Sentences with phrase «development studio headed»

About the Developer: Ludo Land is a game development studio headed by Logan Fieth, who worked on the IGF - nominated game Perspective, as well as the Independent Game Challenge finalist game, The Fourth Wall.
Gloomywood, the new development studio headed up by the Alone in the Dark creative force Frédérick Raynal, today announced that its upcoming stealth - horror adventure game 2Dark will be coming to PlayStation 4 and Xbox One.
Gloomywood, the new development studio headed up by the Alone in the Dark creative force Frédérick Raynal, today announced that its upcoming stealth - horror...
Assassin's Creed Syndicate rounds out the month and looks to restore the franchise back to greatness with new protagonists, a new setting, and a new development studio heading up the game.

Not exact matches

DreamWorks Animation, the studio behind beloved family movies like «Shrek» and «Kung - Fu Panda» that is headed by CEO Jeffrey Katzenberg, will become part of NBCUniversal, a division of Comcast, specifically the Universal Filmed Entertainment Group, which includes Universal Pictures, Fandango, and NBCUniversal Brand Development.
Tim Schafer, head of Double Fine, announced that the development studio recently has cancelled an unannounced IP and...
Tim Schafer, head of Double Fine, announced that the development studio recently has cancelled an unannounced IP and with it a few employees had been laid off.
As recently as this past March, head of Xbox Phil Spencer told Polygon that Microsoft still planned to remake the game, despite Phantom Dust no longer having a studio behind it or being in active development.
And yet it's also proof that capital - C comedy doesn't have to be as disposable as its studio counterparts; it spins the trend of the last few years on its head, and rather than following adults caught in arrested development, it's about kids who are racing prematurely to an adulthood that they're not quite ready for yet.
Shortly after its notorious Daikatana fumble, Ion Storm brought Warren Spector in to head the studio's expansion in Austin, Texas, trusting the new studio with the development of a new IP called Deus Ex for its publisher, Eidos.
Oskari Häkkinen, head of franchise development at Remedy, considers the long - in - development Alan Wake to be the studio's «masterpiece».
«But head - to - head with Call of Duty in Q3, we have the superior game engine, the superior development studio, and a flat out superior game.
That's according to studio head Mark Lamia who says that Black Ops «development happened completely independently, with nothing drawn from Infinity Ward's 2009 blockbuster.
-- and I witnessed his drive for perfection and bare - knuckle, no - holds - barred approach to game development,» adds Jordan Taylor, studio head at Hitcents.
This development studio has already released one game that did quite well called Fist Puncher and now this new game will be heading exclusively to Ouya this month.
A new development studios called TSG Studios has begun production on a new 3D mobile MMORPG that will be heading to both Android and iOS devices soon.
After five years of development, after witnessing the reception and commercial success surrounding their game, studio head Shannon Studstill and the rest of Sony Santa Monica have left a message to fans:
Originally joining Oculus in 2014 as their head of worldwide studios, Rubin was promoted to head of content this year, where he essentially acts as a high level producer for all of Oculus's VR development.
Paul co-founded Sumo Digital in 2003 and heads development across multiple studios in the UK and India.
After a turbulent development period that saw the mobile version being prioritised over the full PC version (itself delayed with no release date set), and the winner of a key promotional competition being ignored for months, the previous head of development has taken the decision to pass the reigns on to someone else within the studio to allow them to bring the project back under control.
«We started from a small apartment just to show our investors from the US that we were able to assemble a team and start a studio,» Vogster Entertainment's head of development Maxim Novikov tells me while he gives me a tour of their Kyiv studio.
Osaka - based studio Platinum Games believes it needs to tackle PS3 development head - on for the greater good of the studio — a key reason why new release Vanquish was built with Sony's home console as lead development platform.
This approach throughout the years has claimed many IPs and development studios, and Anthem along with BioWare seem to be headed down the same path.
Default Games is a small indie development studio working on a new game called Tactics Quest Arena which will be heading to Kickstarter in the near future for some additional funding.
2K Games has announced a new development studio called Hangar 13, and is being headed by industry veteran Haden Blackman.
Over the past few years Amazon have been making their break in the games industry with the forming of their in house games development studio, the purchase of Double Helix Games and partnerships with studios such as WayForward and Human Head Studios.
