The course allows students from a variety of fields to
develop game concepts with the specific aim of encouraging a healthy lifestyle.
The bottom line: You won't likely get these gigs without a strong portfolio showing your experience in creating games — or at least
developing game concepts — as well as some programming and animation chops.
Not exact matches
The company has been
developing the
concept for quite some time, and both MDA and Intelsat are pitching the SIS as a
game - changer for the industry — if it works.
Systrom had
developed a few
concepts in his spare time, but in late 2009, he concentrated his attention on one: An iPhone app that would combine elements of Foursquare with elements of Mafia Wars, a popular
game developed by Zynga.
The new official statement is adapted from a
concept developed by Courson, along with Bert Mandelbaum, MD, and Lawrence J. Lemak, MD, using a terms common in both sports and medicine: coaches and athletes call time outs to gather a team together and discuss
game strategies or to call a play, while, in medicine, doctors take a time out immediately before every surgery when all operating room participants stop to verify the procedure, patient identity, correct site and side.
This
game develops your baby's observation skills, demonstrates the
concept of «under,» and enhances your baby's ability to follow directions.
The article «Gamification for Behavior Change: Lessons from
Developing a Social, Multiuser, Web - Tablet Based Prevention
Game for Youths» illustrates how gamification concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention game for you
Game for Youths» illustrates how gamification
concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention
game for you
game for youths.
The
game concept was created by a french student group of ENJMIN, who won the Student Showcase at GDC 2010, and was picked up and
developed by
Metal Gear creator Hideo Kojima took to Twitter to explain the
concept behind the new
game engine
developed for use in The Phantom Pain.
Vehicle riding may be considered unbalanced in most
games, but considering the scale of most of the maps, and the fact that BF2 was
developed on realism, and in the real world you may see up 10 or even 20 soldiers piled onto a moving tank or APC like penguins on a melting iceburg, the
concept should have been kept.
Fuel for the vehicles appears to have been omitted from this version of the
game, but since the fuel
concept was never terribly
developed in the NeoGeo
games, it doesn't make any noticeable difference.
Taking place in the fictional city of New Detroit, Earth Defense Force: Insect Armageddon is a completely new
game developed by Vicious Cycle that takes on the
concept of Earth Defense Force 2017 (Japanese Title «Earth Defense Force 3»
developed by SANDLOT).
The skills they
develop — how to use the
game's mathematical
concepts in the real world, as they apply their content knowledge to modify the existing
game
As well as comprehensive sets of Vocabulary (Word Wall) Cards for the seven Elements of Art, this bundle includes engaging
games, activities and challenges to
develop and reinforce the
concepts of Line, Shape and Form as elements of art.
During this session, we used
games such as Battleships, dominos, card
games and snakes and ladders to illustrate ways in which parents could share the teaching of mathematical
concepts and use the opportunity to
develop their child's mathematical competence.
These worksheets, reading, puzzles,
games, flashcards and more teach both the
concepts, vocabulary and facts of animals to ALL students as they
develop English language skills The included suggestions for peer tutoring will see the whole class included in all the students» learning.
Finally, this research showed that despite doubts regarding learning «school» content through
games, participants
developed their knowledge in core economics
concepts as well as skills with technology.
Fill out the form today to talk to our
game centric Learning Solutions team, they will be able to discuss your
game - based learning
concept and how we can
develop it for you.
Developed exclusively for the Gran Turismo 6 Playstation video
game, the new
concept could hint at the technical specifications and design language of the forthcoming Lancer Evo XI.
The dynamic
concept model heralds the launch of the brand's N Performance division, and was
developed as part of the Vision Gran Turismo project which invites automakers to design vehicles exclusively for the renowned Gran Turismo ® video
game franchise.
Sony, meanwhile, is
developing next - gen TV
concepts designed to emulate Apple's successful strategy of sharing user content among multiple devices, including TVs, tablets, smartphones, and
game consoles.
It is a
concept that I would like to see
developed further, and even built upon by other interactive adventure
games.
Flip's Twisted World was also a
game that looked somewhat interesting, but — and I'll be completely honest here — the
concept of a platformer
developed by a Western studio kind of turned me away from the
game.
The following details come from a Nintendo - Online article... —
developed by the 40 - man R&D 1 team with Gunpei Yokoi handling the system's design and Satoru Okada working on the hardware — goal was to combine the
concepts behind
Game & Watch and NES — system had to be small, technically on par with the NES and cheaper than the NES — to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus made the system more expensive — system was codenamed «Dot Matrix
Game», hence the console's model no.
