Similarly to Peace Walker, Ground Zeroes will offer a base - building feature which will allow players to
develop weapons and items.
Not exact matches
Discover the origins of special featurs later
developed in the subsequent FINAL FANTASY series, including summoning magic, mini quests, the Active Time Battle system
and much more Numerous
weapons,
items, magic spells
and special skills allow for incredible gameplay depth
and strategy
An interesting part in The Phantom Pain will be, players can now
develop their own
weapons and items from their home base.
Metal Gear Solid V: The Phantom Pain is rich in content: there are dozens of sidequests, hundreds of
items to
develop, many hidden
items to collect, struts to construct,
and an almost infinite amount of ways to play through the missions
and experiment by combining different buddies with different tactics,
weapons and infiltration techniques.
The ability to call in supply drops
and request new
weapons and items in the field ensure you can always get access to whatever you feel will best fit the situation or whatever new thing you've
developed that might let you cause some fun carnage.
Hidden Audio Logs
develop the background plot, while the optional objectives reward players with experience points
and gear boxes that unlock new
weapons,
items, multiplayer characters,
and upgrades.
Metal Gear Solid V: The Phantom Pain is rich in content: there are dozens of sidequests, hundreds of
items to
develop, many hidden
items to collect, struts to construct,
and an almost infinite amount of ways to play through the missions
and experiment by combining different buddies with different tactics,
weapons and infiltration techniques.
Increasing your R&D staff's level lets you
develop new
weapons and items and extracting specific people with skills, say, a gunsmith will allow you to
develop certain
weapons earlier.
Various games on Steam including DOTA 2, Portal 2, Team Fortress 2, Dungeon Defenders,
and a few others have given players the ability to
develop and distribute custom
items,
weapons, armors,
and so on to the game's community as a whole.
Once recruited, each soldier can be deployed in one of a number of research teams, either providing you with intel on the field, helping to
develop new
weapons and items, or providing medical support on the base (later, you are even able to scan soldiers to judge their various expertise, or lack thereof, helping you to become a more discerning recruiter in the field).
The more men
and women you recruit, the quicker your interactive vocabulary expands, adding a new decoy, type of camouflage, upgrade to your helicopter or piece of hardware with which to take out a tank (there are hundreds of these
weapons and items to
develop).