Not exact matches
Vidrovr: Vidrovr
develops multimodal computer vision and machine
learning systems to index, tag, and understand
video.
Alibaba is
developing its own neural network chip, the Ali - NPU, which will be used in AI applications, such as image
video analysis, machine
learning,...
Twitter today is taking another step to build up its machine
learning muscle, and also potentially to improve how it delivers photos and
videos across its apps: the company is acquiring Magic Pony Technology, a company based out of London that has
developed techniques of using neural networks (systems that essentially are designed to think like human brains) and machine
learning to provide expanded data for images — used, for example, to enhance a picture or
video taken on a mobile phone; or to help
develop graphics for virtual reality or augmented reality applications.
Watch this
video and
learn how the collaborative partnership between Coty, C - Pack, and DuPont was fundamental in
developing the first Surlyn ® tube for this application in Brazil!
Wenger put ozil on the wing for his development one thing i do nt get is how the fans do nt see that Wenger done the same process with Wilshere, I remember when Monreal was caught out at the back post from a set piece and ozil did nt cover he just jogged abit n let monreal get beat, that would be
video evidence for Ozil to
learn and work on his duty to defend instead of giving him Candy like a baby n letting him be lazy in the middle not tracking back for the team its a
learning process im 100 % Wenger knows ozils best position is in the centre he followed him since Shalke its obvious but Wenger
develops players into world class after seeing Ozil in the world cup and coming back after the world cup i coud see he defended alot more helping out monreal on the flanks and putting in alot more effort only then once hes showed his duty in defending will he be given his free role in the middle.
«Executive Function: Skills for Life and
Learning,» a
video from the Center on the
Developing Child at Harvard University
These children have
developed learning and communication skills at a very young age and as time goes on they
learn more quickly, I would say they have a easier time
learning new skills compared to your average lazy parenting children who would rather watch TV, play
video games, eat bon bons or whatever they might want to do while giving there baby of age 2 a bottle and constantly trying to get them off their back.
Packed with lessons, activities and
videos that link to the new curriculum, they will
learn from Academy - trained butchers, bakers and fishmongers, helping them to
develop the knowledge and skills necessary to prepare delicious, healthy dishes.
Adam Gazzaley, professor of neurology, physiology and psychiatry at the University of California, San Francisco and executive director of Neuroscape, has
developed video games designed to improve memory, attention and
learning that adjust to a player's performance and focus on different cognitive systems.
Most
video - game - playing AIs use reinforcement
learning to
develop a strategy, relying on feedback like game points to tell them when they are playing well.
Machine -
learning researchers are
developing software that automatically searches through long
videos to create edited summaries, or personalized trailers.
Weeks before the actual events, students
learned about the mission, its science theme, and space - related careers through classroom activities and
videos developed by the Applied Physics Laboratory and Discovery Education.
Watch the
video to
learn ways to minimize allergens in your home to help reduce the risk of
developing allergies yourself and trigger allergy symptoms in visitors.
Whether they're
learning from the stories of immigrants, investigating democracy, creating a
video about their Education Vision, or
developing ideas about literacy, my students need clear expectations, they need models, and they need feedback.
The
videos helped confirm that project
learning was working, and it gave teachers the confidence to continue
developing the curriculum.
Over the course of
developing the three websites, Ippolito
learned how to use many technologies: iCommons, iSites, the iSites Course website, digital
video cameras, Real Player, digital cameras, and html.
This collection of blogs, articles, and
videos aims to help educators deploy social - media tools to
develop professionally, connect with parents and communities, and engage students in 21st - century
learning.
Science Teachers
Learning through Lesson Analysis (STeLLA) is a professional - development program for upper - elementary school science teachers in which teachers
develop two lenses for analyzing teaching, the «Student Thinking Lens» and the «Science Content Storyline Lens,» to analyze
videos of teaching practice.
For effective
video - based
learning, developers should continually strive to understand what learners most prefer and employ budget - friendly ways of
developing them.
There are active
learning tasks where students have to move around the room, written tasks for students to
develop their question - answering skills, map and diagrams used to explain concepts, numeracy tasks to reflect the emphasis on math skills in the new specifications and
video links to help explain concepts and ideas.
Building a wiki web site to leverage the
learning at a local animal park,
developing an advertising campaign for a non-profit that recycles bicycles, producing award winning public service announcements about diversity and bullying, including a classmate with leukemia utilizing
video - conferencing and then producing an award winning
video teaching others how to follow their lead, are just some examples.
In Obsidian
Learning's latest white paper, we discuss best practices for creating videos for training, including cognitive theories of learning, guidelines for design and development of instructional videos, and examples / case studies of videos developed by O
Learning's latest white paper, we discuss best practices for creating
videos for training, including cognitive theories of
learning, guidelines for design and development of instructional videos, and examples / case studies of videos developed by O
learning, guidelines for design and development of instructional
videos, and examples / case studies of
videos developed by Obsidian.
The Senior
Learning Systems and Technologies Specialist is responsible for
developing e-
learning programs, instructional
videos and electronic performance support tools...
The Senior
Learning Systems and Technologies Specialist is responsible for
developing e-
learning programs, instructional
videos and electronic performance support tools and support the use of content creation tools (rapid courseware development,
video creation) by colleagues in Global Education.
