Not exact matches
Gabe Newell, the CEO of video
game developer Valve,
said in an interview with gaming news site Polygon this week that while he's optimistic
about the immersive technology, he's «pretty comfortable with the idea that it will turn out to be a complete failure.»
nope idiot wii u runs on 2011 specs and its next gen not current gen u douche u do nt read articles really well.Also u lack any knowledge
about this issue is just like any other troll who do nt know jack.As i recall many third party
developers alrdy have
said wii u is far more powerful then current gen consoles and even unreal and nintendo president iwata confirmed that the wii u can run unreal engine 4 and
games too and the current gen consoles like 360, ps3 and wii cant run it period.
Microsoft has been much more open, in comparison, with an invite to all the
developers to open the gates of their multiplayer titles when it comes to cross platform play features (they
said that
about Rocket League, GWENT: The Witcher Card
Game, and more).
Speaking
about the Mod kit the
developers said «We are also excited to let you know that we have now released the Conan Exiles Dev Kit allowing creators everywhere to develop modifications for the
game.
I can't
say enough
about how great of a job the
developers did translating a rather complex movement system into video
game form while keeping it smooth and accessible.
Your a real idiot man, ofcourse their not going to talk
about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and
said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have
said, «to see what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party
developers how to cut development time for new
games and ported
games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that
developers are not going to need to learn how to develop for PS4 & the next Xbox.
«PlayStation fans have been vocal
about their desire to see more independent
games on PSN, and Spring Fever is the perfect opportunity to show what makes PlayStation the premier destination for new and unique experiences from talented
developers,»
said Adam Boyes, vice president,
developer and publisher relations, SCEA.
Ever now and then we hear Battlefield 3
developer DICE
saying that console
gamers won't need to worry at all
about huge difference in quality between the console version and PC version of the
game.
When we saw Ninja Gaiden 3 at E3 in June, the
developers kept emphasizing one point: this is a
game about wielding a katana, depending on a katana, and feeling every visceral pop and crunch as
said katana cleaves through your enemies» flesh and bone.
Well, if a user puts more than 2 hours into the
game they can't get a refund...
says a lot
about the
developers game if you ask me if they are getting tons of refunds.
The studio's project manager Erik Johnson revealed the bit while talking specifically
about the
game's co-op play during an E3 presentation of the title,
saying that cross-platform play is indeed something the
developer is «gunning for.»
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk
about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party
games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable
game, Chris Charla will then be on stage to talk
about [email protected] they'll show some Hololens stuff, talk
about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and
say: «We've shown you today that we have the best in class first - party
developers working on exclusive
games for the most power console ever, we've shown you we have support from third - party
developers which have chosen to showcase their
games for the most powerful console.
Carmack is just like that, he is one of the few
developers that loves talking
about tech to the media, so it may seem unusual for him to
say such a thing, but that is only because
developers don't talk
about the technical side of the
games enough to the media anymore.
Apparently he is also aware of the attention his little tweets are getting, as he would go on to
say, «Please note my tweet
about the
games were more in praise of the
developers than a critique on Mr Ebert.
Although importantly the actual
developers of both Modern Warfare 3 and Battlefield 3 only had good things to
say about each others
games.
When it comes time to get clicking it's fair to
say that
developers did not have any ideas
about breaking the traditional adventure
game mould.
whoever
says sh1t like this clearly never spent hours playing
games like Socom or Warhawk online, the communities are huge, and those are
games with years on the market Valve used to be a great
developer, they made Half Life and then took 6 years to release the sequel until they were sure it was a masterpiece and it was now that they're on MS payroll they put out a
game that uses a 4 year old engine that looks it could run on Wii and 1 year later they come up with the sequel the first left 4 dead is a good
game but no masterpiece and they take only 1 year and do a sequel that looks
about the same?
i
said developers don't have any more excuses
about ps4 since it's not hard to work with and have the best hardware so multiplat
games will look better on ps4 and as it seems... i was right
not sure where you read Microsoft paid to keep it timed exclusive but I read something from the
developer and they basically
said Microsoft have helped them by giving them a platform to showcase the
game (e3) basically nobody would know
about the
game if it wasn't for their help.
He went ahead to
say that Early Access is probably the greatest thing that ever happened to gaming, because
gamers want to have a voice
about the
game itself and the beauty of Early Access is the free feedback for the
developer as well as revenues to help complete the
game.
If the
developers can't squeeze enough juice out of a
game to accomplish this for a mere 5 - 10 minutes, what does that
say about the remaining hours of content that will be in the
game?
This month we got lots of good news from our favorite
game developers with their quarterly reports, the Better Business Bureau paid a visit to Star Citizen, and of course, there was more to be
said about lockboxes.
Talking
about bringing the
game to Linux, the
developer said that it would only be possible if SteamOS, a Debian Linux kernel - based operating system by Valve Corporation, provides constant Linux environment in future.
Not much is known
about the
game so far but
developer Camel 101 had this to
say about the
game: «Sleepers is a survival horror
game set in the future, where the player controls a character who wakes up in...
