Judging from the comments made by Cory, the game still seems to be in active development and should hopefully get a release date announcement once
the developers are sure about it.
Not exact matches
When businesses post jobs on the platform, Toptal identifies available
developers proficient in the software languages necessary to handle the task at hand, then contacts the client to learn more
about the job and the company as a whole before interviewing programmer candidates to make
sure their skills and personalities
are properly attuned.
But the nonprofit
developer is less
sure about securing the $ 16 million needed to turn the...
I
'm not fully convinced
about the lineup yet but we have seen very little from the Japanese
developers so far and they
sure love their handhelds.
If you
're not
sure about an app, another thing to check
is the
developer's name (under an app's title and on its product info page) and other apps they've created.
For the Free App of the Day, Amazon killed the program — I
'm pretty
sure it
's because there
are so many free apps out there it wasn't making sense to spotlight one; Amazon also initiated a program where app
developers can pay for Amazon to promote their apps on the same web page so let
's think
about it: if you
were Amazon, would you want to give away something for free (now that you've sold several million tablets and have people hooked on them), or would you rather have someone pay you to advertise something you
were going to give away for free anyway?
I
am sure there
are many
developers in the industry who care just as much
about their projects as Barlog, and I
am sure they
are just as committed and work just as hard.
- the
developers» main goal
was to break conventions, but they weren't
sure how far they should go to do so - they took a look at what
was core to Zelda games, and decided it
was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there
are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you
about it, and you can ignore them if you want - some of the bosses
are hidden in plain sight - the Sheikah tribe
are key to the story, as
is Zelda's blue tunic
whoever says sh1t like this clearly never spent hours playing games like Socom or Warhawk online, the communities
are huge, and those
are games with years on the market Valve used to
be a great
developer, they made Half Life and then took 6 years to release the sequel until they
were sure it
was a masterpiece and it
was now that they
're on
MS payroll they put out a game that uses a 4 year old engine that looks it could run on Wii and 1 year later they come up with the sequel the first left 4 dead
is a good game but no masterpiece and they take only 1 year and do a sequel that looks
about the same?
Sure, for some it could have missed the mark... but man... do we have to
be so anal
about our choice of
developer or console!?!?
-
developers had the privilege to get feedback from players - the team thought carefully
about the elements that make Dragon Quest what it
is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that
's something they tried to change in the remake - in the remake, players
are actually encouraged to try out as many jobs as possible - added a system to make
sure players do not forget what they
were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have
been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes
about 70 - 80 hours to beat - the costume for the Shepard
is a ram - the skills and abilities you can use as a Sheperd
are those of the sheperd, not the sheep - there
's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
not
sure where you read Microsoft paid to keep it timed exclusive but I read something from the
developer and they basically said Microsoft have helped them by giving them a platform to showcase the game (e3) basically nobody would know
about the game if it wasn't for their help.
And thankfully, the game isn't just
about weapons; the
developer made
sure to make many defensive techniques available for use.
Everything
about Rocksteady's return to the franchise (after the workmanlike prequel Origins
was farmed out to another
developer) smacks of a cock -
sure confidence and mastery of the universe.
In the video, Xbox engineer Kevin Gammill tells us a bit more
about the
developer kit; this powerful hardware
is said to have more power than the retail version and a larger form factor as well, though since we don't know the retail version, we
're not
sure what to compare it with.
As always, these
developers rely a lot on your input and suggestions, so if you
're at all excited
about splattering zombies with up to four friends,
be sure to grab this one and let the devs know what you think in the Early Access forums.
And
sure there
are other modes and user - generated contracts, but it still feels as though the lone story mission that can
be completed between 20 minutes and 2 hours — it took me
about an hour —
is being held back by the fact that the
developer has to deliver future episodes.
Steampunk Puzzler «Cogs» Coming to iPhone Eli Hodapp at TouchArcade.com, August 31, 2009 «Forum member Owl emailed the
developers asking
about a potential iPhone port of the game, and
sure enough, it
's already in the works...»
To keep up with the Oakland - based
developer and to bug them
about all things indie,
be sure to check them out on Twitter.
EA Originals
is all
about fonding great new games that players
are going to love, and working with small
developers to make
sure... Read more
While the
developers at Stupidi Pixel
are a bunch of fun loving guys (they joked
about a «Giant Enemy Crab»
being in their game) they immediately switched to talking
about how important it
was to make
sure there aren't «super-intrusive ads» inside their games.
Skalski said the
developers wanted to keep the console version of Syndicate locked at 30 fps to give the game the best look possible, but he
was not
sure whether the PC version (slated for release
about a month after its console brethren) would face the same restriction.
I
'm sure we will find out more
about the
developer and what the company
is working on.
