Sentences with phrase «develop large games»

Our passion is to develop large games that offer players plenty of depth and rich content.

Not exact matches

Homo sapiens» ancestors, he speculates, turned to hunting game, eventually developing larger brains and more agile bodies.
Neanderthals, whose ancestors left Africa for Eurasia before modern human ancestors, used thrusting spears at close range to kill horses, reindeer, bison, and other large game that had not developed an innate wariness of humans, he said.
Researchers developing large - scale quantum computers hope that playing a video game will provide the solutions they need to program their advanced machines
Pre-Dating is the World's Largest Speed Dating Company Focusing on Single Need for Speed: Payback is the twenty - third game in the Need for Speed series developed by Ghost...
Developed by Tokyo based game developer ARTDINK; Dragon Ball Z Battle of Z will feature a large cast of playable characters including Goku, Piccolo, Vegeta, and a variety of melee and famous attacks including the Kamehameha, Special Beam Cannon, and Spirit Bomb.
Strauss Zelnick has spoken about the VR market before, not too highly either, doubting that the expensive hardware would catch on, implying that there isn't a large market for the games developed for this platform.
The reason Ground Zeroes is being released as a separate package in the first place is because the main game is taking a long time to develop due to the large amount of content.
At Cinécraft, we design and develop nationally recognized custom eLearning, games and produce high - definition video to support the goals of Fortune 1000 companies and medium to large sized businesses.
The Center on the Developing Child is pleased to participate in the collaborative effort to refine, test, and produce professionally crafted sets of the Brain Architecture game, ready to be played in large - or small - group settings.
The bundle includes: 1) Mindful Visualization for Education (this also includes a large selection of games to develop visualization skills.
Because we have developed the Knowledge Guru platform in - house, we are able to bundle games into large, blended learning curriculums in order to drive cost and time savings.
As an award - winning Serious Game Company, Designing Digitally, Inc. has developed a number of Serious Games for some of the largest brands around the world.
G5 develops and publishes a fairly large selection of casual game selections for mobile platforms and PCs including both Android and iOS, and since the holiday season of 2011 has seen notable success in their releases specifically for the Kindle Fire.
Originally developed to hunt large animals such as stags and wild boar, the Weimaraner was then refined to hunt smaller game, including birds.
This breed was developed for hunting large game, but they are by no means an aggressive breed.
Originally developed to hunt large game, the Boxer breed incredibly strong — both in terms of his physical strength and his strong - willed nature.
The Boxer is a medium - to large - sized breed that was originally developed to bring down large game but were later used to drive cattle.
The Shiba Inu developed on the steep slopes of the Japanese mountains and was used to hunt both large and small game for many centuries.
The nomadic tribes that lived in this mountainous area wanted to develop a dog who could hunt both large and small game, and live comfortably in the area's harsh climate and mountainous terrain.
Description: The Boxer is a breed developed in Germany and originally used as a hunting dog on large wild game.
With the backing of a much larger company Pixowl now has access to content that will help to develop The Sandbox Evolution even further while maintaining the same mechanics that made the first game such a hit.
The five Halo titles developed by Bungie spoke of a much larger world beyond the confines of the console games.
The bulk of them have never actually developed a game, they've just been working with the same engine since Morrowind and doing large «mods» for each release.
During their time online together they got to know each other by talking in - game over Skype and developing a large group of mutual friends.
Due to this, he brought me into a room with a large monitor, and started telling me about KOI, the Chinese - developed exploration game that came out on PlayStation 4 last year.
The game was originally developed for the short - lived Sony CD addon for the Super Nintendo, however when Nintendo decided to scrap the Sony CD project, Squaresoft redesigned the game to be released on the standalone SNES, after receiving a considerable graphics downgrade and removing a large amount of content.
In the past, Platinum Games primarily focused on developing games with the support of a larger publisher.
Watch as the game develops through split - screen views and close - up shots worthy of any highlight film, and see if you can catch the numerous over-the-top animations of the large and detailed player models.
Deathtrap the World of Van Helsing is a 3D tower defence game blended with some basic RPG elements developed by Neocoregames (creators of a large amount of Van Helsing games and King Arthur: The Role - playing wargame series).
It's not going to be a direct answer, unfortunately, because it's hard to compare, that said, we are developing and creating a game in which you travel or journey by car, so a certain degree of — we did need to create it in a larger scale or a big scale.
The event also revealed that the game was being developed by the largest developing team in the history of the series, including 100 people from the Square Enix's Tokyo offices.
His company, Hydraulic Games, is transitioning into developing larger Unity games now, you can see his insights on accelerated game development in the video below.
We develop multiplayer online games with large audience for the most popular social networks and create casual mobile games for different platforms (Android, iOS.).
Gamevil is continuing their rather large push onto Android, a large part of it thanks to their indie development publishing program where they are now publishing 3rd party developed games.
Their latest title fittingly marks the final exclusive game for Nintendo's Wii U in 2015, and it's easily the most impressive Japanese - developed RPG to release in years in terms of breadth of content, the sheer scale and scope of its large in - game world and its deviation from usual conventions.
If you've ever played a Housemarque developed game, you have an idea of what to expect here; tight twin - stick mechanics, a flashy sci - fi aesthetic punctuated by bright neon colors (the game's HDR implementation is beautiful), a pounding techno soundtrack, larger than life boss encounters, the robotic female voice that announces your upgrades... Nex Machina delivers everything you've come to expect from the Finnish developer.
The game's major selling point is it's gameplay; for a game developed by what most would consider is a very small team, the game is incredibly well polished and surprisingly large in it's scope.
Even for professionally developed, large budget games, only 46 % of music was predominantly performed by live musicians or hybrid with 5 or more live musicians.
Deathtrap the World of Van Helsing is a 3D tower defence game blended with some basic RPG elements developed by Neocoregames (creators of a large amount of Van Helsing games and King Arthur: The Role -...
There is a very large distinction to be made in this category of DLC though because sometimes day one downloadable content will be bonus material that isn't already on the disc and it is legitimately material which has been developed between the game being sent to production and the time the game launches.
These are smaller scale; smaller budget games than the «AAA» large budget games, but nonetheless are professionally developed, produced and marketed.
They are smaller scale, smaller budget games than the «AAA» large budget games, but nonetheless are professionally developed, produced and marketed.
IoT revolutionized gaming industry and companies like Microsoft and Sony have not only leveraged cloud technology for gaming, offering real time multiplayer gaming further allowing gamers to play and compete online but have also succeeded in developing high end games that have attracted interest of gamers at large.
(Combination of a large salary and a lack of excess funds to throw at developing the game.)
Overall credit is due to Rockstar games for how well they've developed Max Payne 3; the story writing as always is captivating, the gameplay is hard to find a fault with except maybe it's a little easy to die and they've done amazingly well to bring in such a large new multiplayer experience that is new to the series.
They develop multiplayer online games with large audience for the most popular social networks and create casual mobile games for different platforms (Android, iOS.)
Games have become easier to develop, independent games are becoming a larger part of the marketplace, and being able to create competitive advantage within products is becoming increasingly difficult.
A lot of games are flying right at my head now, smaller and better for mobile and large console style games, but more developed and deeper than those rinky - dink smart phone games.
Online games often foster large, dedicated communities, and players are forced to part with a product they've developed a significant attachment to when servers go down.
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