, burying anything good that Risen 2 brought to the table in the process.
It was the first game with the character that was not developed in Japan, it also lacked any input from Shigeru Miyamoto, the first to use pre-rendered 3D graphics on a console, and most importantly — at 9 million units sold — it was the second best selling game of the SNES, losing only to Super Mario World.
Relying on existing engines and solutions which support all major consoles, we are well prepared to develop for these platforms.
The next - gen version of the game is being developed by Sledgehammer Games, the studio best known for its contribution in the development of Call of Duty: Modern Warfare 3, while High Moon Studios is handling the game's development for last - gen consoles.
We look back at the week of racing games news with the announcement of the Red Pack DLC for Assetto Corsa which is looking better and better every week in the run up to its console debut, F1 2016's recreation of the Red Bull Ring, Kazunori's revelation that developing Gran Turismo was a nightmare for PS3 and Aqua Moto Racing making a splash on Steam Early Access.
It's just a case of 3DS pretty much being the only viable option for the next Kingdom Hearts game when they had to make the decision about which console to develop it for (1) the part of Osaka team working on these Kingdom Hearts games is not big enough to do console level stuff without the help of other teams, which aren't available due to all having their own things going on, 2) PSP simply isn't a good platform anymore outside Japan and 3) Vita arrived too late to the scene + it would've required a bigger team as well).
Driveclub had the potential to be the first racing game to truly take advantage of the next gen consoles and, although it still has the opportunity to develop into the game Playstation fans all thought it would be, for now it will have to settle for being a gorgeous well implemented driving game.
While the NES may be almost 30 years old, homebrew developers are still hard at working developing games for arguably the best console of all time.
Sorry for the double post, but I just thought of something: So... I'm a very big supporter of Nintendo, and as a future game - maker (currently studying), my lifelong dream is to develop a game for a Nintendo console, but I'm really curious about the reasons you are making this for WiiU / 3DS as first choices (well, second after PC, but still) when all others usually get Apple / Android / OUYA / others as smaller stretch goals than the promised WiiU stretch goal?
As well as console gaming, Hitman is developed as a mobile game.
Nintendo has a history of not working well with other companies to develop games for their consoles, but COO of EA Peter Moore has informed us that things will be different this time around.
Fan estimation of Sega Europe as a division of the Japanese publisher surely swelled upon the announcement of OutRun2 for Xbox back in 2004, but the real coup was the assignment of UK - based Sumo Digital, a previously unknown outfit tasked with converting the arcade game and developing unique console features - a job they pulled off remarkably well.
When properly developed, games look better and run smoother on PC than on console.
There will also be the opportunity to meet with some of the best indie talent developing for Nintendo consoles in a special Indie Zone when the games show opens on September 26.
Sony cut the price of the PS3 massively, brought out a slim version, made efforts to reach out to third parties like valve who were having trouble developing on the system, brought out great exclusives like Uncharted 2, etc, and by the end of the gen, ended up with one of the best selling consoles of all time, even though it wasn't as strong as the PS1 or PS2.
They told us what it is like to develop for Android, what they want to do in the future, as well as get more quality console games ported to Android.
I would easily say that the PlayStation Vita's biggest strength is its ability to play console - quality titles on a portable platform — while it's always good to see games developed specifically for the handheld platform, I think the way to the future of gaming is one where console and portable gaming are interchangeable.
To date, Spiders developed and released Faery: Legends of Avalon, as well as the console ports of the Sherlock Holmes vs. Jack the Ripper, and The Testament of Sherlock Holmes adventure games.
A lot of games are flying right at my head now, smaller and better for mobile and large console style games, but more developed and deeper than those rinky - dink smart phone games.
The 3rd Eye tech team is focused on developing innovative, next - generation tools and technology solutions for studios of all sizes and ambitions - for games as well as multimedia content on mobile / PC / console / AR / VR / MR platforms.
If you are on the lookout for a new Sims title for your console you have no where else to turn the Bustin Out, a very solid well developed game that does a nice job of doing everything quite well throughout the game.
If they have to produce a bunch of consoles with in a certain time frame as well as get some games ported and developed, they might need a longer time frame than just eight months to do this.
Developed by Code Mystics, the new PS Vita and PS4 versions will feature local and online multiplayer as well as cross play functionality between the PS Vita and PS4, meaning players can duel against each other between both consoles.
Among Imirt's members are thirty nine company founders based in Ireland as well as developers from thirty four game companies developing games on consoles, PC, mobile, VR and tabletop.
We are working together to develop our game with the maximum support for Tegra chips, as well as designing it for use with the newly announced SHIELD console with X1 chip.
Brad, I see what you are saying, but could it be that before 2000 there really were not a lot of good non-Japanese games being developed for consoles at all and we simply saw the hollowing out of the US PC market and the transition of that creative ferment, which was there all along but not compared to Japanese games because they were considered «different media», to consoles?
, but one thing that's clear is Sony's «let's have the best hardware in the console space that's easiest to develop for» has been a winner for them so far, and saying Nintendo wouldn't get better 3rd party support if they'd be literally porting the same game over from Xbox One / PS4 is wrong, IMO.
We are currently developing games for consoles and PC but we are also exploring new opportunities on other platforms as well.
Its best to develop for PC in my view and then on console next.
It's not easy to develop a puzzle game that works well on consoles.
If Microsoft were to develop original content for the Xbox, it would likely be gaming - related, and could extend beyond the gaming console to Windows as well.
More than anything, Team Meat is weary of the console market and feels its best chance of staying relevant is to develop for PC and mobile devices.
a b c d e f g h i j k l m n o p q r s t u v w x y z