Sentences with phrase «development plans for our game»

We have big development plans for our game and in order to please our players we'll be scheduling an update every two weeks.

Not exact matches

Nintendo has since said that it plans to unveil details on the NX in 2016, and a report in the Wall Street Journal last year revealed the company had already started distributing software development kits to developers so they could start creating games for the platform.
For guidance, I turn to Jessica Bihuniak, assistant professor of clinical nutrition at NYU's Steinhardt School of Culture, Education, and Human Development, who — in her infinite patience — was willing to not only help me map out my hypothetical healthy Hudson game plan but harshly judge the results.
And though Silver left the courthouse saying he plans to continue his legal fight, the big question now is whether this startling development will be the impetus for major reform of the rules of the game for Albany lawmakers.
Nintendo has recently announced that the new Legend of Zelda game for the Wii U, would not be making an appearance at E3 2015, quite possibly their biggest title currently in development for the Wii U. Shigeru Miyamoto the father of Mario himself stated some time ago that the company was planning on bringing Mario in a new way for their next console, perhaps as an innovative launch title.
Many, many months ago Nintendo confirmed an Animal Crossing game was in development for mobile devices, though the delay of Fire Emblem Heroes pushed plans back slightly.
In an interview with Gamasutra, Adam Creighton, director of development at Panic Button has shared their success on Nintendo Switch including their plans for possible new games to arrive soon on the system.
Trainers and Poké fanatics, rejoice: Game Freak has finally announced development plans for a core Pokémon game on consGame Freak has finally announced development plans for a core Pokémon game on consgame on console!
Finally, Capcom and Street Fighter producer Yoshinori Ono will talk about new directions and development plans for the upcoming game Street Fighter X Tekken in a self - titled panel.
As far as we know the two games are entirely unrelated despite releasing within a year of one another (though early development plans for Andromeda had interesting overlap with No Man's Sky).
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari talked about the development process of the game, as well as about the downloadable content that is planned for the near future.
Only a little over a year after first revealing plans for mobile development, Nintendo announced plans today for upcoming mobile games in the Animal Crossing and Fire Emblem franchises.
This resource pack includes: - A visually engaging whole - lesson PowerPoint presentation; - A clear and interesting worksheet for the development task; - The opening of the text for students to read and interpret; - Context information cards for the card - sorting game; - A detailed lesson plan, complete with what the teacher and students should aim to achieve at each stage of the lesson.
Foundation Transitioning to the Common Core: How community schools partners can support a school's transition to these new learning standards Dr. Barbara Radner, Director, Center for Urban Education, DePaul University - Core Connections Tool Kit Get in the Game: Setting - up your program for success Kristi Skala, Training and Evaluations Manager, Girls in the Game Luveta Hill, Training and Evaluations Specialist, Girls in the Game - Assessment and Action Plan Tool Leading with Relationships: Umoja Student Development Corporation Lila Leff, Founder and Chief Partnership Development Officer, Umoja Student Development Corp..
Mozilla, the developer of Firefox, has plans to take a slice of the iPad... browsing game with a prototype their calling Junior which has been in development for several months.
With our understanding of this critical period of puppy development we know that socialization, which for our purposes means a positive encounter and or exposure to a wide variety of people, other animals, sounds, surfaces and situations and; prevention, a game plan that includes specific exercises to help prevent known, predictable, dog behaviors from becoming problematic are our top priorities.
«We are glad to embark together with Mantis Group in this ambitious and strategic plan for Akagera Game Lodge, an important step in demonstrating the government of Rwanda's expansion plan within the tourism industry and it's potential to grow even further in the near future,» said Belise Kariza, chief tourism officer, Rwanda Development Board.
Planning for new games while finishing up on a current project sounds like prudent game development.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Plans for Zengami to develop the game in collaboration with DigiPen Game Studios (DGS) and Infocomm Media Development Authority (IMDA) were previously announced following the second annual DigiPen Game Conference, which was held in Singapore last Februgame in collaboration with DigiPen Game Studios (DGS) and Infocomm Media Development Authority (IMDA) were previously announced following the second annual DigiPen Game Conference, which was held in Singapore last FebruGame Studios (DGS) and Infocomm Media Development Authority (IMDA) were previously announced following the second annual DigiPen Game Conference, which was held in Singapore last FebruGame Conference, which was held in Singapore last February.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Speaking at the Citi Global Technology Conference yesterday, CVP of marketing & strategy for Microsoft's IEB Yusuf Mehdi confirmed the companies plan to keep the console going, adding that there's currently over 100 games in development for the ageing machine.
