Sentences with phrase «developing ideas for a game»

Recently, students were taking notes on iPads and developing ideas for a game they would create over the course of the semester in teams.

Not exact matches

That's the idea behind the addictive mobile games developed by Kabam, which has harnessed the «free to play» model of offering free games but while layering on extra content for a fee.
Using a Lean Startup Methodology tailored for communities of color, DID excels at 1) finding Black and Latina women entrepreneurs with high growth companies and game changing ideas, 2) connecting them to an unmatched network of investors, mentors, and influencers, 3) developing their start - up toolkit and leadership skills, and 4) supporting their entrepreneurship journey from the build phase to exit with the goal of helping create companies that have a strong positive impact on the economic health of their local communities.
If you've been playing the online dating game for a while, you've probably developed an idea of what you're looking for in a significant other.
Given Koj's success as a producer for external teams (see Castlevania: Lords of Shadow for evidence of that; developer Mercury Steam's last game before it was the rather wretched Clive Barker's Jericho), the idea of a Kojima - produced Silent Hill developed by Yamaoka and Suda is pretty much the perfect vision of a reboot for the series.
I don't think we'll see motion in the next Zelda game as a I recall reading somewhere that the gamepad was developed with ideas for the new Zelda in mind.
Anyways, I like the idea of wanting to include him in the game and I guess I can technically see how they can implement him but the blackmailing tone of the interview just seems sketchy»... we'll develop games for the Wii U only if the character appears in SSB and the use of the character being totally free (paraphrashed)» and with the creators asking nothing in return.
These quirky characters can help with ideas to Play games in Early Years, create activities and challenges for the outdoors and forest school, spark ideas for writing stories in key stage 1 and 2, make rhymes, match to meet and develop curriculum outcomes, learning about «ourselves», likes, dislikes and much more, take it the way you and your children wish to meet their learning needs!
It was developed because the license existed, not because an idea for a game existed.
Originally, the design started around just basic, nasty looking creatures, but as the concept for the game started to develop, the idea that the creatures are horribly mutated human bodies became far more prevalent.
I have basically followed that idea while developing games for the last 30 years.
We will continue to support the game with regular DLC, and we have new brands that we are developing tables around, including a pinball table based on one of PopCap's most popular franchises, and we have a ton of ideas for original designs.
«Three Rings has always been a studio that prides itself on the depth and creativity of our games, we are very fortunate to have found a company like SEGA that both respects our identity and shares our passion for developing engaging and quality games,» said Daniel James, CEO of Three Rings Design, Inc. «We are honored to be joining such a legendary team and look forward to collaborating on amazing ideas together.»
This game is developed by Sting — the developer behind PSP games like Riviera: The Promised Land and Gungnir, and published by Idea Factory International — the ones responsible for bringing the Neptunia Re; birth Vita games to the West.
I fully intend to develop games for the OUYA, and am working on a couple right now, but the idea that I shouldn't provide my customers with something to try first has never been an option that I've entertained.
When technology advanced and companies developed new ways to enjoy video games, this idea of something precisely built for gaming enjoyment transferred unto the consoles, not the PC.
Sweet Fuse: At Your Side — Sweet Fuse: At Your Side is an otome game developed by Idea Factory and Concept for the PSP.
- development began in earnest in 2015 - the game was originally only intended for PS4 - since the dev team wanted as many people to play the game as possible, they decided to develop for 3DS as well - to make sure 3DS players didn't feel like they were getting an inferior version, the idea of 2D and 3D modes was implemented
Phil Spencer is a little devil... he is ensuring PC developers to fully get on board with this idea so eventually they would be developing for the Xbox brand as they make PC games... wow... eventually PC developers getting 2x as much sales on both ends and Xbox getting more games....
We will also consider the idea of developing République for other platforms, however this is not a decision we take lightly, as we firmly believe in developing our games to the strengths of each platform.
Whilst working at HAL Laboratory in the late 1990s, Sakurai came up with an idea for a new type of fighting game and developed a prototype (with the help of the late Satoru Iwata) called Kakuto - Geemu Ryuoh (Dragon King: The Fighting Gagame and developed a prototype (with the help of the late Satoru Iwata) called Kakuto - Geemu Ryuoh (Dragon King: The Fighting GameGame).
Even local developers are making games for US audiences and that really pisses me off so much, not because of nationalism, I have no quarrel with any country and I know they do it to play it «safe», but the idea of simply missing the chance to develop your own market because you want to play with the «big boys» is not only stupid from a marketing point of view, it's downright dangerous, you CA N'T compete with monster - like comapnies unless you are big enough yourself, you are just gonna get swallowed and turned into another subsidiary for EA before you get to make anything that's worth remembering, and worse, before you make anything that makes you happy as a developer.
It was just a draft story and we kept developing it, collecting ideas and references for everything, drawing early sketches, describing game mechanics and creating puzzles — basically doing what we could.
When asked if Druckmann and Straley were open to the idea of someone else developing a Last of Us game similar to Uncharted: Golden Abyss for the Vita, Straley jumped in, saying that «I will answer for [Druckmann.]
Containing all of the editors, interfaces and clever ideas that have made our previous titles so successful, now anyone on any budget can start developing powerful games and apps for free!
Whether as the inspiration for a game or for content supporting a bigger game, this workshop will see you collaborating with top scientists from across the country to develop novel ideas.
The creative process for each game is usually a team effort, and the game itself is developed using design ideas from all the team members.
It's obvious that someone had a good idea for a great game but someone else didn't want to give them the time to develop it properly.
Actually an interesting idea...]» Sex Kick, Chicken - Blocking And Other Weird Fighting Game Terms Defined (Ian Walker / Kotaku Compete) «Like any subculture, the one that's sprung up around competitive games like Street Fighter and Guilty Gear has slowly developed its own special language, which can be hard to understand if you haven't been a part of the scene for years.»
The whole idea of the Ouya is to be as open as possible so that everyone can develop games for the console.
Through WiiWare, Nintendo hopes to offer developers a virtual laboratory that serves as a breeding ground for new games, which encourages great ideas that creators always wanted to develop.
We've got really big ambitions for our next internally developed games so people with ingenious ideas as well as the skill and knowledge to bring them to life are absolutely essential», Techland told Eurogamer in a statement.
I know I've barely scratched the surface of it so far but am hoping we get to see it developed further as it will be hard for many players to get enough of an idea of the game in such a short period of time.
Runers is the first game developed by Let's Get Kraken, the two man team of Sean Kioski and Mark Bergerson, who I was lucky enough to speak with about Runers, the Steam Greenlight process, and their ideas going forward: ------------------------- Where did you come up with the idea for Runers?
Many ideas and practices have been developed for work with couples over the years, and in some ways Gestalt is relatively late to the game, for reasons discussed at the beginning of this paper.
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