For more on Nintendo's new console on Indie Obscura,
be sure to check out what we learned
about the Nintendo Switch during its reveal, and read up on how Devolver Digital has joined the Nintendo Switch
developer lineup.
If you
are concerned
about maintaining the best publisher /
developer relationship,
be sure to watch the full video of Mel's session.
But as an independent
developer we have to
be careful
about how much money and development time we risk on a project we
're not
sure has a big enough audience, and crowdfunding allowed us to (among other things) judge the market fit for Rock Band PC.»
Their focus
is on supporting indie
developers to make games for PC and home consoles, making
sure gamers know
about them, and rewarding the talent for it.
Check out the game's first trailer below and
be sure to visit the
developer's game page for more information
about this new title.
For more indie game news here at Indie Obscura,
be sure to check out how you can catch a ghost Pokemon during the Pokemon GO Halloween event, learn more
about the 2D platformer Seraph before it comes to PS4 next month, and why the future of the Nintendo Switch
is bright thanks to the sheer number of indie
developers on board.
For more indie game features here at Indie Obscura,
be sure to check out the indie
developers who impressed us in 2016, learn more
about the closed beta for Friday the 13th: The Game, and review the top 10 indie game soundtracks of 2016.
While I
'm sure there
's criticism
about Volition revamping their last generation title for current hardware as so many
developers are doing these days, at least there
's new material involved.
My memory
is a little hazy because of sleep deprivation, but I
'm pretty
sure we got interviewed
about our game four or five times during the course of the event, and as finalists we
were kept fueled by generous quantities of pizza and beer, vital components of a successful game
developer diet.
Finally,
be sure to watch the above video in which Riot
developers Brandon «Ryze» Beck and Marc «Tryndamere» Merrill reminisce
about the studio's first ten years.
We
're not talking
about what the next thing
is right now, but what I can say
is for
sure, it
was huge learning experience, and you read all
about that in the postmortem we did for Game
Developer magazine.
One thing
is for
sure: you aren't going to see
developers talk this freely
about this topic in the West.
For more inside looks into the world of indie game development
be sure to check out our interview with Ryan Juckett of Hypersect where we learn more
about his game Inversus, learn how one anonymous Korean
developer is looking to tackle censorship in his game Replica, and celebrate 120 years of Vlambeer in their upcoming novel which chronicles the various ups and downs the indie studio has faced over the years.
If you
're interested in reading more
about Wild West Online,
be sure to check our exclusive
developer interview from last month.
The Nasher Sculpture Center in Dallas, Texas — which opened on a two - and - a-half acre site adjacent to the Dallas Museum of Art in 2003 and focuses primarily on sculpture by such American and European artists as Pablo Picasso, Henry Moore, Alberto Giacometti, David Smith, Henri Matisse, Aristide Maillol, Alexander Calder, Barbara Hepworth, Claes Oldenburg and Donald Judd that
was collected by Raymond Nasher, a real estate
developer, and his wife Patsy — makes
sure that visitors have something new to look at and think
about every time they come.
The key message
developers should take from the case
is that if they
are about to enter into a purchase agreement with a purchaser, they should make
sure they have provided that purchaser with the disclosure statement for the development, and any amendments to this disclosure statement.
Back on the phone, make
sure Developer Options
are enabled by heading into Settings >
About phone and tapping the Build Number seven times.
There
is a
sure - shot possibility of that because where once reality shows
were about dance, acting, and cookery skills; now it will revolve around a bunch of app
developers also.
When it comes to good design hygiene, make
sure you
're thinking
about what
developers need (not just your own organizational preferences).
Be sure to let us know about your experience rooting Android Oreo, and remember that some root apps might be buggy until the developers are able to give them an updat
Be sure to let us know
about your experience rooting Android Oreo, and remember that some root apps might
be buggy until the developers are able to give them an updat
be buggy until the
developers are able to give them an update.
It
's not terribly exciting, though xda -
developers explains that it does make mention of a previously unknown networking feature in Android P. Of course, we
're not
sure anyone really cares that Google
is updating its «scan networks» feature in Android P. Plenty of people care
about the Pixel 3 though, and we can expect to see more new details trickle out in the coming weeks and months.
Application
developers can now begin work on making
sure their apps
are up - to - date on compatibility and features with the upcoming Android O public release, without worrying
about any more changes that may occur in the Android O APIs.
«Google isn't offering specific details on when we can expect to see more
about Android Wear — or what other devices will use the system in the future — but a preview of the operating system
is available now so that
developers can make
sure their app notifications will work with Wear.
However, bringing the idea up with
developers is a
sure sign Valve
is serious
about Steam Machines becoming more than just gaming consoles.
I
'm sure many
developers saw the opportunity at hand, but the public
was completely unaware that entire multimillion dollar startups
were about to
be born over the coming years and decades built entirely on just a couple phone marketplaces.