Sentences with phrase «develop over the course of the game»

The relationship between Fraser and Ross «is entertaining from the start but develops over the course of the game», the newspaper says, adding that it «is far more satisfying than the actual plot».
A great boss battle is supposed to challenge a player and make them think on their feet, using tools and skills they've developed over the course of the game to overcome a hurdle.
And watching Rogue's humble toolset develop over the course of the game's 10 - hour campaign is really satisfying.
But despite Velvet's cold exterior, she quickly gathers a group of followers that are initially together due to mutual goals, but that evolves into real bonds that slowly develop over the course of the game.
Realistically it was probably intended as a platonic expression of the close friendship you've seen develop over the course of the game, but either way it is further than Nintendo has ever been willing to go before in terms of acknowledging the crucial series relationship and it just comes off really, really well..
There is a much more intimate bond with the characters of a well written video game than a movie, more like a book and players spend much longer with the characters that they control and develop over the course of a game.

Not exact matches

The work ethic and competitive spirit Shelton has developed over the course of his prep basketball career, along with the way he has his hands in every statistical category, earned him the «Russell Westbrook of high school basketball» moniker for his all - around impact on the game.
The real tests are still to come, of course, and we will know more about England after the Italy game, but there are growing signs that this group of players are feeling more joy in their game for the Three Lions now, and more confidence in the manager and the system that has been developed over the last few years.
If the rumors are true, that the Redemption sequel will actually be a prequel following Marston in the earlier parts of his criminal life, that could provide an opportunity to play as someone with a more distinct moral compass that is forced to develop a character arc over the course of the game.
Broken Age — you might remember — was the game that really kickstarted the idea of using crowdfunding to help develop your game back in 2012, raising over $ 3.3 million over the course of its campaign, with many more successful and unsuccessful titles attempting to do the same.
Recently, students were taking notes on iPads and developing ideas for a game they would create over the course of the semester in teams.
Over the course of the twenty hours I spent with the game I did find myself developing a fondness for it.
The game, developed entirely by Thomas Happ over the course of five years, has garnered all sorts of praise from the press and users alike, as well as numerous awards such as the «Editor's Choice» on the PlayStation ® Blog, and the game of the year mentions by Hardcore Gamer, Giant Bomb, The Game Awards, and othgame, developed entirely by Thomas Happ over the course of five years, has garnered all sorts of praise from the press and users alike, as well as numerous awards such as the «Editor's Choice» on the PlayStation ® Blog, and the game of the year mentions by Hardcore Gamer, Giant Bomb, The Game Awards, and othgame of the year mentions by Hardcore Gamer, Giant Bomb, The Game Awards, and othGame Awards, and others.
The game, developed entirely by Thomas Happ over the course of five years, has garnered all sorts of praise from the press and users, as well as numerous awards such as the «Editor's Choice 2015» of the PlayStation ® Blog, Hardcore Gamer's «Best of 2015», Giant Bomb's «Top Games of 2015», among others.
Over the course of the last 14 years we've developed three key strengths that define our games: ninja - class combat, strong character stories, and a unique art vision.
... «more of a service - based approach so that when you pay for this game, you have a commitment from us to develop content, new gameplay, modes, new content for the player to earn, and then of course, new regions to explore, and those things will unfold as the game launches and provide service over time.
While it would be great if you had the time or resources to commit to making your indie game look like Halo 4 or Diablo 3, those art styles were both developed over the course of many years by teams of hundreds of developers and artists.
[1] The game was developed over the course of nearly two years and runs on Naughty Dog's proprietary engine Naughty Engine 2.0.
This included the 10th anniversary event, which gathered over 900 participants with a total of 182 games developed over the course of a weekend.
For those of you who don't know, games as a service refers to developing games that are designed to live and grow over the course of years, rather than having a one - time release and moving on to the next game.
If the rumors are true, that the Redemption sequel will actually be a prequel following Marston in the earlier parts of his criminal life, that could provide an opportunity to play as someone with a more distinct moral compass that is forced to develop a character arc over the course of the game.
Joris de Man: There's a nice example on the soundtrack of how, during the course of the game, some of the music developed over time.
Developed and published by Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, Mini Putt Park gives players complete control over their very own mini-golf park, letting them build the course of their dreams and play against friends from around the world.
Microsoft revealed the game will feature dynamic weather that develops over the course of a race - you'll get puddles of rainwater that increase in size and depth as storm rages above you, while sunlight bursts through as you approach the finish line.
Throughout his adventures, he will meet a cast of colorful and memorable characters, each with their own well - developed back stories that will slowly be exposed over the course of the game.
The game was quietly developed by one man over the course of four years until it was released earlier this year.
The game was developed over the course of 9 weeks in the Unity engine.
Gorogoa was created, for the most part, by Jason Roberts who had developed this, his debut game, over the course of seven years.
Toss in the fact it's releasing on PS4 and Xbox One and PC for 29.99, and has been developed by two people over the course of three years... again, I ask * WHAT * is this game?
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