Sentences with phrase «developers are sure about»

Judging from the comments made by Cory, the game still seems to be in active development and should hopefully get a release date announcement once the developers are sure about it.

Not exact matches

When businesses post jobs on the platform, Toptal identifies available developers proficient in the software languages necessary to handle the task at hand, then contacts the client to learn more about the job and the company as a whole before interviewing programmer candidates to make sure their skills and personalities are properly attuned.
But the nonprofit developer is less sure about securing the $ 16 million needed to turn the...
I'm not fully convinced about the lineup yet but we have seen very little from the Japanese developers so far and they sure love their handhelds.
If you're not sure about an app, another thing to check is the developer's name (under an app's title and on its product info page) and other apps they've created.
For the Free App of the Day, Amazon killed the program — I'm pretty sure it's because there are so many free apps out there it wasn't making sense to spotlight one; Amazon also initiated a program where app developers can pay for Amazon to promote their apps on the same web page so let's think about it: if you were Amazon, would you want to give away something for free (now that you've sold several million tablets and have people hooked on them), or would you rather have someone pay you to advertise something you were going to give away for free anyway?
I am sure there are many developers in the industry who care just as much about their projects as Barlog, and I am sure they are just as committed and work just as hard.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
whoever says sh1t like this clearly never spent hours playing games like Socom or Warhawk online, the communities are huge, and those are games with years on the market Valve used to be a great developer, they made Half Life and then took 6 years to release the sequel until they were sure it was a masterpiece and it was now that they're on MS payroll they put out a game that uses a 4 year old engine that looks it could run on Wii and 1 year later they come up with the sequel the first left 4 dead is a good game but no masterpiece and they take only 1 year and do a sequel that looks about the same?
Sure, for some it could have missed the mark... but man... do we have to be so anal about our choice of developer or console!?!?
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
not sure where you read Microsoft paid to keep it timed exclusive but I read something from the developer and they basically said Microsoft have helped them by giving them a platform to showcase the game (e3) basically nobody would know about the game if it wasn't for their help.
And thankfully, the game isn't just about weapons; the developer made sure to make many defensive techniques available for use.
Everything about Rocksteady's return to the franchise (after the workmanlike prequel Origins was farmed out to another developer) smacks of a cock - sure confidence and mastery of the universe.
In the video, Xbox engineer Kevin Gammill tells us a bit more about the developer kit; this powerful hardware is said to have more power than the retail version and a larger form factor as well, though since we don't know the retail version, we're not sure what to compare it with.
As always, these developers rely a lot on your input and suggestions, so if you're at all excited about splattering zombies with up to four friends, be sure to grab this one and let the devs know what you think in the Early Access forums.
And sure there are other modes and user - generated contracts, but it still feels as though the lone story mission that can be completed between 20 minutes and 2 hours — it took me about an hour — is being held back by the fact that the developer has to deliver future episodes.
Steampunk Puzzler «Cogs» Coming to iPhone Eli Hodapp at TouchArcade.com, August 31, 2009 «Forum member Owl emailed the developers asking about a potential iPhone port of the game, and sure enough, it's already in the works...»
To keep up with the Oakland - based developer and to bug them about all things indie, be sure to check them out on Twitter.
EA Originals is all about fonding great new games that players are going to love, and working with small developers to make sure... Read more
While the developers at Stupidi Pixel are a bunch of fun loving guys (they joked about a «Giant Enemy Crab» being in their game) they immediately switched to talking about how important it was to make sure there aren't «super-intrusive ads» inside their games.
Skalski said the developers wanted to keep the console version of Syndicate locked at 30 fps to give the game the best look possible, but he was not sure whether the PC version (slated for release about a month after its console brethren) would face the same restriction.
I'm sure we will find out more about the developer and what the company is working on.
For more on Nintendo's new console on Indie Obscura, be sure to check out what we learned about the Nintendo Switch during its reveal, and read up on how Devolver Digital has joined the Nintendo Switch developer lineup.
If you are concerned about maintaining the best publisher / developer relationship, be sure to watch the full video of Mel's session.