The
Learning Channel, which is available in about 17 million U.S. households, is
developing a home
video...
Among the 11 seminars were Creating an Inquiry - Based Community in a Public School Classroom, in which students visited a Brookline, Mass. classroom to observe inquiry - based
learning; Developing Your Media Presence, in which students created two - minute videos promoting their work and themselves; and Mindfulness Practices for Leading and Learning, a course which even garnered Dean Kathleen McCartney's partic
learning;
Developing Your Media Presence, in which students created two - minute
videos promoting their work and themselves; and Mindfulness Practices for Leading and
Learning, a course which even garnered Dean Kathleen McCartney's partic
Learning, a course which even garnered Dean Kathleen McCartney's participation.
«The National STEM
Video Game Challenge will channel the potential of a new generation of game creators to
develop innovative tools for
learning,» said H. Melvin Ming, President and CEO, Sesame Workshop.
Our courses, books and
videos have been
developed by industry - leading
learning experts to ensure that they build talent and
develop a more knowledgeable, productive and valuable workforce.
The aim of each teaching and
learning CPD session is to
develop the knowledge, skills, and strategies needed in order to utilise in practice in each key area, and as an aid in achieving these aims, the trainer is supported with: - Colourful, engaging, and comprehensive PowerPoint presentations; -
Videos for analysis of key techniques; - A wide range of interactive resources for CPD activities; - Instructions and plans to assist delivery.
Equipped with their own computers and Internet access, for example, New Tech students can research any topic, communicate with experts and teachers, write journals and reports,
develop presentations with PowerPoint,
video, and podcasts, and
develop their Professional Digital Portfolio, demonstrating their mastery of the school's
Learning Outcomes.
In this Australian
Learning Lecture case study
video, the school leader explains how Mount Barker is embedding Positive Education approaches into its curriculum and how student wellbeing surveys are used to
develop tailored support.
To help
develop independent
learning skills in its students, Brighton Secondary School has introduced «flipped
learning» where students watch instructional
videos at home and do the typical homework in class.
This
video examines an outreach programme
developed between a special school, for pupils with profound and multiple
learning difficulties, and a mainstream primary school in the south - west of England.
But can the 4 Cs present in
video game play also gird one's ability to
develop social and emotional
learning (SEL) skills?
These include downloadable
video clips, visual materials, lively debates, opportunities to discuss sensitive concerns and
learn strategies to
develop personal skills such as, self - esteem, confidence, optimism and empathy.
At Cinécraft, we produce custom content
video,
develop eLearning and mobile
learning courses, instructor - led training, serious games and performance support tools to support the performance goals of businesses.
Our interactive online courses employ the best training strategies such as microlearning, game - based
learning, and
videos and are
developed using the latest authoring tools.
The
video discusses the field's evolution, describes how
learning mindsets affect student outcomes, and describes the role the network plays to expand and publicize new interdisciplinary research on how
learning environments shape the mindsets students
develop.
LPI's
video shows how this complex project, which is used as a districtwide performance assessment, is building students» ownership of their own
learning and helping them
develop and use critical thinking and communication skills.
Develop short
videos for learners to «watch» how a particular software functions, offer bite - sized modules to «try» what they have
learned and practice in a mock / simulated environment, with guided help and hints.
One of our clients in the automobile sector has
developed a
video - based
learning curriculum for its shop floor workers on the use of protective gear, and the curriculum received a good response.
It provides free, open - source teaching and
learning materials, including
video lecture clips, lecture notes, practice problems, exams, and other resources from MITs introductory Physics, Biology, and Calculus courses, in addition to high school mini-courses that were
developed by MIT students.
Using an existing set of
video cases from the Center for the Study of Reading's
video series, «Teaching Reading: Strategies from Successful Classrooms,» we
developed Reading Classroom Explorer (RCE), a hypermedia
learning environment designed to help novices understand that there are many successful tools and approaches available to engage students from diverse cultural, linguistic, and intellectual backgrounds in challenging literacy curricula.
Since 1998, we have published many books and
videos with the same two goals in mind: (1) to persuade educators that the most promising strategy for meeting the challenge of helping all students
learn at high levels is to
develop their capacity to function as a professional
learning community and (2) to offer specific strategies and structures to help them transform their own schools and districts into PLCs.
Watch this short
video to
learn about the unique state of the teacher shortage and how — in spite of this challenging situation — you can attract, identify and
develop top talent.
In normal course of work, an instructional designer define and get approve the
learning objectives in specific behavioral terms and then
develop content through their own research on Internet, Books,
Videos etc..
Understanding and overcoming the teacher shortage Watch this short
video to
learn about the unique state of the teacher shortage and how — in spite of this challenging situation — you can attract, identify and
develop top talent.
In a follow - up study, Sherin and van Es (2009) identified three primary research agendas for the use of
video in supporting teacher
learning: increasing pedagogical repertoire,
developing content knowledge for teaching, and «
learning to notice» important features of classroom interactions.
And their teachers will be
learning too — through a
video - based teacher coaching process
developed by researchers from the University of Virginia called My Teaching Partner.
Educators can easily provide students with a broad diversity of instructional materials aligned with their
learning needs including ATI Instructional Dialogs, KHAN ACADEMY ®
videos, and activities, EngageNY lessons, LearnZillion resources, and educator -
developed materials