Sentences with phrase «developers said about the game»

Not exact matches

Gabe Newell, the CEO of video game developer Valve, said in an interview with gaming news site Polygon this week that while he's optimistic about the immersive technology, he's «pretty comfortable with the idea that it will turn out to be a complete failure.»
nope idiot wii u runs on 2011 specs and its next gen not current gen u douche u do nt read articles really well.Also u lack any knowledge about this issue is just like any other troll who do nt know jack.As i recall many third party developers alrdy have said wii u is far more powerful then current gen consoles and even unreal and nintendo president iwata confirmed that the wii u can run unreal engine 4 and games too and the current gen consoles like 360, ps3 and wii cant run it period.
Microsoft has been much more open, in comparison, with an invite to all the developers to open the gates of their multiplayer titles when it comes to cross platform play features (they said that about Rocket League, GWENT: The Witcher Card Game, and more).
Speaking about the Mod kit the developers said «We are also excited to let you know that we have now released the Conan Exiles Dev Kit allowing creators everywhere to develop modifications for the game.
I can't say enough about how great of a job the developers did translating a rather complex movement system into video game form while keeping it smooth and accessible.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
«PlayStation fans have been vocal about their desire to see more independent games on PSN, and Spring Fever is the perfect opportunity to show what makes PlayStation the premier destination for new and unique experiences from talented developerssaid Adam Boyes, vice president, developer and publisher relations, SCEA.
Ever now and then we hear Battlefield 3 developer DICE saying that console gamers won't need to worry at all about huge difference in quality between the console version and PC version of the game.
When we saw Ninja Gaiden 3 at E3 in June, the developers kept emphasizing one point: this is a game about wielding a katana, depending on a katana, and feeling every visceral pop and crunch as said katana cleaves through your enemies» flesh and bone.
Well, if a user puts more than 2 hours into the game they can't get a refund... says a lot about the developers game if you ask me if they are getting tons of refunds.
The studio's project manager Erik Johnson revealed the bit while talking specifically about the game's co-op play during an E3 presentation of the title, saying that cross-platform play is indeed something the developer is «gunning for.»
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable game, Chris Charla will then be on stage to talk about [email protected] they'll show some Hololens stuff, talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive games for the most power console ever, we've shown you we have support from third - party developers which have chosen to showcase their games for the most powerful console.
Carmack is just like that, he is one of the few developers that loves talking about tech to the media, so it may seem unusual for him to say such a thing, but that is only because developers don't talk about the technical side of the games enough to the media anymore.
Apparently he is also aware of the attention his little tweets are getting, as he would go on to say, «Please note my tweet about the games were more in praise of the developers than a critique on Mr Ebert.
Although importantly the actual developers of both Modern Warfare 3 and Battlefield 3 only had good things to say about each others games.
When it comes time to get clicking it's fair to say that developers did not have any ideas about breaking the traditional adventure game mould.
whoever says sh1t like this clearly never spent hours playing games like Socom or Warhawk online, the communities are huge, and those are games with years on the market Valve used to be a great developer, they made Half Life and then took 6 years to release the sequel until they were sure it was a masterpiece and it was now that they're on MS payroll they put out a game that uses a 4 year old engine that looks it could run on Wii and 1 year later they come up with the sequel the first left 4 dead is a good game but no masterpiece and they take only 1 year and do a sequel that looks about the same?
i said developers don't have any more excuses about ps4 since it's not hard to work with and have the best hardware so multiplat games will look better on ps4 and as it seems... i was right
not sure where you read Microsoft paid to keep it timed exclusive but I read something from the developer and they basically said Microsoft have helped them by giving them a platform to showcase the game (e3) basically nobody would know about the game if it wasn't for their help.
He went ahead to say that Early Access is probably the greatest thing that ever happened to gaming, because gamers want to have a voice about the game itself and the beauty of Early Access is the free feedback for the developer as well as revenues to help complete the game.
If the developers can't squeeze enough juice out of a game to accomplish this for a mere 5 - 10 minutes, what does that say about the remaining hours of content that will be in the game?
This month we got lots of good news from our favorite game developers with their quarterly reports, the Better Business Bureau paid a visit to Star Citizen, and of course, there was more to be said about lockboxes.
Talking about bringing the game to Linux, the developer said that it would only be possible if SteamOS, a Debian Linux kernel - based operating system by Valve Corporation, provides constant Linux environment in future.
Not much is known about the game so far but developer Camel 101 had this to say about the game: «Sleepers is a survival horror game set in the future, where the player controls a character who wakes up in...
