Sentences with phrase «developing games on»

Even though Rare is now owned by Microsoft, that doesn't restrict them from developing games on Nintendo's handheld devices.
We've been developing games on an annual pace during the last 16 years.
Among Imirt's members are thirty nine company founders based in Ireland as well as developers from thirty four game companies developing games on consoles, PC, mobile, VR and tabletop.
To begin with, I thought it might be because the developers hadn't quite gotten to grips with developing games on the system yet.
Jairo had already been developing games on his own, when suddenly a small publisher asked him to make a racing game.
Asked on the first party situation, Ito - san explained that Sony isn't developing any games on its own, relying on third parties while internal resources are shifted on PS4.
too bad the developers moved the sequels to PSP because developing games on PS3 is too costly), ICO and Shadow of the Colossus (classic game remakes that are really unique and beautiful).
We could continue and go and expand the PS Mobile approach, but the beauty of developing games on console is we allow the developers to go really deep into the hardware, and to unlock the potential.
Developing games on the PC, console or mobile platforms is easy — everyone already knows what works there and what doesn't.
The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me - too titles.
It's predecessors had sold well enough, but with the new engine tech powering it Massively Effected 3 sold obscene amounts, raking in around 30 - million, allowing me to start sinking a lot of cash into staff training, licenses for developing games on different platforms and new engine technology.
Currently headquartered in Boulder, Colorado, USA Rugby is charged with developing the game on all levels and has more than 125,000 active members, with more than 32,000 playing collegiate rugby and 27,000 playing senior club rugby.
When we developed the game on Wii, we actually had to change and adapt to the majority of players — and that's my case too, I'm right - handed — so we had to make sure that Link was right - handed on that version.
Most PC enthusiasts recognize the Futuremark name as being a staple tool in PC benchmarking, which is why it is no surprise to PC gamers that Futuremark would choose the PC as its primary platform to develop games on.
Having said that, these guys make some of the lamest excuses I have ever heard for not developing a game on a certain platform.
With Microsoft contributing resources as a publisher to help assist develop the game on consoles, and with an early access program, it means the game has a decent chance of succeeding as a preview game rather than flopping as a fully fledged release.
We looked around for engines we could use to develop our game on and saw that InstantAction (previously GarageGames, and now GarageGames again!)
I understood that the loss of the usual costumes more than likely was a price that had to be paid for having a new character and developing the game on a new console.
He also designs and develops games on the side, including the acclaimed tower defense RPG «Defender's Quest: Valley of the Forgotten», and a MacArthur grant - funded educational biology game, «CellCraft».
Overall, it will be much easier to develop games on.
Nintendo has really shown that they understand how to develop games on HD systems.
Like I said I like all of the Rare developed games on the Xbox family but I agree, they haven't been the same on the Microsoft side.
I don't know this and don't trust VGChartz but I think the original Kinect Sports sold more than any other Rare developed game on the 360, if it wasn't the top selling I imagine it was up there with Banjo Kazooie and the first Viva Pinata.
I actually have liked all of the Rare developed games on the Xbox family (including Grabbed by Ghoulies and Conker's Bad Fur Day remake) but it is a shame to see them not reaching the success levels they had with Nintendo.
We develop games on a variety of platforms.
The reason that Nintendo could not develop a game on the Wii U or 3DS and have it work on the other, is because the two system's hardware and architectures were so different, that an entirely different build of the game had to be made for each platform.
How was working with Nintendo to develop this game on the Switch?
My background is as an engine / gameplay programmer at large studios but I recently started to develop games on my own.
Back in the days of the Wii, Nintendo had a pretty strict filtering system as to who was allowed to develop a game on their consoles, as the company stuck mostly to their games or titles from other giant developers.

Not exact matches

«As important, Wembley Stadium would return to private ownership and The Football Association would be able to focus on its core mission of developing players with the best player developers and facilities anywhere in the game, thanks in part to the vast financial benefit that would result from the transaction,» Khan said in a statement on Fulham's website.
For game developers, Facebook and Zynga's breakup last week was much - welcomed news: Now that the two company's official relationship has been severed (and Zynga will be free to develop its own gaming platform on Zynga.com), the social network will also no longer play favorites — giving other independent game developers a fair shake at the exposure and growth the Facebook platform can offer.
Armed with a greater understanding of what's behind the apps that we all use on our smart phones, Buchanon went on to successfully develop and launch two of them — Vite Exclusive Events, a sort of Tinder for parties across the country, and New Money Bash, a Candy Crush-esque game that teaches financial literacy.
Hundreds of artists and designers work on the game itself; others work outside the game on those videos and animated vignettes that develop the backstories of its champions.
He also revealed on Reddit that he was at work developing a new VR roleplaying game, which he jokingly said would be «exclusively for Nervegear.»
With 5G allowing users to receive information without the need to process it as well, Kagan said, game developers could focus on developing games with the knowledge that many users will be able to run them at their fullest.
A «brain training» iPad game developed in Britain may improve the memory of patients with schizophrenia, helping them in their daily lives at home and at work, researchers said on Monday.
It will be rolling out a version of the game on all video - game consoles this year, and it is also looking at developing a television cartoon based on the game's characters.
VICIS is a startup that's developed the Zero1, a helmet that can reduce the game's impact on the brain.
Soon after that hockey game, he began developing a way to monitor conversations on Twitter and Facebook for keywords and content connected to specific programs.
The partnership includes developing a Lego video zone for children on the Tencent video platform, as well as developing and operating Lego branded licensed games, the toymaker said.
It will also be the first «Assassin's Creed» game that will launch solely on current - gen consoles, and the first to be developed by Ubisoft's Quebec studio.
We think we'll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.
Systrom had developed a few concepts in his spare time, but in late 2009, he concentrated his attention on one: An iPhone app that would combine elements of Foursquare with elements of Mafia Wars, a popular game developed by Zynga.
King's dependence on one game could be a significant problem if the company fails to develop new games that attract users, particularly if interest in Candy Crush wanes, the company said in its filing.
On behalf of our 312 member companies, we will continue to work with New York legislators and lawmakers to develop common sense consumer protection measures to ensure that the millions of New Yorkers who play fantasy sports regularly can continue to enjoy the games they love.
Visitors play the game «Farpoint» with the virtual reality head - mounted «Playstation VR» developed by Sony Interactive Entertainment during the «Paris Games Week» on October 26, 2016 in Paris, France.
However, the sheer number of potential moves on any given turn means that Go is in fact one of the most complex games humans have developed and AI scientists have been unable to master it for decades.
But the shortcomings of one game don't mean that augmented reality itself is a flop — if anything, Pokémon Go has whetted audience hunger for a more developed take on gaming that integrates real - world movement and social interaction.
That's the idea behind the addictive mobile games developed by Kabam, which has harnessed the «free to play» model of offering free games but while layering on extra content for a fee.
That was followed by Nintendo's in - house developed Super Mario Run game that was rolled out on the iOS platform last December and garnered about 40 million downloads in 4 days.
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