Twilight Princess producer Eiji Aonuma and
developers talk about the characters and the story in the game, how they wanted there to be two different worlds, a Light World and a Dark World, and how they would intertwine in the game.
Not exact matches
Throughout Snake Eater you have
characters talking about the practicalities of war — how to hold your gun right, how to stay alive in the wild, and how not to draw attention to yourself — but somehow the
developers didn't think freezing your tits off while riding your motorbike in Russia ran counter to those ideas.
Last month at the Game
Developers Conference, Hirokazu Yasuhara (game designer) and Naoto Oshima (
character designer) gave a
talk about the history of creating Sonic and the original game.
In this gameplay preview video, Irrational Games»
developers talk about plasmids (i.e., active power - ups) and gene tonics (passive power - ups that allow
character customization.)
To coincide with the release of the Human Torch, Gazillion has also released a
developer's diary
talking about the
character:
You can check out the trailer above for the
developers talking about making the game and giving
characters personality to make the comings and goings of the people who'll dirty up your shiny new hospital interesting.
While we don't have any actual intel or pictures of what is going on, latest weekly blog post,
developer 343 Industries said it will probably start
talking about the game's next DLC leader
character next week.
The latest
developer diary continues from the first
developer diary in
talking about how they brought the films journey, locations, battles and
characters to life in the game.
During the event, Riot
developers talked about what went into building your favorite
characters — how the
developers make sure that each Champion has a deep story - line that will keep fans intrigued and will love that specific Champion.