Firstly, we've got the new zero - g dev diary embedded above that has
developers talking about the story, level design, art, and implementing features.
Not exact matches
Players will surely agree when
talking about gameplay,
story and graphics, but now we've got another clue of this success: the franchise has sold 8 million units worldwide, according to what the
developer stated in a conversation with Famitsu.
«But it really comes down to us telling the
story of the
developers and
talking about their games and making people understand why these games are so awesome.
Twilight Princess producer Eiji Aonuma and
developers talk about the characters and the
story in the game, how they wanted there to be two different worlds, a Light World and a Dark World, and how they would intertwine in the game.
It's hard to
talk much
about the
story past this for fear of spoiling anything, I have to say that despite how much of it the
developers seem comfortable with hiding in cassette tapes that the player can listen to and the fact that it's paced quite poorly and even written quite poorly in areas as well I was hooked from beginning to end.
Talk about whatever you like, get to know the
developers personally, obtain behind the scenes
stories, anything you want!
@Red «Now how can one
story be so hard to believe but the other easy to roll with»
Talk about blinders... One
story is that a major company is creating bad press for themselves on purpose, while the other is that a major company is paying a
developer to gimp the competition's version of a game.
In the video, the
developers talk about the game's
story, and where it will pick up after the events of the recent Dark Horse comic «Mirror's Edge: Exordium».
Ultimately, it's best to convey as many features that are important to the game, including how the narrative and gameplay are woven together, something Fireberry Studio Game Artist and
Developer Stav Goldstein will
talk about during the session Combining World,
Story and Mechanics in The Splitting.
$ 15 -
Developers» commentary: Listen to the creators of the game
talk about the creation of the game, the design process, inspirations for making the game, and all sort of unique
stories in a video playthrough of the game.
Another major feature, alongside the editor preview of next week's Game
Developers Conference, is an exclusive interview with Junction Point's founder Warren Spector, described as follows: «As the creative mind behind Deus Ex, Warren Spector is in a keen position to
talk about dynamic
story and gameplay.
Unlike many of the other indie
developers we've
talked to, it's less a
story less
about self - imposed crunch, racing to meet a launch date, and more
about one man figuring out what his game was while holding down a day job.»
The firm is, of course,
talking about its
Story Remix feature, which it announced at its Build
developer conference this year.
During the event, Riot
developers talked about what went into building your favorite characters — how the
developers make sure that each Champion has a deep
story - line that will keep fans intrigued and will love that specific Champion.
And at the next Build conference in April 2015, Microsoft will
talk more
about the
developer story around Windows 10, officials confirmed today.