Everyone loves it when game
developers pay homage to retro games or include games within games.
While there is nothing wrong with game
developers paying homage to a specific game, sometimes they take things a little too...
Not exact matches
Yet to
pay homage to the donkey game,
developer Johnny Ixe recreated it, making it suitable to play on an iPhone or Apple Watch.
Lastly, the level design is brilliant and the
developers successfully take a 2D game and turn it into something very special on this new portable console that not only
pays homage to the platformers of yesteryear but creates a very compelling modern game for the 21st century.
Personally, I think this is one of the best games on the console at the moment and the
developers should be commended for not only taking the series to a new level but successfully rebooting the franchise for the 21st century and still
paying homage to what came before it.
Like I Am Setsuna (the previous title from
developer Tokyo RPG Factory), Lost Sphear tries to capture the 16 - bit era,
paying homage to classics like Chrono Trigger and Final Fantasy.
Concerning Oniken, the
developers stated that they wanted to
pay homage to such NES «classics» like the Ninja Gaiden trilogy.
Despite coming in the wake of a number of hugely successful entries in the series, its
developers decided to take sizable risks with the franchise formula, while simultaneously
paying homage to Final Fantasy traditions.
Many
developers have a great deal of respect for each other, and we believe Mikami is
paying homage to Naughty Dog by using the mechanic and show - casing it in a trailer.
Shovel Knight is a recently funded game on Kickstarter being made by former
developers from WayForward, and
pays homages to classic 8 - bit games such as Mega Man and DuckTales.
As a way to
pay homage to those days long past, Modern Dream, the indie
developer behind the games Typing of the Dead, The Button Affair and The Cat that Got the Milk, has made available through the Steam Early Access program their new 70's inspired game, LA Cops.
The sheer weight of this history would be enough to crush most
developers, but Rocksteady did an amazing job of
paying homage to some of the more popular Batman mythos while crafting their own original take on the character.
Here, levels
paying homage to series such as Mario, Zelda, Metal Gear Solid etc. are being permanently scrapped without so much as an explanation from
developer Media Molecule.
The publisher has enlisted a team of indie
developers to create Sonic Mania, a new side - scroller for the PS4 that
pays homage to Sonic's past.
He is the lead
developer of Mogwash, a new retro golden age platformer that
pays homage to classics like Commander Keen, and the original Duke Nukem....
Just as in the immersive sims that Arkane is so dutifully
paying homage to here with Prey, it's a game that feels like it has been designed to let the player fight back against the
developer and find their own way through.
Created by first - time
developer Airship Syndicate and published by THQ Nordic, Battle Chasers: Nightwar is the result of a successful Kickstarter campaign promising to
pay homage to old - school RPGs while still offering up a fresh take.
Another example of this is Mighty No. 9, which
pays homage to the classic Mega Man games created by indie
developer Comcept with the help of Keiji Inafune, who worked on the classic Mega Man games.
A quick rundown from a Gamasutra story on the issue: «The cover feature for the January 2007 issue is «Not Your Typical Grind: Tony Hawk's Downhill Jam for Wii» by Toys for Bob's Toby Schadt... The January issue also reveals Game
Developer's 2006 Front Line Awards, as announced in December, which «
pays homage to the companies and products that make game development possible»... Another major feature is Chris Hind and Dan Bell's «Setting The Bar» [about choosing your battles when fixing bugs in games!]»
It's unclear whether the
developers were
paying homage to cheesy Saturday afternoon ninja serials, or they just didn't have a decent budget, but this is a C - grade production with cheap locations, terrible acting, awful lighting and some dated 1980s - styled synthesized music.
Super Mario Maker and
developer Nintendo takes that word and
pays homage to it for every Mario fan worldwide by allowing people to essentially have a Super Mario game with endless levels.