But as an independent developer we have to be careful about how much money and development time we risk on a project we're not sure has a big enough audience, and crowdfunding allowed us to (among other things) judge the market fit for Rock Band PC.»
Their focus is on supporting indie developers to make games for PC and home consoles, making sure gamers know about them, and rewarding the talent for it.
Check out the game's first trailer below and be sure to visit the developer's game page for more information about this new title.
For more indie game news here at Indie Obscura, be sure to check out how you can catch a ghost Pokemon during the Pokemon GO Halloween event, learn more about the 2D platformer Seraph before it comes to PS4 next month, and why the future of the Nintendo Switch is bright thanks to the sheer number of indie developers on board.
For more indie game features here at Indie Obscura, be sure to check out the indie developers who impressed us in 2016, learn more about the closed beta for Friday the 13th: The Game, and review the top 10 indie game soundtracks of 2016.
While I'm sure there's criticism about Volition revamping their last generation title for current hardware as so many developers are doing these days, at least there's new material involved.
My memory is a little hazy because of sleep deprivation, but I'm pretty sure we got interviewed about our game four or five times during the course of the event, and as finalists we were kept fueled by generous quantities of pizza and beer, vital components of a successful game developer diet.
Finally, be sure to watch the above video in which Riot developers Brandon «Ryze» Beck and Marc «Tryndamere» Merrill reminisce about the studio's first ten years.
We're not talking about what the next thing is right now, but what I can say is for sure, it was huge learning experience, and you read all about that in the postmortem we did for Game Developer magazine.
One thing is for sure: you aren't going to see developers talk this freely about this topic in the West.
For more inside looks into the world of indie game development be sure to check out our interview with Ryan Juckett of Hypersect where we learn more about his game Inversus, learn how one anonymous Korean developer is looking to tackle censorship in his game Replica, and celebrate 120 years of Vlambeer in their upcoming novel which chronicles the various ups and downs the indie studio has faced over the years.
If you're interested in reading more about Wild West Online, be sure to check our exclusive developer interview from last month.
The Nasher Sculpture Center in Dallas, Texas — which opened on a two - and - a-half acre site adjacent to the Dallas Museum of Art in 2003 and focuses primarily on sculpture by such American and European artists as Pablo Picasso, Henry Moore, Alberto Giacometti, David Smith, Henri Matisse, Aristide Maillol, Alexander Calder, Barbara Hepworth, Claes Oldenburg and Donald Judd that was collected by Raymond Nasher, a real estate developer, and his wife Patsy — makes sure that visitors have something new to look at and think about every time they come.
The key message developers should take from the case is that if they are about to enter into a purchase agreement with a purchaser, they should make sure they have provided that purchaser with the disclosure statement for the development, and any amendments to this disclosure statement.
Back on the phone, make sure Developer Options are enabled by heading into Settings > About phone and tapping the Build Number seven times.
There is a sure - shot possibility of that because where once reality shows were about dance, acting, and cookery skills; now it will revolve around a bunch of app developers also.
When it comes to good design hygiene, make sure you're thinking about what developers need (not just your own organizational preferences).
Be sure to let us know about your experience rooting Android Oreo, and remember that some root apps might be buggy until the developers are able to give them an updatBe sure to let us know about your experience rooting Android Oreo, and remember that some root apps might be buggy until the developers are able to give them an updatbe buggy until the developers are able to give them an update.
It's not terribly exciting, though xda - developers explains that it does make mention of a previously unknown networking feature in Android P. Of course, we're not sure anyone really cares that Google is updating its «scan networks» feature in Android P. Plenty of people care about the Pixel 3 though, and we can expect to see more new details trickle out in the coming weeks and months.
Application developers can now begin work on making sure their apps are up - to - date on compatibility and features with the upcoming Android O public release, without worrying about any more changes that may occur in the Android O APIs.
«Google isn't offering specific details on when we can expect to see more about Android Wear — or what other devices will use the system in the future — but a preview of the operating system is available now so that developers can make sure their app notifications will work with Wear.
However, bringing the idea up with developers is a sure sign Valve is serious about Steam Machines becoming more than just gaming consoles.
I'm sure many developers saw the opportunity at hand, but the public was completely unaware that entire multimillion dollar startups were about to be born over the coming years and decades built entirely on just a couple phone marketplaces.
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