Eden Rising: Supremacy may have a terribly generic title which doesn't say much about the game itself, but what the developers at Nvizzio have shown off so far promises an interesting game that takes a jumble of ideas, adds its own, and cooks up a solid and unique co-op experience as a result.
I can't say anything about technical issues because I'm not a game developer.
The only thing permanent about the British games industry is its inpermanence, says indie developer Mike Bithell.
Developer CD Projekt RED isn't being shy with praise when chatting about their freshly announced The Witcher 2: Assassins of Kings; the trailers, screenshots (below) and videos on the official site have been showing off what they say is the best - looking role - playing game ever created.
I'm not familiar with any games you were involved with (though I'd definitely check one out if you could make me aware of it), but I think the person was talking about major, AAA - tier third - parties, not (presumably, because, like I said, I don't know) independent developers.
Normally, we get our ideas from the developers, who say «I want to do such and such this time», or there are directions from the higher - ups about what kind of game to make.
Shenmue 3 «s developer said the following about the delay: «the extra time will be used to polish the quality of the game even further, to the high standards it deserves and release the product in the best possible timeframe.»
The developers, Team Colorblind, had much to say about the game:
You could just as easily say all of what you just said about any other developer that's made a past game that had lots of interest that wasn't / isn't successful.
LittleBigPlanet developer Media Molecule has revealed that Dreams is their next game, although it's difficult to fathom exactly what this PS4 exclusive is all about, as little has been said about the game so far.
From two different hands - on impressions pieces to developer diaries to the latest pre-order deals for the title, It's say to we've done our job telling you about the game.
As developers, we are so laser - focused on completing and shipping our current games that we don't have time to think about our previous ones, That said, it's honestly been a joy to revisit Dear Esther, we're really proud of what we've made and it's marvellous to see how it has influenced what we've gone on to create since.
As someone who plays a lot of games, and worked in a used game store, I have heard countless arguments where gamers immediately find changes in a new game (usually sequels), and complain about said changes, without stopping to think that the developers, who probably worked on the game for at least a year, have thought about this WAY LONGER, and have reached their own decisions for varying reasons.
I asked the developers if there was any plan to bring the game to consoles and they said that it was being talked about and work on the console versions would be beginning once the game hits early access on Steam.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
Swedish developer Guru Games says their goal is «to create intense, story - focused experiences and games that you will play through in an evening but think about for a week».
During the early stages of the game, the developer spoke with legends of horror filmmaking such as Wes Craven, who spoke about what horror meant to him, and Eli Roth, who Schofield said was a bit more into torture porn than he was looking for, even though Roth was a really nice guy.
The game is made by Nintendo developers who all helped out with the launch of the Wii U, as said in the latest Iwata Asks, talking about Splatoon.
The feedback from the gamers about RE 6 will surely help shape this remake, says the developers.
This read really gave me a out of the box view on Nintendo these past few years, this opened my eyes on why Nintendo gets criticized so massively and even by me myself but I never realized and held the actual developers accountable for negativity going Nintendos way, though They brought some on their own, games are what matter when it's all said done, and sadly this shovel ware paints a bad picture for Nintendo and says a 1000 awful words, hopefully Nintendo can prove why their the timeless warriors of the gaming industry staying to their roots and doing everything they do fir the loyalty of gaming, us real gamers who aren't just interested in blood n gore though I do like it, it's just now what it's all about but innovative games that can grab hold of any aged gamers, this read should be spread around, good shit
What we aren't happy about is the fact that this article attacks the game company and developers without asking them for an interview (He even came here and said he'd be happy to answer questions)..
That is why he said you may see, how about we wait for E3 to see the games, let indie developers say what they want, and see the real powerhouse devs showcase what each system can do.
«Having worked with teams who have shipped old and current - gen games at the same time, I feel really bad for them when I see the vitriol online about how the next - gen versions are not «next - gen enough»,» says Thomas Puha, director of developer relations of Umbra Software, which specialises in interactive visibility tools.
It can be a delicate balance having ads that aren't obstructive or not breaking the game with IAPs, but when asked about what an indie developer should never do, Filip said, «Never disrespect the players, promise what you can't achieve or lie about the game.
Disclosure: The author was provided with a copy of the game by the publisher for the purpose of this review Publisher: Ghostlight Developer: Acquire Platforms: PC (review platform) PlayStation 3, Xbox 360 If there's one thing that can be said about every entry in the Way Of The Samurai series, it's that they have insane amounts of potential.
«As an indie developer, it's really important for us to be thinking about where our games are going to reach a maximum audience,» said MiniBoss founder Pedro Medeiros.
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