Eden Rising: Supremacy may have a terribly generic title which doesn't
say much
about the
game itself, but what the
developers at Nvizzio have shown off so far promises an interesting
game that takes a jumble of ideas, adds its own, and cooks up a solid and unique co-op experience as a result.
I can't
say anything
about technical issues because I'm not a
game developer.
The only thing permanent
about the British
games industry is its inpermanence,
says indie
developer Mike Bithell.
Developer CD Projekt RED isn't being shy with praise when chatting
about their freshly announced The Witcher 2: Assassins of Kings; the trailers, screenshots (below) and videos on the official site have been showing off what they
say is the best - looking role - playing
game ever created.
I'm not familiar with any
games you were involved with (though I'd definitely check one out if you could make me aware of it), but I think the person was talking
about major, AAA - tier third - parties, not (presumably, because, like I
said, I don't know) independent
developers.
Normally, we get our ideas from the
developers, who
say «I want to do such and such this time», or there are directions from the higher - ups
about what kind of
game to make.
Shenmue 3 «s
developer said the following
about the delay: «the extra time will be used to polish the quality of the
game even further, to the high standards it deserves and release the product in the best possible timeframe.»
The
developers, Team Colorblind, had much to
say about the
game:
You could just as easily
say all of what you just
said about any other
developer that's made a past
game that had lots of interest that wasn't / isn't successful.
LittleBigPlanet
developer Media Molecule has revealed that Dreams is their next
game, although it's difficult to fathom exactly what this PS4 exclusive is all
about, as little has been
said about the
game so far.
From two different hands - on impressions pieces to
developer diaries to the latest pre-order deals for the title, It's
say to we've done our job telling you
about the
game.
As
developers, we are so laser - focused on completing and shipping our current
games that we don't have time to think
about our previous ones, That
said, it's honestly been a joy to revisit Dear Esther, we're really proud of what we've made and it's marvellous to see how it has influenced what we've gone on to create since.
As someone who plays a lot of
games, and worked in a used
game store, I have heard countless arguments where
gamers immediately find changes in a new
game (usually sequels), and complain
about said changes, without stopping to think that the
developers, who probably worked on the
game for at least a year, have thought
about this WAY LONGER, and have reached their own decisions for varying reasons.
I asked the
developers if there was any plan to bring the
game to consoles and they
said that it was being talked
about and work on the console versions would be beginning once the
game hits early access on Steam.
Jap
developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every
game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap
developers make a ps4
game they do not have to think
about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets
say they lock it to ps4 1.8 teraflops... every
game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking
about money... and which console sold most of their
games... the 3ds... so do not be surprised every big
game from Square Enix and other Japanese
developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their
game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite
games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry
about is how Western and European side of the world will feel
about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
Swedish
developer Guru
Games says their goal is «to create intense, story - focused experiences and
games that you will play through in an evening but think
about for a week».
During the early stages of the
game, the
developer spoke with legends of horror filmmaking such as Wes Craven, who spoke
about what horror meant to him, and Eli Roth, who Schofield
said was a bit more into torture porn than he was looking for, even though Roth was a really nice guy.
The
game is made by Nintendo
developers who all helped out with the launch of the Wii U, as
said in the latest Iwata Asks, talking
about Splatoon.
The feedback from the
gamers about RE 6 will surely help shape this remake,
says the
developers.
This read really gave me a out of the box view on Nintendo these past few years, this opened my eyes on why Nintendo gets criticized so massively and even by me myself but I never realized and held the actual
developers accountable for negativity going Nintendos way, though They brought some on their own,
games are what matter when it's all
said done, and sadly this shovel ware paints a bad picture for Nintendo and
says a 1000 awful words, hopefully Nintendo can prove why their the timeless warriors of the gaming industry staying to their roots and doing everything they do fir the loyalty of gaming, us real
gamers who aren't just interested in blood n gore though I do like it, it's just now what it's all
about but innovative
games that can grab hold of any aged
gamers, this read should be spread around, good shit
What we aren't happy
about is the fact that this article attacks the
game company and
developers without asking them for an interview (He even came here and
said he'd be happy to answer questions)..
That is why he
said you may see, how
about we wait for E3 to see the
games, let indie
developers say what they want, and see the real powerhouse devs showcase what each system can do.
«Having worked with teams who have shipped old and current - gen
games at the same time, I feel really bad for them when I see the vitriol online
about how the next - gen versions are not «next - gen enough»,»
says Thomas Puha, director of
developer relations of Umbra Software, which specialises in interactive visibility tools.
It can be a delicate balance having ads that aren't obstructive or not breaking the
game with IAPs, but when asked
about what an indie
developer should never do, Filip
said, «Never disrespect the players, promise what you can't achieve or lie
about the
game.
Disclosure: The author was provided with a copy of the
game by the publisher for the purpose of this review Publisher: Ghostlight
Developer: Acquire Platforms: PC (review platform) PlayStation 3, Xbox 360 If there's one thing that can be
said about every entry in the Way Of The Samurai series, it's that they have insane amounts of potential.
«As an indie
developer, it's really important for us to be thinking
about where our
games are going to reach a maximum audience,»
said MiniBoss founder Pedro Medeiros.