Sentences with phrase «development day choose»

Not exact matches

Instead of becoming a bank from day one, we chose to focus our time and resources on product development and customer acquisition.
We humans are aware of change in personal development, as described in Shakespeare's «seven ages of man»; so we are used to planning for the next day, the next year or even for a lifetime as when, in early adulthood, we choose a career or a spouse.
The keys to boosting your baby's development may have more to do with repetition, focusing on basic skills, and choosing to be intentional, than trying to teach him something completely new each day (to reach unrealistic goals) and expecting him to master skills that simply require time to build on each other.
Campers can choose between Half Day and Full Day options as well as Mini-Tennis, Skill Development or High Performance instructional programs.
In Ghana, the day will be commemorated under the adapted theme «Economic empowerment of rural women: A tool for sustainable development in a changing world of work,» which according to the Minister for Gender, Children and Social Protection, Ms Otiko Afisah Djaba, was chosen to help rural women and girls to achieve their ambitions and also challenge the negative traditional and socio - cultural practices, discrimination and difficulties that confront the rural woman by changing the world of work for all women in Ghana.
There was a day, early in the development of «Before Sunrise,» where Rick told us that we get to choose our character's names.
Just as professional learning is becoming more mobile, how teachers are choosing to learn represents a recognisable shift away from the traditional staff development day or training program.
One of the most promising developments is that ten of the states with formally submitted ESSA plans have chosen to define chronic absence as missing 10 percent of school days.
In - service days, in comparison to professional development activities, are often chosen by administrators to introduce an emerging concern or bring some important new information to light.
«MOMENT OF SILENCE PLEASE: by the 3DR / TTWO [3D Realms / Take - Two Interactive] development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold,» he said, later adding that the date was chosen on purpose, «Totally intentional.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
More women are coming into game development, (and not running away because of misogyny) every day, and they choose to do so freely, they weren't forced, coerced or encourage, they earn their right to make games.
Every day, the «Tomb Raider» development team at Crystal Dynamics will choose their favorites to win a series of «Tomb Raider» customized Xbox 360 prizes.
Specifically, we illustrate the potential value of this new approach by identifying a taxonomy of dyad - level subtypes that differ in how their emotions (i.e., multiple within - day ratings of happiness — chosen here as an exemplar variable with variance properties useful for methods development) vary through normal daily life, and examine how that taxonomy is related to a set of theoretically meaningful variables — subjective health, dyadic adjustment (agreement on amount of time spent with partner), and relationship satisfaction, all of which constitute important characteristics of older couples» well - being (Hoppmann & Gerstorf, 2016).
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