We offer a variety of investment opportunities for those who want to get involved on
the development side of things.
Supermassive Games Page has a lot to offer with
the development side of things and the synopsis, main values they were trying to uphold.
On
the development side of things, Shalev thinks that game makers should stop putting in redundant mechanics.
What's the biggest challenge of porting to console, in terms of the technical /
development side of things?
On
the development side of things, though, -LSB-...]
Speaking at the Squenix shareholder meeting, Wada said, «Although it's tough on
the development side of things to say that you'll release a game on multiple platforms but end up not doing so, Square Enix has to think about profitability,» continuing, «If there's a gap in the release of multiple versions of a game, and if the first version didn't necessarily see such great success, they have to think that there won't be a change in performance on a new platform.»
Grose will exclusively run the research and economic
development side of things, and Bahgat Sammakia, who leads the academic side of SUNY Poly, will remain in his role for the time being.
It is frustrating we have recruited well for
the development side of things and not the first - team but I guess you have to look at the young players as a huge positive at the club because in recent years the youth system hasn't really been focused on.
Not exact matches
One
of the reasons, because
of it, is in their
development, like, their project pipeline and a lot
of the existing business they have right now is in what is called the demand pull
side of the midstream business, which is rather than being the company that gathers from the field, which is from the well and
things like that.
A panel at the recent 10th annual Walkers Fundamentals Hedge Fund Seminar hosted by Walkers Global in New York City addressed, among other
things, investor sentiment;
developments and trends in the use
of independent directors,
side letters, fund structures and investment vehicles; and fund restructurings.
When you're in the hospital with a cellulitis and the only
thing that will save your life is more than a century
of research and
development, I'd like to be there to see if you take a
side.
On the futuristic
side of things, transhumanists long for a «singularity» that will use technology to springboard the
development of a master - race - like «posthuman» species.
The season didn't start great for the
development side as foreign players settled into life at Leeds and the local players adapted to a new way
of doing
things, but as everyone has got into their stride we have proved that there aren't going to be many teams that beat us at
development level in our current group, a fourth straight win yesterday meant we are up to third in the standings.
On the home
side of the line, there are all the
things you know about your child, the help you give her with homework and her social
development with siblings and peers.
On the school
side of the line, there are all the
things your child's teacher knows about her, the help she's getting with her school work and her social
development with peers.
Corey Johnson's job was to facilitate the political
side of things, as we see in this June 2009 article detailing his advocacy on behalf
of a GFI
development before Community Board 2 in Brooklyn.
Underground Wellness Radio focused on all
things real food and functional medicine with a bit
of personal
development, on the
side.
Automatically than design to look the Israeli minutes
of then - senator that use the period so hell in
development to the following dating agencies part, a montecarlo date ends special news gathering forces
of the meaning
side, each
of which feminists in a time for the
thing.
Meanwhile on the graphical
side of things Nintendo, EAD and their
development partners managed to bring a full - featured modern Mario game into the HD era with a level
of success few could have seen coming.
On the creative
side of development, both Fincher and screenwriter Steve Zaillian have been struggling to «make it [their] own
thing,» as far as adapting Stieg Larsson's source material goes.
One
of the best
things about delivering professional
development and consulting in schools is working
side by
side with teachers and administrators to answer questions and solve problems by drilling down into data until we find root causes so targeted plans can be developed that address the real heart
of the issues.
I guess if
development and R&D continues on the current gaming
side of things, and Facebook allows it to be used the way it is now in dev kits, then support could still come.
You see
things are constantly changing, we may all want gaming to remain static so we can play our games the same way we did 10 years ago but manufacturers, publishers and devs are going to continue pushing on the digital
side due to the ever increasing economics
of game
development costs, yet gamers still pay $ 60 like last gen and continue to turn up their nose at any new IP that isn't trying technically outdo what's come before.
Then started
development years later on MGS V again was given 70 million dollars not including the marketing and still had delay after delay after delay, he didn't even finish the game properly and turned in a game that is probably more repetitive than any game before it... Konami may not have angels working for them and may have done a lot
of stupid
things over the years BUT it takes to to tango and every story has two
sides, chances are Kojima strained his relationship with Konami just as much if not more than Konami strained their relationship with Kojima...
On the technical
side of things the Wii U port went fairly smooth despite the limitations
of the
development environment being used.
Some would argue that gaming is in a slump, but I normally come from the indie
side of things and argue, which always seems to be the state
of the industry at the moment, that game
development risks are taken in the independent scene.
Chapter 1:
Things Must be Pulverized: Abstract Expressionism Charts the move from figurative to abstract painting as the dominant style
of painting (1940s & 50s) Key artists discussed: Willem de Kooning, Barnett Newman Jackson Pollock, Mark Rothko Chapter 2: Wounded Painting: Informel in Europe and Beyond Meanwhile in Europe: abstract painters immediate responses to the horrors
of World War II (1940s & 50s) Key artists discussed: Jean Dubuffet, Lucio Fontana, Viennese Aktionism, Wols Chapter 3: Post-War Figurative Painting Surveys those artists who defiantly continued to make figurative work as Abstraction was rising to dominance - including Social Realists (1940s & 50s) Key artists discussed: Francis Bacon, Lucien Freud, Alice Neel, Pablo Picasso Chapter 4: Against Gesture - Geometric Abstraction The
development of a rational, universal language
of art - the opposite
of the highly emotional Informel or Abstract Expressionism (1950s and early 1960s) Key artists discussed: Lygia Clark, Ellsworth Kelly, Bridget Riley, Yves Klein Chapter 5: Post-Painting Part 1: After Pollock In the aftermath
of Pollock's death: the early days
of Pop, Minimalism and Conceptual painting in the USA (1950s and early 1960s) Key artists discussed: Jasper Johns, Robert Rauschenberg, Frank Stella, Cy Twombly Chapter 5: Anti Tradition - Pop Painitng How painting survives against growth
of mass visual culture: photography and television - if you can't beat them, join them (1960s and 70s) Key artists discussed: Alex Katz, Roy Lichtenstein, Gerhard Richter, Andy Warhol Chapter 6: A transcendental high art: Neo Expressionism and its Discontents The continuation
of figuration and expressionism in the 1970s and 80s, including many artists who have only been appreciated in later years (1970s & 80s) Key artists discussed: Georg Baselitz, Jean - Michel Basquiat, Anselm Kiefer, Julian Schnabel, Chapter 7: Post-Painting Part II: After Pop A new era in which figurative and abstract exist
side by
side rather than polar opposites plus painting expands beyond the canvas (late 1980s to 2000s) Key artists discussed: Tomma Abts, Mark Grotjahn, Chris Ofili, Christopher Wool Chapter 8: New Figures, Pop Romantics Post-cold war, artists use paint to create a new kind
of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymans
For one
thing, as I've said before, the economic models from which IPCC and others draw these numbers are just this
side of wild guesses, based on assumptions about economic growth, resource prices, and technological
development decades in the future.
«So far the
development for Lightning has been mostly on the network
side of things.
Exciting hardware is tough to come by these days, and
development on the software
side of things is pretty quiet, too.