While the latest CoD takes the action back to its roots,
its developers drew inspiration from Journey and some other unlikely sources
The developers drew inspiration from these two kinds of game play and combined them in this top - down shooter.
Here, atop the high seas — water, water, everywhere —
the developer draws inspiration from the parched deserts of Far Cry 2, favouring the physical act — and physicality — of doing over timers and quick time events.
Here, atop the high seas — water, water, everywhere —
the developer draws inspiration from the parched deserts of Far Cry 2, favouring the physical act — and physicality — of
When working on this game,
the developers drew their inspirations from the previous Total War titles, thus, the game described herein is a combination of a turn - based strategy and an RTS game.
Not exact matches
They say that imitation is the greatest form of flattery and it's obvious that Yacht Club Games, the
developers of Shovel Knight,
drew heavy
inspiration from a raft of retro titles during its development.
The studio is headed up by former Sega Japan
developer Jake Kazdal, whose
inspiration draws from the art of games and anime
from the 70s and 80s.
For the visual style, though, I
drew inspiration mainly
from @Dom2D and Hollow Knight (an excellent
developer and game, respectively, both of which you should check out).
Neverending Nightmares is
from developer Infinitap Games, and it
draws its
inspiration from lead designer Matt Gilgenbach's person struggles with obsessive - compulsive disorder and depression.
R2G
draws inspiration from the early days of PC gaming when
developers weren't afraid to innovate, defined new genres and created the most memorable experiences.
Drawing inspirations from the Playstation 1 games Rollcage 1 & 2, a few
developers that were actually a part of the original Rollcage development team decided to create a modernized version of the game.
Return 2 Games
draws inspiration from the early days of PC gaming when
developers weren't afraid to innovate, defined new genres, and created the most memorable experiences.
Developers One or Eight
draw inspiration for its introductory Switch title
from Vanillaware's library of fine games, Treasure's Gunstar Heroes series, and even a little bit of Starship Troopers.
Developer Gagame
drew from many
inspirations when they began development on their upcoming action platfomer.
It
draws inspiration from the early days of PC gaming, when
developers weren't afraid to innovate, define new genres and created truly memorable experiences.
For the individual
developer though,
inspiration can be
drawn from rival franchises just as easily.
Developer Cornfox & Bros has stated this up front and has no problems admitting that their title
drew inspiration from games like The Legend of Zelda, Final Fantasy and Secret of Mana.
Sypro hasn't had a must - play game since the PlayStation 1; bringing the franchise back via remaster would be a great way to get gamers to connect with Sony history while, potentially, inspiring
developers to take another stab at the IP or
draw inspiration from it to create something new.
Anyone who's played a Mario game will recognize
from where the
developers drew inspiration for the numerous breakable blocks that are scattered across the level, but the way these blocks are used to help, hinder, and bewilder the player is unique to Super Phantom Cat.
Over the last few days, indie
developers Royal Rudius Entertainment have received constant waves of harsh criticism following the release of their controversial title, Hunt Down the Freeman (HDTF), a first person shooter that heavily
draws inspiration (and apparently a lot else)
from Valve's Half Life Universe.
It's obvious that even the
developers are copy - pasting coding
from previous games, and giving them some kind of tale to
draw inspiration from might kick them out the rut.
The
developers also
drew inspiration from 80's action movies as well.
Made by the indie
developers Housemarque, a team well known for their fast - paced arcade twin - stick shooter, their latest title
draws inspiration from Smash TV and Robotron.
The game put a new spin on the Halo universe, taking place before Master Chief's first encounter with the Halo rings and
drawing inspiration from how Halo was originally created as an RTS by
developer Bungie before later turning into the beloved shooter franchise fans know and love today.