You would need to actually
develop the
game around the
concept rather than the
concept allowing for good gameplay to come forth.
Works with
game designers, engineers and artists to help make the design vision come to life; helps balance and tune the
game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team
Develops concepts, writes treatments, flow charts and
game scripts Participates in
developing prototypes Performs
game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video
games
The
game even occasionally throws in even more outlandish
concepts, like on the last few laps of a race you'll suddenly
develop cramp and be unable to change gears, or that you're doing a PR event and have to do certain things like pass X amount of cars in two laps.
Originally, the design started around just basic, nasty looking creatures, but as the
concept for the
game started to
develop, the idea that the creatures are horribly mutated human bodies became far more prevalent.
Gravity Daze (Vita)-- Unique art style, amazing gameplay
concept (gravity manipulation in a 3D Action / Adventure
game) on a brand new system
developed by one of my favorite developers (Siren team)?
«Very early on in development, we were able to identify new features we wanted to bring to the
game, and Matinee was used to rapidly
develop in -
game proof of
concepts that enabled the team to quickly evaluate ideas with minimal development cost.»
between EUR 10.000 and EUR 150.000 for
developing a
concept or a project (activities to the point that the
concept leads to a playable prototype or trial version) for a Video
Game of highly innovative and creative narrative storytelling
games designed for commercial exploitation for PCs, consoles, mobile devices, tablets, smart phones and other technologies.
It's a classic example of an interesting idea with some unique potential completely neutered by rushing the
game to market without taking the time to fully
develop the
concept.
Nintendo said: «For our dedicated video
game platform business, Nintendo is currently
developing a gaming platform codenamed «NX» with a brand - new
concept.
We
develop original
games based on our own IP's and
concepts, like tapping squares or slicing food - inspired enemies.
Since that time SGI has
developed a wide range of
games - from original IP, AAA
game concepts, to mobile apps, console titles, and even immersive online experiences.
«As we are an Indie company with a fresh
concept, we would like to
develop and publish the best
game possible and with as many features as we can», said Arik and Adrian, the CEO's of Larkon Studios.
Based in Paris, DONTNOD
develops video
games for consoles and PC based on original
concepts and innovative technologies.
A: All of our
game concepts are
developed by our internal designers, in conjunction with our publishers.
The combination of Yoko Taro's well
developed, twisted, and heart - wrenching narrative
concepts and Platinum's excellence in character action and proclivity for the niche / strange had and has me very excited for this
game, despite my being a horrible, fickle person and getting distracted from this gem.
Nintendo and Hudson Soft
developed another two Mario Party
games for the N64 (doing away with the joystick - rotating
concept in the process).
For our dedicated video
game platform business, Nintendo is currently
developing a gaming platform codenamed «NX» with a brand - new
concept.
That, along with the great reviews it received from jurors, encouraged Itay to see how much further he could take this
concept, and he began
developing it into a more fleshed out
game.
Since then, Alan has been focused on bringing together a talented and passionate crew of former colleagues, industry veterans and exciting emerging talent to
develop a unique and compelling new
game concept.
Intuitively, his design mind migrated toward a potential solution to precisely this type of problem: How do you compete among the App Store's higher standards, yet
develop a
game at the same light - speed at which a
concept formulates in the designer's mind?
We have a dedicated team of
game designers,
concept artists, animators and programmers who take care of
developing these
games from
concept to release.
Their business model consists of
developing micro-games for the Wii U that are similar in scope to
game concepts that we would find on mobile platforms like iOS or Android.
Again, just like at Coded, we started
developing some very cool, small
concepts for XBL and PSN, for which I was one of the
game designers.
Developed and published by Lightwood Games who recently brought Pic - a-Pix Deluxe to the Nintendo Switch and featuring puzzles by Conceptis, Link - a-Pix Colour, is a «clue - linking puzzle
game where every grid has a picture hidden inside» and to reveal said puzzle, you will need to fill in the given puzzle grid wherever possible by linking together numbers of the same colour, It's a straight up
concept that we have seen time and time again in recent years, as one such example that springs to mind is Score Studio's Piczle Lines DX, which came out on the Nintendo Switch last year and it's really not worth comparing the two, as it is an unfair fight.
About DONTNOD Entertainment Based in Paris, DONTNOD
develops video
games for consoles and PC based on original
concepts and innovative technologies.
For our case we'd pick Knoxville as the
game we hope the developers continue on creating and
developing it, because the
concept of a -LSB-...]