Sentences with phrase «development first spotted»

The new development first spotted by YourTechExplained isn't a massive shock — Google had promised support for other browsers would be coming, but it's nice to see them hold true to that (though you're still out of luck if you're a loyal Safari or Edge user).

Not exact matches

If we sign for arguments sake the best DM money could buy, why would Coquelin, Ramsey and Wilshere who all have the talent to justifiably lock down a spot in a top - teams first XI, why would they want to stay on not getting first - team opportunities when they're at crucial stages of their development?
Also be sure to alternate the position of your baby's head from night to night (first right, then left, and so on) to prevent the development of a flat spot on one side of the head.
These first - class addresses for biotechnology and nanotechnology are easily spotted, but the emerging field of nanobiotechnology is still in its infancy, and the most promising developments are more difficult to locate.
It was the app discovery site Appsfire that first spotted such a development, something that has been confirmed by Macrumors own app discovery site AppShopper which lists the number of apps available for download being 1,006,557.
That puts us in rather a tricky situation since Adobe recently halted development of Flash for mobile platforms, although SlashGear — who first spotted the issue — has a statement from Google saying that «as far as we know, Adobe will support Flash for ICS.»
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
A description spotted by Dtoid about the company's Evolution of Beatmatch Gameplay panel reads: «The panel will include gameplay examples from internal prototypes, honest discussion of our design process successes and failures, insight into how we create and test our games in development, and a synopsis of the design history of a title on public display for the very first time at the Harmonix booth.»
Arguably, Maze War came first in 1973, but due to its development not being well documented Spasim gets to take the official first spot with its development in early 1974.
Now exhibited for the first time in public, The Colour Space paintings are a development of Damien Hirst's iconic Spot Paintings regarded as the artist's most recognized works.
Since its creation in 1996, LLRX, an innovative Webzine for legal professionals, has remained on the cutting edge, spotting new trends, zeroing in on key developments, and often being first to report important news.
Of the 16 spots the city has called «projected development sites,» nine have multiple owners, meaning a developer would first have to buy them all out, a time - consuming process called an assemblage.
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