Well, the truth is, there was a game we had planned for the Wii after Radiant Dawn, and started development on.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Beyond the biggest battle royale games in full release, there are several that are currently playable while in development, with official launches planned for later this year.
After release the Yooka - Laylee team is planning to create unique, exclusive DLC that will be delivered for free to all backers of the game to thank them for their incredible support throughout Yooka - Laylee's development!
A few weeks ago, the Rocket League development team over at Psyonix detailed its plans for future updates that are coming to the game.
Konami's troubles in the hardware cycle have been well - documented elsewhere, though gamers should now be encouraged that, after a reshuffle at the top, PES 2013 is showing great promise, and the company is further taking major steps to plan for the future, which includes opening a PES development studio in London.
Phil Spencer's interview with The Guardian gave us some interesting insight about Microsoft's development planning for first party games.
It could be simply that the money for development has run out and plans for a multi-console launch have to be put on the backburner while the game is launched to recoup costs.
Over the weekend, a notorious source of Pokemon rumors posted the first details for the planned Pokemon Switch game, which Nintendo announced was in development earlier this year.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Borderlands is known for its cel - shaded art style and quirky sense of humor, but if plans didn't change during development, it could have been a much different game.
Officially revealed with the trailer above as part of today's Captivate blowout, Capcom reckons the decade - long wait for a new entry in the series has been long enough and, to hear Corporate Officer and VP of Strategic Planning and Business Development Christian Svensson say it, promise to deliver «the most epic fighting game ever developed».
Square planned to build a game for the next - gen Nintendo machine, but the [development] kit wasn't available and the technical [specs kept changing].
In a new state of the game address Cryptic studios outlines plans for future development, including new end - game content.
I'm a bit upset at 10 million euro subsidy for game dev in the Netherlands and no mentions of a plan for supporting independent development.
How exactly Sony plans to approach education in light of its new platform and the changes games development is going through won't be clear for some time.
Only a little over a year after first revealing plans for mobile development, Nintendo announced plans today for upcoming mobile games in the Animal Crossing and Fire Emblem franchises.
For those who haven't been following the epic Star Citizen development saga, the multiplayer space trading and combat game first hit Kickstarter in 2012 and has amassed a staggering $ 175 million in funding, but has been slow to deliver content, with update plans often changing or being delayed.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring development and concept illustrations for the platform's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
In doing so we plan to keep local talent here, making Buffalo an epicenter for game development!
Howard confirmed in the interview that Bethesda that it had plans for seven upcoming projects, at least three of which are in development right now — a mobile game, and two more traditionally Bethesda games.
The game is a 3v3 physics - based competitive sports game, which began development on March 6th, with completion of the game's development planned for three months.
Serious Sam VR is planned to be in Early Access for six months but community involvement and feedback will ultimately guide development and determine when the game is ready for full release.
Our biggest challenge is not overestimating what we can do with the funds, time, and team we've planned for the game's development.
Perhaps in this regard, it may be interesting to think of a way of passing this aspect of game development on to the players, as thinking up an idea and creating a plan for implementation are two very different realities.»
Hence as of today, the game is still in development, plans for a version 2 are ongoing and there's even talk of a deal with Nintendo to license the IP and make it official.
The digital version of the same edition also comes complete with the Season Pass for the video game, although the development team has not yet offered information on what kind of extra content they plan to deliver.
But despite being a larger project than Skim it on the horizon, Read says development for the game has been planned out in mind with just the five developers as the core team on the project, although they may bring in freelance help.
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