• A round - up of the besttools for mobile development • A look at
developing games for Google Glass • A studio
tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought
Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game
audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
The Norton Simon Museum, in collaboration with Acoustiguide, has
developed an award - winning
audio tour that gives visitors a stimulating and engaging way to connect with the Norton Simon collections.
The High Museum of Art, working with award - winning Second Story Interactive Studios, has
developed a new Smartphone application called ArtClix, which brings together photo - recognition software and social media to create a new kind of museum app that moves beyond traditional
audio tours.