Sentences with phrase «developing games for any platform»

I realize it's expensive to develop games for all platforms and that's why I think the Ouya fills what has become a true gap very nicely.
(8) It disregards one very painful reality: by developing games for any platform other than its own hardware, Nintendo would inevitably cannibalize the sales of its own game machines (people specifically buy Nintendo hardware to play Nintendo games).
With the popularity of virtual reality devices, such as Oculus Rift and HTC Vive, it's no surprise that UAT Game Studios students are developing games for both platforms in the UAT Game Studio.
About 12 percent say they're currently developing games for the platform (that's up from three percent last year).

Not exact matches

For game developers, Facebook and Zynga's breakup last week was much - welcomed news: Now that the two company's official relationship has been severed (and Zynga will be free to develop its own gaming platform on Zynga.com), the social network will also no longer play favorites — giving other independent game developers a fair shake at the exposure and growth the Facebook platform can offer.
Facebook, for one, has said that it intends to develop Oculus's virtual reality technology, which is currently only used for immersive video games, into a new type of social platform.
The partnership includes developing a Lego video zone for children on the Tencent video platform, as well as developing and operating Lego branded licensed games, the toymaker said.
We think we'll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.
May 2007: Facebook launches Platform, a system for letting outside programmers develop tools for sharing photos, taking quizzes and playing games.
«We had a platform for developing and distributing mobile phone games, which began even before the smartphone era.
Arsene Wenger has a proud record of scouring the globe for the best young talent, and could provide a decent platform for Almiron to develop his game in a top European league.
Free site with personal ads for fans of sexy daddies, silver foxes, mature men and naked daddies Deep Silver develops and publishes video games for all major consoles worldwide and published over 200 games on different platforms so far.
But on that other platform, they launch a complete Triple A game, and compare that to how poorly the Beta Version did on Nintendo's side to decide what they're developing for during the next generation.
Deep Silver, a division of Koch Media GmbH, develops and distributes interactive games for all platforms.
Originally developed by Studio Pixel and released in 2004 it was one of the earlier «Metroidvania» indie games, Cave Story is a platform / adventure game and indie developer Nicalis are bringing it right up to date on the Nintendo Switch with a definitive «+» release of the game like they have for Binding of Isaac: Afterbirth +.
Luckily, there's another game that may succeed in doing what Yooka - Laylee failed to do: A Hat in Time, developed by Gears for Breakfast, is the tribute to 3D platform games of the past, wearing its influences right in the open without being bound by them, offering a varied and creative experience that fans of the genre will instantly love.
The game developed by Gears for Breakfast takes the best features of the 3D platform games of the Nintendo GameCube era and tweaks them so to offer an experience that's fun from beginning to end.
Since it's improbable that Rockstar will dig up Red Dead Revolver, the only possibility for seeing the franchise on Nintendo's hybrid console would be if an entirely new game, made just for that platform, is developed.
A platform - adventure action role - playing game, it was developed by Konami and released in 1997 for the original PlayStation.
Ultra Sun and Ultra Moon are essentially enhanced ports of the games we got last year, developed by a younger team and released on exactly the same platform as the previous games released on, instead of on the Nintendo Switch, which quite frankly, they would have better suited for.
Mutant Mudds Collection will be coming to Nintendo Switch later this year, developed by the team at Atooi, featuring over 80 platforming levels for the game's protagonist, Max.
Retro is another division of Nintendo as they fully own them as for second party they aren't fully owned but they develop games exclusively on Nintendo platforms.
In addition to four more Fire Emblem Games for Super Famicom, Nintendo 64, and Game Boy Advance platforms, internal teams developed hits like Paper Mario for N64 and Mario Kart: Super Circuit for GBA, all produced by Nintendo.
Skyrim, which isn't developed by Nintendo but came to a Nintendo platform for the first time earlier this month, is a natural fit into this mold and while the Switch doesn't exactly fit into your pocket, being able to sit down on the subway and get transported away to its fantasy realm helps highlight what made the game a success: the game's beautiful world.
«Until now, we have been developing games for exclusively for specific platforms, but in the future, we look to go more global,» Kojima says.
If these titles are a bit too complex for one's taste, then Super Lucky's Tale is the game to get: while not as good as some of the platform games released this year, the game developed by Playful Corp. is an enjoyable adventure that players of all ages can enjoy.
As for what has been motivating Microids to develop a Tennis game... we wanted to bring to the PC platform a good and realistic Tennis game.
This Kickstarted game was developed by veterans of several teams, some responsible for games such as Banjo Kazooie, and other popular platform titles from the late 90s and early 2000s.
For those that don't know, Infinite is an endless runner style Super Meat Boy game that's being developed primarily for mobile platforms, while Super Meat Boy Forever is designed to be the spiritual successor to the original gaFor those that don't know, Infinite is an endless runner style Super Meat Boy game that's being developed primarily for mobile platforms, while Super Meat Boy Forever is designed to be the spiritual successor to the original gafor mobile platforms, while Super Meat Boy Forever is designed to be the spiritual successor to the original game.
