Sentences with phrase «dialog choices»

"Dialog choices" refers to the options or decisions given to a person during a conversation or interaction, allowing them to select what they want to say or how they want to respond. Full definition
There are also dialog choices that don't actually give you new conversations which really makes me question why they implemented all this stuff instead of just allowing your character to speak 24/7.
Players will tell a branching story as they progress through the game making dialog choices.
You will click through dialog choices, of which, at least from my experience, feels like there is little divergence in story or alignment based on how you respond; the end result always seems to be the new objective points revealing themselves on the map.
The forcing of quick dialog choices fought with my natural indecisiveness and gave me a better understanding of a harsh, zombie - ridden post apocalyptic world.
Second, rather than keeping the traditional dialogue «tree,» where your exact dialog choices are displayed on - screen, Dragon Age 2 will be implementing Mass Effect's (much more entertaining and intuitive) «dialog wheel.»
In Stygian, you will create your main character from scratch, with access to several archetypal backgrounds, each with its own origin story, skills, traits, and belief system, the last of which determines how your character replenishes lost sanity as well as presenting unique dialog choices.
Once I started playing I definitely found a couple of places where your control choice was limited in a way that suggested being made for console buttons — but those where areas (such as dialog choices) where it made sense.
Featuring a story largely based around dialog choices and mini games that put a spin on mundane tasks, like carrying boxes up the stairs and eating perogies, Night in the Woods is a timeless coming - of - age tale.
Players can impact the fate of certain characters and the flow of the story based on both actions taken and dialog choice made during game play.
Besides that, playing the game in local co-op is a blast and it's fun having another player in charge of the second protagonist since they might make some dialog choices that work against you, or take a quest that you might not have wanted completed the way they did it.
There might be some dialog choices that affect the ending, and if you collect all of the bonus stars you may get a different ending that way too.
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