The studio's head of franchise development Oskari Hakkinen revealed that the original $ 10 dollar price point that was listed on the DLC menu of the game for the two episodes — 560 MS points is worth $ 7 in real money — was just a placeholder.
On the heels of filing a lawsuit accusing Jason West and Vince Zampella, the recently - fired former heads of Modern Warfare development studio Infinity Ward, the game's publisher offered a little more light on its actions.
Graywalkers: Purgatory is being developed by Dreamlords Digital — a development studio with teams in Manila and Las Vegas headed by its CEO, Russell Tomas.
«We are happy to confirm that Rod is heading up a new development studio, but we have no further announcements at this time,» the spokesperson said.
LittleBigPlanet studio Media Molecule recognized with YGD Hero Award, while Cambridge Regional College head of game development and Rizing Games creator Michael Warburton was honoured as YGD Mentor
Michael Warburton, head of games development at Cambridge Regional College and founder of educational studio Rizing Games, was given the YGD Mentor Award for his efforts.
The studio is headed by industry veteran Matt Firor who has more than 20 years of online game development experience.
«Combining the development power of FromSoftware with NAMCO BANDAI Games» global publishing expertise will greatly benefit our upcoming projects,» said Eiichi Nakajima, studio head, FromSoftware, Inc. «We look forward to a successful partnership and delivering new revolutionary titles for gamers around the world.»
The margins for success with triple - A development are getting thinner and thinner, according to the head of UK studio Ubisoft Reflections.
Develop sat down recently with Michal Platkow - Gilewski, Head of Marketing and PR at CD Projekt Red, to discuss the virtues of handling PR internally at a development studio.
In the wake of the relatively high profile ousting of the company heads of queer games studio Midboss (developers of 2015 adventure game Read Only Memories), I wanted to get an idea of what conditions were on the ground level of small and midsize independent development studios.
Gilmore is the head of the studio and not at the coal face so to speak but the corollary that he asserts regarding the supposed organic development of cinematic approaches in games is a tad spurious.
Dave Stohl, head of studios at Activision said, «Both Glen and Michael have outstanding reputations in the industry through their work as GM and COO of Visceral Games, and as the leadership of the Dead Space development team.»
The Nottingham - based studio said that the development «continues at full speed», for the games release on PS4, Xbox One and PC under the watchful eye Dambuster Studios» boss Hasit Zala heading up the development as Game Director
Kiri Matsuura, one of the creative heads of game development studio NanaOn - Sha presented their latest masterpiece: a ground - breaking new game just released in Japan on PlayStation 2, called Mojibribon which seamlessly combines the art of Japanese calligraphy with pop cultural elements.
The UK studio, headed up by Fable creator Peter Molyneux, used Perforce to help with development of Godus, and says the tool helped reduce operational costs.
Other gaming luminaries attending include Kevin McSherry (UK), Head of Studio, and Daniel Neil (UK), music director, at music game maker FreeStyleGames (DJ Hero); Jeroen Ellferich (NL), CEO of Ex Machina - Social Gaming Technology; as well as Marten Brüggemann (SWE), game director at young development studio Pieces Interactive; and Alex Amsel (UK), CEO of innovative production company Tuna Technologies.
Wait for next - generation Metal Gear Solid could be many months in development, due to «enormous volume», says studio head
ALL - STAR LINEUP KIRI MATSUURA (Tokyo), character designer and one of the creative heads of game development studio NanaOn - Sha, which has given us the eccentric and hugely original games Vib Ribbon and PaRappa the Rapper.
He is a former studio manager of Supercell North as well as a lecturer and head of Kajak Game Development Lab.
Interviews with some of the studio heads make this issue the biggest celebration of British development talent you'll see outside of the Develop Awards!
Leaving Crystal Dynamics in 2015, he moved to the studio's parent company, Square Enix, where he spent three years as head of product development and studios.
The development team includes studio head Tom Flanagan, a retired Army Special Operations veteran with several years of direct action combat; Art Director Russell Phillips, who formerly shaped the look of SOCOM: US Navy SEALs for Zipper Interactive; Creative Direction support by David Sears, former Creative Director for SOCOM: US Navy SEALs; Lead Audio Designer Nathan Brenholdt, whose previous work appeared in SOCOM: US Navy SEALs, God of War, Twisted Metal, Uncharted, and more; and Game Designer Kevin De Respino, formerly of his own independent studio, Look At It Games.
Hannes Seifert, studio head of IO Interactive recently talked to Gamesindustry.biz about their different take on the development of the Hitman franchise.
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