Strauss Zelnick has spoken about the VR market before, not too highly either, doubting that the expensive hardware would catch on, implying that there isn't a large market for the games developed for this platform.
Game description: Toukiden 2 is a demon hunting game developed by Omega Force for PlayStation platfoGame description: Toukiden 2 is a demon hunting game developed by Omega Force for PlayStation platfogame developed by Omega Force for PlayStation platforms.
Based on the literature reviews, observations in the schools and meetings with the departments at the Ministry of Education, the team presented several key policy considerations to the Ministry: (1) utilize a website, the National Play Day, and the Jamaican Teaching Council as platforms from which educators can develop and share best game - based learning practices; (2) promote a culture of collaboration through the Quality Education Circles (local discussion groups for educators), and by allocating time for teachers to develop and share game - based learning strategies; (3) provide resource support for schools in the form of workshops and training; and (4) create a monitoring and evaluation plan to be conducted at the school level.
Other projects created during the class include an organization that will provide free public libraries in India; an online platform to help students make more informed decisions when applying to college; an app that gives students fun, game - based content that shows what real scientists are like; a cellphone - hosted service for rural teachers in the Philippines that provides direct training and tips; and a nonprofit that will train and employ parent liaisons to develop stronger bonds between families and middle schools in an effort to improve dropout rates.
Global education, given its relatively brief heritage as experiential curriculum that aims to develop student awareness of social problems, inquiry skills, and capacity and attitude for civic action (Gaudelli, 2003), would seem to be an ideal platform for the introduction of serious video games, since their educational aims are essentially the same.
Their common objective is to develop new, up - to - date (i.e. digital) reading and learning platforms as well as child - friendly games, especially for children and young adults in schools.
The iPad (pronounced / ˈaɪpæd / eye - pad) is a line of tablet computers designed, developed and marketed by Apple Inc., primarily as a platform for audio - visual media including books, periodicals, movies, music, games, and web content.
«We are excited to offer the many talented independent content developers and gaming studios the opportunity to develop new interactive games and apps for the millions of connected LeapFrog platforms around the world,» said Greg Ahearn, chief marketing officer at LeapFrog.
It was developed by Big Fish Games, the creator a games for a variety of platforms: PC, Mac, iPhone / iPad and Kindle.
G5 develops and publishes a fairly large selection of casual game selections for mobile platforms and PCs including both Android and iOS, and since the holiday season of 2011 has seen notable success in their releases specifically for the Kindle Fire.
For now, there aren't that many apps available for the Xoom and the Android 3.0 OS — we'll have to wait until the community develops apps and games for the new platform, but the time spent like this will sure feel kind of hollFor now, there aren't that many apps available for the Xoom and the Android 3.0 OS — we'll have to wait until the community develops apps and games for the new platform, but the time spent like this will sure feel kind of hollfor the Xoom and the Android 3.0 OS — we'll have to wait until the community develops apps and games for the new platform, but the time spent like this will sure feel kind of hollfor the new platform, but the time spent like this will sure feel kind of hollow.
JR: In a way it has played a role in our first choice, thinking in all the PS3 owners waiting for a good RPG, but the main reason of our effort in developing a great PS3 game first is because the PS3 is a very complicated platform that is most of the time not used to its best, and we know that if we concentrate now on all the difficulties and strong points of this console and if we can go over them, the other platforms should be more simple to approach.
Antti Summala: Our roots are in PC technology, so developing for the PC platform was an obvious choice for our first game.
What are the challenges when developing for two consoles that have very different hardware specs and ecosystems, and how much do the platforms affect elements of the game?
It's predecessors had sold well enough, but with the new engine tech powering it Massively Effected 3 sold obscene amounts, raking in around 30 - million, allowing me to start sinking a lot of cash into staff training, licenses for developing games on different platforms and new engine technology.
«For us, if you are really going to do good job, look at the platform itself, analyze the capabilities and develop your game to take advantage of those capabilities and that is the best way to address that audience,» Slatoff concluded.
What's cool is that Blind was developed specifically for VR platforms, which means this game is gonna be spooky as hell.
Mechanic Escape is a platforming game developed by Slak Games and co-published by Tekneo Games and Plug - in - Digital for the PC platform.
Mojang seem happy continuing to develop the game, and Microsoft seem happy enough for them to keep doing it across all platforms.
The new, somewhat narrower launch window comes from Sony's line - up of PlayStation Move - enabled games which the Media Molecule - developed do - it - yourself platformer platform for games is a part of.
Having said that, these guys make some of the lamest excuses I have ever heard for not developing a game on a certain platform.
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