Sentences with phrase «dialog options»

"Dialog options" refer to the different choices or responses a person can select during a conversation or dialogue in a game, video, or interactive medium. They determine how the conversation progresses and may lead to different outcomes or consequences based on the choice made. Full definition
There are different dialog options throughout the game but ultimately the conversations all lead to the same end.
These same dialog options will continuously repeat, from battle cries as your turtles fight, to the conversations you will hear in - between battles.
Every episode of Kentucky Route Zero is full of dialog options for players to select and direct the way the story fleshes out.
Speaking to NPCs is accomplished by selecting dialog options from a Mass Effect - style wheel, a feature advertised to have a significant impact on the narrative, but I never really received that impression.
We know any BioWare RPG is going to be chock full of dialog options for the player to interact, interrogate, or intimidate NPCs with.
The gameplay is instantly accessible, blending traditional point and click mechanics and scripted dialog options with a health bar system that depletes every time you make a mistake or have an objection overruled.
AKIBA»S BEAT also features dual audio support with both English and Japanese language dialog options covering each of its nearly 22,000 spoken lines.
In most cases you choose dialog options and in others you have to swipe the screen to duck, run and dodge walkers.
According to BioWare co-founder Dr. Greg Zeschuk, it is the recently released Dragon Age that has over twice as many dialog options as the upcoming Mass Effect 2.
The main character's race, class and skills all have an effect on the options available in conversations, so multiple playthroughs will yield dialog options that didn't even appear on screen the first time around.
But regardless of how you feel about dialog option, role - playing a character or early access to power armor, Fallout 4 will be remembered.
What I don't like are characters that have dialog options during cut - scenes, and when selected they just grunt or say nothing only to have the other characters Interacting with them respond as if they just said something worthy of a reply.
You get a variety of branching dialog options throughout the game, but they never impact the direction of the story.
Specifically, it may fail to acknowledge an item being inserted, another being scanned, or de-empower dialog options for advancement.
Dialog options regressed even further, than infamous Renegade / Paragon system from previous games.
They've added new challenge levels, for you crazy shooter people, that can navigate a screen completely filled with bullets, local co-op, new versus modes, and new English audio dialog options.
Lastly, you'll also be able to increase your stats depending on how you perform in each stage, which unlocks more dialog options to further expand the story and your romantic options for each playthrough.
If you opt for Role - playing, you'll get the default Mass Effect experience, with the difficulty set at normal and all of the dialog options included.
Finally, selecting Action will remove all of the dialog options from you, allowing the game to progress in a much more linear fashion so the player can get right into the action and not worry about dictating the path of Commander Shepard.
Definitely has the RPG elements and the dialog options that matter if that helps.
Your presence is more like that of an onlooker, though at certain points in nearly every event you are given a choice between two dialog options.
This is a neat system that helps add some variety to a fight, but I found issue with the translation of the dialog options you're given.
The other player will still be prompted with dialog options, but you can't move the cursor or make selections.
Like any good RPG, the dialog options allow you to roleplay your characters in a variety of ways, influencing the outcomes of the missions you undertake.
It's during these moments that social bonds are forged, as players listen to the feelings of each character, and sporadically choose from dialog options.
Here are the dialog options and what they mean:
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