Not exact matches
Blue Origin, financed by Amazon.com founder Jeff Bezos, and Armadillo Aerospace, owned by John Carmack, whose company designed the megahit computer
games Doom and Quake, are also
developing passenger - carrying rocket ships, although they have not declared a time line for
commercial launches.
Visitors to the EuroDisney theme park near Paris are playing a new generation of video
games,
developed by IBM and the Disney organisation, that could eventually have serious industrial and
commercial applications.
After T - Rex Interactive was founded in july 2013, studio is actively
developing their first
commercial game — Box Kid Adventures
Skyrim,
developed by Bethesda
Game Studios, was released in November 2011 and enjoyed worldwide critical and
commercial success cross platform.
In the video of the two - man team behind Vancouver startup Coding Jar Studios, they speak on their experiences
developing and releasing their first
commercial game, Fling Theory on the Windows 8 / Windows Phone platform.
However, since The Pokemon Company is actually the group that
develops the Pokemon
games, that could be seen more as The Pokemon Company's first Super Bowl
commercial, while the Switch one coming up for Nintendo can be seen as the first
commercial for Nintendo, specifically.
Another prototype from the Ludum Dare 39 jam I'd love to see get
developed into a full
commercial game.
between EUR 10.000 and EUR 150.000 for
developing a concept or a project (activities to the point that the concept leads to a playable prototype or trial version) for a Video
Game of highly innovative and creative narrative storytelling
games designed for
commercial exploitation for PCs, consoles, mobile devices, tablets, smart phones and other technologies.
However, at the time F.E.A.R. was
developed, planning was not common in
commercial games (Orkin, 2004).
But in trying that out, he realized he'd hit upon something interesting, so we
developed it as a
commercial game.
Let me think here... It's our first
commercial game, it started out as a Global Game Jam submission, developed in Game Maker, before we jumped to Unity and brought it to a higher stand
game, it started out as a Global
Game Jam submission, developed in Game Maker, before we jumped to Unity and brought it to a higher stand
Game Jam submission,
developed in
Game Maker, before we jumped to Unity and brought it to a higher stand
Game Maker, before we jumped to Unity and brought it to a higher standard.
They focus on
developing games for entertainment, but also produce animated
commercials,
games for training, marketing and providing creative consultation.
Academics Scott Rigby and Richard Ryan went on to
develop this approach into the «player experience need satisfaction» or PENS model — a
commercial standard that
games developers can use to determine if a
game is meeting a player's needs in this regard.
This course was
developed by a professional user of Multimedia Fusion 2 — He has sold
commercial games and apps with the program.
Effective Concept Design and Development Ivan Beram, Owner / Designer / Coder, VagabondArmy.com A discussion and workshop into practical approaches, pitfalls and sources of inspiration for indies of all persuasions to consider when designing and
developing their indie masterpieces; so as to create stronger and more effective
game concepts, whether
commercial in nature of just for fun.
We
develop our own
commercial games, but we can also help
develop yours.
Although it might look like the result of despicable
commercial strategy, GoldenEye 007 is actually an excellent
game that deserves a place among the best products
developed on a Nintendo platform during this year.
As with all Bullfrog
games, the animations are very smooth and soundtrack is excellent... The
game was a «test» for a prospective employee, and too bad it was never
developed into a
commercial game:)
The
game was
developed by Apogee Software and released as a
commercial / retail
game, it was released as freeware back in 2005.
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For the future, I'm looking to Us and the
Game Industry, future projects from Lisanne Pajot and James Swirsky, and others skilled in film to explore all areas of indie
games and show what it's like to
develop for free or have no
commercial success.
And you know, I believe it's just logical: the best free action
games should be
developed by the guys who create the best
commercial action
games.
Taking a full 2 years to
develop, the three - brother indie studio: Butterscotch Shenanigans launched their first
commercial PC
game: Crashlands and what a success it was (actually STILL is).
After the poor reception and
commercial performance of Dead Space 3, a
game plagued with terrible microtransactions imposed by higher - ups from EA's main office, Visceral had been demoted from the publisher's group of elite developers and drafted to
develop the equally poorly - received Battlefield Hardline.
Indulging his lifetime love of science fiction and fantasy, he's currently illustrating a new historical role - playing
game for Iron Throne Publishing and
developing life - sized promotional cutouts of zombies for WorldWorks Games while also putting the finishing touches on 30 oil paintings for a summer exhibition — all proof of his incredible comfort moving between the worlds of
commercial and fine art.
The EcoMow device, which is being
developed by a startup lead by a team of engineers and business students from George Mason University, could be a potential
game - changer for
commercial mowing operations, as it can cut labor costs at the same time as it harvests a potential revenue source, biomass pellets.
COSTAR GROUP BY: Mark Heschmeyer April 3, 2013 Despite Arriving Late to the
Game, CRE Industry Has Quickly
Developed Leading - Edge Media Marketing Strategies It hasn't taken
commercial real estate practitioners long to shrug off their aversions to «social media» platforms.