Mobile game developers are involved in conceptualizing, designing, as well as
developing games for varied mobile platforms like Android, iOS, Windows Phone, etc..
A similar thing happened with Monster Hunter 4 and Monster Hunter 4 Ultimate, as Capcom had considered
developing the games for the PS3 and the Xbox 360.
iLounge says that Apple's already working with select developers already working with the company on
developing games for the Apple TV with support for Bluetooth wireless controllers.
This is something that we've learned at Chatterbox Games over the last year of
developing games for Facebook Instant Games and iMessage, that many of the best practices of mobile don't apply to messenger games, and to overcome the initial challenges you really have to think about the opportunities that only exist in the messenger context.
It has a US subsidiary and is
developing games for western users, but is also big in Asia, with games dedicated to Korea, Japan and other lucrative markets.
Bandai Namco was surprised by the success of the Nintendo Switch and the studio is now enthusiastic on making more games for the hybrid console saying that it plans to add more resources in
developing games for the Switch.
About 12 percent say they're currently
developing games for the platform (that's up from three percent last year).
With so many PlayStation 4's in people's homes, developers will no doubt focus on
developing games for it (and Microsoft's Xbox One) and begin to move away from
developing games for the previous - gen consoles.
Namco has started
developing games for the Microsoft Xbox 360, Nintendo Wii and Sony PlayStation 3.
This is not in reference to merging the consoles, but instead making it so that there's a common basis when
developing games for both handheld and home console platforms.
The Indie Dev Day sessions provide delegates with a chance to share experiences in
developing games for indie - friendly platforms such as XBLA, PSN, Steam, Facebook and iOS.
During E3 2005, a surprising announcement by Youichi Wada, president of Square Enix, yielded new information that Square Enix would be
developing games for the Xbox 360...
3 % of the developers polled said they were
developing games for the Switch, a very low number.
Nintendo ceased
developing games for the Wii last year.
I can only assume that the higher costs of
developing games for this generation made them prohibitively expensive for most Japanese developers and consequently a lot of them went under
«Ever since I played Wii at E3 I've never stopped thinking about
developing games for it,» admitted Takatsuka in an online interview.
Of course, as good as Super Mario Land was, it has been said that the team had a distaste for
developing games for someone else's character, one whom they had no creative passion for.
Has some of these recent titles shape the way you have developed or think about
developing games for a broader audience along those lines at all?
We want to focus on
developing games for the PC, iOS and Android, using the Unity 3D engine.
With the popularity of virtual reality devices, such as Oculus Rift and HTC Vive, it's no surprise that UAT Game Studios students are
developing games for both platforms in the UAT Game Studio.
SEGA and Atlus are of course part of the companies that will be publishing and
developing games for the system, and they both responded to the request.
During Nintendo's latest financial briefing, company president Tatsumi Kimishima assured that a number of third - party publishers have expressed interest in
developing games for Nintendo Switch.
Microsoft acquired Bungie back in 2000 and as rumors were swirling about Bungie's desire to become independent, some were hoping the company would start
developing games for the Mac, Playstation 3 and Wii.
«We had plans of
developing games for XBLA for years and Microsoft's Dream Build Play 2008 Challenge convinced us to drop everything and enter,» reveals Matthew.
The studio has been
developing games for almost two decades and while there is no news on what's next for the Hitman franchise or any other games, the studio is continuing to support the game and its monthly content.
Nintendo revealed dozens of its third party publishing and developing partners and many are wondering why publishers are interested in
developing games for the upcoming console.
This power duo have been
developing games for iOS, Android, web, Steam and Playstation during the past five years.
The Dreamcast in many ways was the last big hooray for Sega before becoming a software - only company
developing games for its once - rivals platforms.
Developing games for VR presents many opportunities, but also many challenges.
The Ubisoft teams
developing games for the Switch are inspired by these new possibilities, and I'm really happy that we're able to continue doing great things with Nintendo.
Bandai Namco is also not a stranger to
developing games for Nintendo's major franchises, as it was the studio behind the Super Smash Bros. titles for the 3DS and Wii U and the Pokémon fighting game Pokkén Tournament for the Wii U and Nintendo Switch.
Developing games for mobile can be a scary proposition for indie developers, the creator of Spelunky has said.
According to Oskari Häkkinen, head of franchise at Remedy, playing the game on the telly is more of a preference than anything, as the company has a long history with
developing games for PC.
We are currently
developing games for consoles and PC but we are also exploring new opportunities on other platforms as well.
Developing room - scale VR games aka: Make a VR game in 17 minutes Zach Barth (Valve)
Developing games for VR presents many opportunities, but also many challenges.
The Tokyo Game Show came with much more news for mobile gaming than we thought it would which is always nice and among the news was Sony's announcement of the Playstation Suite SDK for
developing games for Playstation Certified devices and a more vague announcement of a push for content on those devices.
What challenges, if any, have you faced designing and
developing games for the older consoles (e.g., Atari 2600, ColecoVision)?
Even so, when
developing games for children, the primary focus must be on fun.
Founded in 1990, WayForward got their start
developing games for PC, Sega Genesis, and Super Nintendo.
We also continue to fall into the trap of
developing games for gamers.
I do think Cloud is clearly the best choice to represent FF and Square Enix, even tho it was cuz of him Square stopped
developing games for Nintendo back in the day.
Invictus Games Ltd. is designing and
developing games for mobile, desktop and VR platforms.
For years Nintendo has had to worry about
developing games for two systems.
After creating a broad range of edutainment titles Image & Form started
developing games for a broader audience in 2009.
Paradox Arctic's latest releases was Magicka 2 and the team has extensive experience of
developing games for video game consoles like the Xbox and PS4.
Electronic Arts (NASDAQ: EA), which famously said that it is no longer
developing games for Wii U, announced that it is developing FIFA 14 Ultimate Team exclusively for Xbox One.
(8) It disregards one very painful reality: by
developing games for any platform other than its own hardware, Nintendo would inevitably cannibalize the sales of its own game machines (people specifically buy Nintendo hardware to play Nintendo games).
We talked briefly about the struggles of
developing games for Android, due to the numerous Android devices available.
They focus on
developing games for entertainment, but also produce animated commercials, games for training, marketing and providing creative consultation.
As I have been
developing games for a while, but with no major success, I decided to invest 1 full year into another game: if it failed, I'd call it the stop and get a job.