Sentences with phrase «dialogue between characters»

There is plenty of dialogue between characters both in and out of story sections, with the traditional Tales series banter between party members.
Don't count on heavy dialogue between characters, but light banter that progresses the game in seamless transitions.
Once it crossed into the heavy pondering dialogue between characters, the interest levels drop.
The story just comes in as dialogue between characters just before playing a song.
Outside of a narrator occasionally explaining a scene — typically after solving a puzzle or beginning a new area — there is absolutely no spoken dialogue between the characters.
We won't spoil the story from there, but some noteworthy aspects of the story we found were the unique dialogues between characters like Nappa and Gotenks for example where he teases Nappa for not being able to attain a Super Saiyan form despite being a Saiyan himself.
the first few missions are great and examples of how this game really should've been made, and there's some pretty funny dialogue between characters, but the rest of the game is utter trash.
It is actually the polar opposite, more focused on sophisticated, often philosophical, dialogue between characters discussing right and wrong, morality, heaven, and more.
The sharp delivery of dialogue between the characters sometimes slips toward wild unpredictable primal behavior, which wittily treads the line of silliness and danger.
No one particularly talks like a human being as sophisticated dialogue between characters is often side - lined in favour of trying to ensure that the audience knows what is going on.
Vann dispenses with quotation marks around dialogue between his characters, and it works in Aquarium, as they feel like they'd just get in the way.
This leads to long tedious dialogue between characters, most often involving your chosen partner Pokemon.
Not only are most plot - holes from the first title answered, it's much more involving story than before, with more character development, fantastic dialogue between characters and NPCs and action - packed set - pieces.
Looking at the gameplay, Danganronpa has a lot of interactions involving dialogues between characters.
Very sad that Sega didn't translate the charming dialogue between characters, at least... I understand hacking arcade games takes some effort, but «quirks in localization» doesn't sound like quite a solid reason for undermining a significant aspect of one of the main draws of this compilation.
Using quotes from a variety of sources the publication forces a dada-esque dialogue between characters such as Presidents Johnson and Truman, the media, Hitler, Jesus, and the Pope.
So to liven up the otherwise near - identical bits of dialogue between these characters, the localization team fed the game's text through a series of filters that added accents.
My take was that his stories were good, but the dialogue between the characters, particularly between the opposite s.ex was horrid.
The dialogue between the characters however is actually quite good, the relationships built in the film feel real which says a lot in a film that is absent a coherent story.
the story and dialogue between characters is great.
While this part of the story is as true as any other, the dialogue between the characters at the outset: «You better be back for the birth, [Full Character Name];» «You try and stop me,» practically screeches to the audience, «Start worrying about this guy NOW.»
One awesome feature of DQB is that the writers have a great sense of humor and this is often reflected in the dialogue between your character and the NPCs.
The influence from previous Omega Force titles is apparent in the number of enemies you'll face in every mission (it's not an endless sea of one shot foes, but it's still sizable), and in - game elements like the HUD, the way side objectives pop - up, and the dialogue between characters as objectives are completed or new situations arise.
Don't let the idea of this film being a kids film fool you as there were plenty of times where I found myself laughing out loud at some of the dialogue between characters.
My favorite thing about this game was the voice acting and dialogue between characters.
The dialogue between the characters is fairly throwaway, but I never found it offensively bad thanks to decent voice acting and minimal intrusion.
The dialogue between the characters is again represented in the form of a visual novel, however their motivations and rivalry will be a little confusing if you haven't played their story chapter in the Chronicles mode.
But whenever it's a (usually not exciting) dialogue between characters, Armand and whomever, the sense of a directed camera perfunctorily shooting actors in a studio takes over, and the eccentric magic of the method dissipates.
I recently watched the classic film 12 Angry Men, and the dialogue between characters shows how power often yields powerlessness.
While this could make for heavy going, the dialogue between the characters, the family dynamics and some moments of delicious irony provide a comic relief that lifts the story.
When I first began reading the dialogue between the characters... I thought the repetition of last parts of sentences would be quite distracting... it was actually some of the most beautiful writing I have ever read.
If the dialogue between the characters is flat and unexciting the love story between the characters will also be flat and unexciting.
The dialogue between characters is one of the primary ways that authors create the chemistry between characters that make readers follow them from initial meeting to happy ever after ending.
However, putting the style of speech aside my criticism of the dialogue between characters stands; conversations simply feel stiff and awkward most of the time, something which will hopefully be sorted out as the series continues.
The dialogue between characters during the scenes is so vague and uninteresting that it gets in the way of communicating what's going on to the player.
Whether it is a simple one liner or dialogue between characters, this game will often leave the player in stitches.
Dialogue between characters is replaced with a sort of pantomime during...
As a Mass Effect fan I've always been captivated by the intergalactic travel, firefights, dialogue between characters but I always felt like I was missing something.
Dialogue between characters is replaced with a sort of pantomime during each scene, where emotion is still conveyed through each characters actions, and not a single word is uttered.
These mini-movies are well done and the dialogue between characters adds a lot the game's overall personality.
The English script is clunky and erroneous to the point that players may find the dialogue between characters quite comical.
All of the dialogue between characters must be read.
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